Revision 6f4a26c by Campbell Barton January 28, 2010, 17:31 (GMT) |
material copy/paste not enough room for the buttons so adding a menu, icon is ugly probably needs a new icon?. |
Revision 883518d by Ton Roosendaal January 28, 2010, 16:57 (GMT) |
Bug fix: the new code that allows button highlights in other windows, should not do this while modal handlers are running |
Revision 07e36f5 by Ton Roosendaal January 28, 2010, 16:18 (GMT) |
Bugfix: Histogram button was added missing 'break' in switch() for button handling, causing a lot of buttons to be handled as histogram button... :) |
Revision 68abfd0 by Brecht Van Lommel January 28, 2010, 16:13 (GMT) |
Fix RMB menu insert driver not working on some buttons, passing wrong pointer into RNA. |
Revision 59d85ae by Brecht Van Lommel January 28, 2010, 12:16 (GMT) |
Fix #20857: shrinkwrap doesn't use vertex group, broken recently with some vertex groups changes, the default weight should 0 instead of 1. |
Revision 18ea9b6 by Campbell Barton January 28, 2010, 11:48 (GMT) |
move bpy.load_scripts --> bpy.utils.load_scripts added sequencer strip length display in seconds |
Revision 72cb454 by Brecht Van Lommel January 28, 2010, 11:40 (GMT) |
Fix #20223: texture stencil does not work on normal. |
Revision a2372d4 by Brecht Van Lommel January 28, 2010, 10:57 (GMT) |
Properties window: try to keep showing shading related tabs as you switch between active objects, e.g. switch from lamp to material tab when you are selecting a lamp instead of a mesh. |
Revision 47e8ea5 by Damien Plisson January 28, 2010, 10:56 (GMT) |
Cocoa : fix 'Draw Overlap' method swap issues |
Revision 1b7b5eb by Campbell Barton January 28, 2010, 10:48 (GMT) |
minor changes needed for PDF generation |
January 28, 2010, 07:26 (GMT) |
Fix [#20754] Histogram Not Updating, Showing Incorrect Levels, Colour Management on/off leads to Crash Various internal fixes, also additional feature - can drag on the histogram to change scale (0 key to reset). Also fix [#20844] Color balance node (lift freeze) |
January 28, 2010, 02:08 (GMT) |
Fix [#20152] Video textures do not refresh at frame change |
Revision 20fac2e by Joseph Eagar January 28, 2010, 00:45 (GMT) |
The Death Of Editmesh - Part 1 I've removed editmesh altogether (other then scanfill, which is seperate code that happens to reuse the editmesh structures). The compatibility layer I had written for old editmesh tools was more trouble then it was worth, though it did help in the early stages of this project. There's a fair amount of breakage, and there's bunches of tools (mostly minor ones) I need to port over still. Biggest ones are join triangles and loop to region, and spin/screw. This probably isn't really testable, I'll hopefully have more work done on this soon, but might not be before next week. |
Revision bf16ed0 by Joshua Leung January 27, 2010, 23:20 (GMT) |
Fixed some crashes with undo, when going back to the initial state of the file. |
Revision cc08cc3 by Campbell Barton January 27, 2010, 22:17 (GMT) |
nicer start page for sphinx docs |
Revision 5445dda by Brecht Van Lommel January 27, 2010, 21:40 (GMT) |
Ambient Occlusion split up into: Ambient occlusion: multiplied with direct lighting by default, add is also still available and more blending methods might be added if they are useful. This is fundamentally a non physical effect. Environment lighting: always added as you would expect (though you can subtract by specifying negative energy). This can be just white or take colors or textures from the world. Indirect lighting: only supported for AAO at the moment (and is still too approximate), and also is always added. A factor is available to specify how much is added, though value 1.0 is correct. Also: * Material ambient value now defaults to 1.0. * Added Environment, Indirect and Emit pass. * "Both" blending method is no longer available. * Attenuation, sampling parameters are still shared, some could be split up, though if they are different this would affect performance. |
Revision 478dc00 by Campbell Barton January 27, 2010, 21:33 (GMT) |
* Mathutils attributes documented - http://www.blender.org/documentation/250PythonDoc/Mathutils.html * Vector.difference() needed normalized vectors * bpy.DEUBG -> bpy.app.debug |
Revision fb7878a by Martin Poirier January 27, 2010, 21:19 (GMT) |
PROP_ENUM_NO_CONTEXT flag for rna properties, forcing enum item functions to be passed a null context (to return non-contextual items). This is set on keymap item operator properties and macro definition operator properties to make them non-contextual (since the context at definition time is most likely not the same then at execution time, it's better to have all options visible). This removes some more errors in keymap export and import. This commit also sanitize some enum item function, making sure they can cope with null context and have usable defaults in that case. |
Revision 86a6589 by Martin Poirier January 27, 2010, 21:12 (GMT) |
Add missing properties to keymap export operator. |
Revision 1809e04 by Martin Poirier January 27, 2010, 20:12 (GMT) |
ctx_data_pointer_verify is a verified NULL value if C is NULL. prevents ctx_data_main and ctx_data_scene from crashing on NULL context |
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