Blender Git Commits

Blender Git "master" branch commits.

Page: 4457 / 5574

Revision cf9b728 by Matt Ebb
January 7, 2010, 09:55 (GMT)
Color Picker work:

Restored the old Eyedropper tool from the 2.4 colour picker. Now it's an operator,
working nicely using rna properties (fixes #19475 and some todo items)

This ended up being a bit more work than expected, it involved converting the
colour picker to use RNA properties directly, rather than temporary values. This has
several advantages, including being able to type in RGB values greater than 1,
however there are still some redraw issues with sliders.

Also removed the alternate color pickers after this time spent testing, the current one
should be sufficient, or alternatives to the wheel can possibly become preferences
in the current design.

Converting the picker to RNA also made it very trivial to make a cool new
ColorWheel template, which can be embedded in UI layouts. I've enabled it already
in texture/vertex paint brush properties and the sequence editor color correction:
http://mke3.net/blender/devel/2.5/colorwheels.jpg
January 7, 2010, 05:23 (GMT)
PyDoc updated for Rasterizer setEyeSeparation and setFocalLength + blenderplayer building again.
stubs.c update patch by Mitchel Stokes - Moguri
Revision f8489ea by Matt Ebb
January 7, 2010, 03:13 (GMT)
Attempt to fix build error on Windows
Revision 2376423 by Matt Ebb
January 7, 2010, 01:27 (GMT)
Replaced lasso gesture filling code with scanfill, not 100% as nice, but simpler and more compatible.
January 6, 2010, 22:42 (GMT)
fix for own but in recent driver optimization [#20580] Driver Crasher rev [25763]
recalculate names when needed
January 6, 2010, 22:38 (GMT)
- leg_quadruped_generic missing imports
- move global pivot in the UI of userprefs since others are closer related
January 6, 2010, 21:38 (GMT)
RNA API: image.save(path)

Saves an image to the specified path. Uses format and other parameters from the scene (simpler this way than having to explicitly pass them to the function).
January 6, 2010, 20:29 (GMT)
Keymaps:
*Wrong Text: Enable Axis Snap was used twice, one should be "Disable Axis Snap"
January 6, 2010, 20:17 (GMT)
netrender: Ctrl-C correctly stops master in background mode (low level select was catching the break and spiting and exception)
January 6, 2010, 20:16 (GMT)
Renderer: Change default test_break function to check G.afbreek to work correctly in background mode correctly.
January 6, 2010, 18:56 (GMT)
netrender:

Slave and Master options to delete files when closed (default True for slave, False for Master)
Web interface option to remove files (on master) when deleting a job (or all jobs)
Web interface button to pause a job
January 6, 2010, 15:34 (GMT)
Disable OpenGL anti-aliasing by default for now.
Revision 907ee73 by Matt Ebb
January 6, 2010, 12:22 (GMT)
2 small view navigation features stolen from other apps :)

* Now, while rotating a 3D view with MMB held down, you can hold shift to switch to Pan or ctrl to switch to Zoom, without having to let go of MMB. While it sounds simple it makes things really smooth to use and eases repeated presses of MMB. One thing I liked from Max. It's also in the modal key maps, so you can change it to whatever you like.

* A similar thing, when panning a 2D View, you can hold LMB to switch to zoom, effectively making MMB+LMB zoom. This is not very useful on a mouse, but it's very nice for tablet use, being able to navigate with one hand (side switch+stylus press) very easily. This one's from Fusion.
January 6, 2010, 12:19 (GMT)
fix for crash when setting a shapekeys name in rna, (probably other properties too).
When the shapekey was returned from the object it didnt use the data's ID which is expected elsewhere in RNA.

Transfer shape now also sets the name.
January 6, 2010, 12:05 (GMT)
Fix #20519: shrinkwrap modifier doesnt work with subsurface modifier.
Fix #20516: subsurf modiefier+pressing add for smoke sims results in crash.
Fix retopo not working correct on subsurf mesh.

Various deforming modifiers were not correctly taking into account that a
derivedmesh is not necessarily a CDDerivedMesh, made utility functions for
this now.

January 6, 2010, 12:00 (GMT)
Particle edit: optimization for combing, was computing hair space too often,
and fix some warnings.

January 6, 2010, 11:42 (GMT)
OpenGL Anti-aliasing implementation for blender windows

Added GHOST_TUns16 numOfAASamples parameter to GHOST_CreateWindow to specify the number of AA samples (null if no AA wanted)
Implemented it in the cascade of GHOST classes.

Full implementation currently done for OSX/Cocoa, stubs for other OSes.
Moguri : it's ready for your win32 implementation !

Note that fallback to a non AA window (if gfx card doesn't support AA) is done inside GHOST OS specific layer, so that blender windowmanager still gets its window created properly.
January 6, 2010, 11:38 (GMT)
add operator icon for shape key transfer in panel,
January 6, 2010, 11:21 (GMT)
missing check for shape key
January 6, 2010, 10:46 (GMT)
patch from Kevin Roy (kiniou), [#20584] get the image size in pixels in Python API
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