Revision 19b5cc3 by Campbell Barton February 10, 2010, 16:40 (GMT) |
make dupliface rotation was wrong. |
Revision f6fe654 by Thomas Dinges February 10, 2010, 16:16 (GMT) |
Tooltip fix for "raytrace_transparency", patch by Oxben. |
Revision 358c956 by Campbell Barton February 10, 2010, 16:10 (GMT) |
make dupliface operator (access from object menu) scene.object.link() now returns the new ObjectBase |
Revision 5df1bb8 by Brecht Van Lommel February 10, 2010, 14:47 (GMT) |
Fix crash in copying constraints for proxy. |
Revision 586acf2 by Damien Plisson February 10, 2010, 14:16 (GMT) |
Cocoa : use Cocoa NSWindow tag for identifying the window where a mouse/tablet/key event happened => enables some actions in inactive windows as per OSX standard Previous code was assuming an event can only be sent from the active window. On OSX, Right, Middle mouse buttons, mouse wheel and trackpad events are sent to inactive windows too. For example, this allows to zoom, pan the view without changing the window order. |
Revision bed4c49 by Damien Plisson February 10, 2010, 13:25 (GMT) |
OSX/scons : fine tune Intel archs optimization flags |
Revision c2b2ccd by Campbell Barton February 10, 2010, 11:10 (GMT) |
fix for python not being able to call operators with a executuon context. |
Revision fbc201d by Joshua Leung February 10, 2010, 09:53 (GMT) |
Committing a little note of a bug that isn't quite so easy to fix yet with groups+visibility operator (anim channels). |
Revision 2b857ba by Campbell Barton February 10, 2010, 09:30 (GMT) |
[#20958] API: crash on mesh.update() if I unlink and link meshes with the same name twice |
Revision aeda607 by Joshua Leung February 10, 2010, 09:18 (GMT) |
3ds importer - fixed some warnings about various properties required for the fileselect operator stuff not being present |
Revision eabb8e2 by Campbell Barton February 10, 2010, 08:53 (GMT) |
rename Nurb to Spline in RNA since Nurb also stores bezier and poly lines. |
Revision f07efaf by Martin Poirier February 10, 2010, 03:41 (GMT) |
Can't hardcode hotkey in description if it can be changed in a keymap. |
Revision 491f9b7 by Joshua Leung February 10, 2010, 01:55 (GMT) |
Bugfix: 3DS Importer not settings UV's correctly Thanks to example .3ds file and bug report from stridernzl. 1) The API function for adding textures to meshes was not working correctly, resulting in a Null texture slot being created (i.e. a texture slot was created, but the given texture could never be assigned to this). Fixed by making the function always require a texture as input (as with other places that use pointers as arguments). 2) In "Textured" draw mode, the imported meshes were shown white (i.e. without any textures). It appears that that the old old setting (mesh.faceUV) is no longer valid/wrapped in RNA, so worked around this by setting the 'tex' setting for UV-faces on. From the UI, this seems to do the same thing as entering editmode and assigning an image to the faces from the image editor. --- I've also removed a few lines of commented 2.4x code that is no longer valid. Hopefully there wasn't anything too valuable that I accidentally removed in this process ;) |
Revision af563d4 by Daniel Salazar February 10, 2010, 01:54 (GMT) |
More limits, step size and default changes to particle settings (and some tooltips) |
Revision 208b6cd by Daniel Salazar February 9, 2010, 23:33 (GMT) |
Fixing broken tooltip in snapping's project button |
Revision d376ae6 by Daniel Salazar February 9, 2010, 22:32 (GMT) |
More informative tooltip for Snapping button |
Revision f221045 by Campbell Barton February 9, 2010, 22:00 (GMT) |
copy vgroups to selected objects as long as they have aligned arrays. access in the vertex group panel menu. |
Revision 59a508d by Joshua Leung February 9, 2010, 21:22 (GMT) |
Bugfix #20903: Concitency issues between point and click and Tab Key in the Graph Editor - 'Toggle' operators for channel settings now now act more like the select-all type of "toggle" operator. The old behaviour has now been moved to "invert". - Channel settings are now flushed (like for visibility and when clicking) for muting and locking when using the operators |
Revision d2e41b3 by Dalai Felinto February 9, 2010, 21:18 (GMT) |
BGE: rna update for Logic Bricks New Actuators done: * OBJECT (aka MOTION) * SOUND * PROPERTY * CONSTRAINT * EDIT_OBJECT * ACTION * STATE * ARMATURE Actuators to be done: * CONSTRAINT * EDIT_OBJECT * SHAPE_ACTION Actuators done already: * IPO * CAMERA * SCENE * RANDOM * MESSAGE * GAME * VISIBILITY * TWODFILTER * PARENT once again: feedback is appreciated. + some typos + some DNA padding Thanks for Mitchell Stokes (Moguri) for his patch on that. It saved me some time on the ENUMs and some actuator descriptions :) |
Revision 6d833bc by Daniel Salazar February 9, 2010, 21:05 (GMT) |
Better default resolutions for UV Sphere and Torus primitives (nice square faces) Torus is generated flat shaded like the rest of primitives for easier tweaking of resolution and consistency with the rest of the primitives |
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