Blender Git Commits

Blender Git "master" branch commits.

Page: 4412 / 5574

February 10, 2010, 16:40 (GMT)
make dupliface rotation was wrong.
February 10, 2010, 16:16 (GMT)
Tooltip fix for "raytrace_transparency", patch by Oxben.
February 10, 2010, 16:10 (GMT)
make dupliface operator (access from object menu)
scene.object.link() now returns the new ObjectBase
February 10, 2010, 14:47 (GMT)
Fix crash in copying constraints for proxy.

February 10, 2010, 14:16 (GMT)
Cocoa : use Cocoa NSWindow tag for identifying the window where a mouse/tablet/key event happened => enables some actions in inactive windows as per OSX standard

Previous code was assuming an event can only be sent from the active window.
On OSX, Right, Middle mouse buttons, mouse wheel and trackpad events are sent to inactive windows too.

For example, this allows to zoom, pan the view without changing the window order.
February 10, 2010, 13:25 (GMT)
OSX/scons : fine tune Intel archs optimization flags
February 10, 2010, 11:10 (GMT)
fix for python not being able to call operators with a executuon context.
Revision fbc201d by Joshua Leung
February 10, 2010, 09:53 (GMT)
Committing a little note of a bug that isn't quite so easy to fix yet with groups+visibility operator (anim channels).
February 10, 2010, 09:30 (GMT)
[#20958] API: crash on mesh.update() if I unlink and link meshes with the same name twice
Revision aeda607 by Joshua Leung
February 10, 2010, 09:18 (GMT)
3ds importer - fixed some warnings about various properties required for the fileselect operator stuff not being present
February 10, 2010, 08:53 (GMT)
rename Nurb to Spline in RNA since Nurb also stores bezier and poly lines.
February 10, 2010, 03:41 (GMT)
Can't hardcode hotkey in description if it can be changed in a keymap.
Revision 491f9b7 by Joshua Leung
February 10, 2010, 01:55 (GMT)
Bugfix: 3DS Importer not settings UV's correctly

Thanks to example .3ds file and bug report from stridernzl.

1) The API function for adding textures to meshes was not working correctly, resulting in a Null texture slot being created (i.e. a texture slot was created, but the given texture could never be assigned to this).
Fixed by making the function always require a texture as input (as with other places that use pointers as arguments).

2) In "Textured" draw mode, the imported meshes were shown white (i.e. without any textures).
It appears that that the old old setting (mesh.faceUV) is no longer valid/wrapped in RNA, so worked around this by setting the 'tex' setting for UV-faces on. From the UI, this seems to do the same thing as entering editmode and assigning an image to the faces from the image editor.

---

I've also removed a few lines of commented 2.4x code that is no longer valid. Hopefully there wasn't anything too valuable that I accidentally removed in this process ;)
February 10, 2010, 01:54 (GMT)
More limits, step size and default changes to particle settings (and
some tooltips)
February 9, 2010, 23:33 (GMT)
Fixing broken tooltip in snapping's project button
February 9, 2010, 22:32 (GMT)
More informative tooltip for Snapping button
February 9, 2010, 22:00 (GMT)
copy vgroups to selected objects as long as they have aligned arrays.
access in the vertex group panel menu.
Revision 59a508d by Joshua Leung
February 9, 2010, 21:22 (GMT)
Bugfix #20903: Concitency issues between point and click and Tab Key in the Graph Editor

- 'Toggle' operators for channel settings now now act more like the select-all type of "toggle" operator. The old behaviour has now been moved to "invert".

- Channel settings are now flushed (like for visibility and when clicking) for muting and locking when using the operators
February 9, 2010, 21:18 (GMT)
BGE: rna update for Logic Bricks

New Actuators done:
* OBJECT (aka MOTION)
* SOUND
* PROPERTY
* CONSTRAINT
* EDIT_OBJECT
* ACTION
* STATE
* ARMATURE

Actuators to be done:
* CONSTRAINT
* EDIT_OBJECT
* SHAPE_ACTION

Actuators done already:
* IPO
* CAMERA
* SCENE
* RANDOM
* MESSAGE
* GAME
* VISIBILITY
* TWODFILTER
* PARENT

once again: feedback is appreciated.
+ some typos
+ some DNA padding

Thanks for Mitchell Stokes (Moguri) for his patch on that. It saved me some time on the ENUMs and some actuator descriptions :)
February 9, 2010, 21:05 (GMT)
Better default resolutions for UV Sphere and Torus primitives (nice square
faces)
Torus is generated flat shaded like the rest of primitives for easier
tweaking of resolution and consistency with the rest of the primitives
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021