Blender Git Commits

Blender Git "master" branch commits.

Page: 4477 / 5574

December 14, 2009, 15:05 (GMT)
Fix #20364 and #20357: AAO crashes for certain combinations of settings.

December 14, 2009, 14:51 (GMT)
missing import
December 14, 2009, 14:48 (GMT)
Fix #20354: sculpt mode crash when using smooth brush with multires level 0.

December 14, 2009, 14:42 (GMT)
edits to the bone copy metarig type from Cessen, pointcache warning fix
December 14, 2009, 14:34 (GMT)
Bugfix: clicking outside of color picker could reset color in some cases.

December 14, 2009, 14:27 (GMT)
Fix #20368: editing keymap item operator name would reset properties
even if the name was not changed.

December 14, 2009, 14:21 (GMT)
automatic layer placement, users can set the layers if they want.
predefined layer types 'main', 'extra', 'ik', 'fk'
December 14, 2009, 14:16 (GMT)
Fix #20323: closing other window while BGE is running crashes.

December 14, 2009, 14:08 (GMT)
Fix #20356: ctrl+1/2/.. could set multires levels outside limits.

December 14, 2009, 13:45 (GMT)
Fix #20380: Duplicating mesh with Particle Instance Mod, Pole Axis not copied.

December 14, 2009, 13:20 (GMT)
Fix #20376: crash with layer sculpt and multires. This is not working
yet, at least prevents the crash for now.

December 14, 2009, 13:15 (GMT)
Fix #20377: object layer and modifier realtime setting are now editable
again on library linked objects. The former is ok because it is actually
the scene data being edited, the latter will not be saved to file but is
useful..

December 14, 2009, 13:11 (GMT)
Fix #20372: crash when strand render enabled with child hairs.

Revision b1a3937 by Joshua Leung
December 14, 2009, 12:09 (GMT)
Keyframing Bugfixes and Feature Requests:

* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option.

* Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now.

* Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1

* Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
December 14, 2009, 10:52 (GMT)
Fix #20367: game engine crash, origindex layer is now optional.

Revision e01b030 by Joshua Leung
December 14, 2009, 06:25 (GMT)
Bugfix #20351:
- Offset parameter of the path constraint has no effect on the animation
- Path animation was being repeated multiple times even though it was not supposed to
December 14, 2009, 04:58 (GMT)
* Custom Player:
-Added Windows Path for Blender 2.4 Player. (Tested on Windows Vista).
Revision 602f372 by Matt Ebb
December 14, 2009, 04:03 (GMT)
Fix for playing back movie files
Revision 07e5337 by Matt Ebb
December 14, 2009, 03:48 (GMT)
Small fix for 'custom' anim player preset
Revision 2c3eb59 by Joshua Leung
December 14, 2009, 03:20 (GMT)
A few KeyingSet + Transform Tweaks:

Autokeying for transform functions now gets context-info, allowing for bone paths to be recalculated.

However, the main purpose of this is to allow KeyingSets to eventually have poll functions.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021