Revision 00b8e65 by Campbell Barton December 9, 2009, 16:46 (GMT) |
very very bad hack to have sequencer strips fcurve data transform with them. ifdef'd so its not kept in by accident. Committing because without this animating with the sequencer isnt really usable and am not interensted in having many patches applied on artists systems. |
Revision 2cc8ef1 by Campbell Barton December 9, 2009, 16:00 (GMT) |
added collection sequences_all so strips within meta's can be animated |
Revision 6639ba6 by Brecht Van Lommel December 9, 2009, 15:24 (GMT) |
Revision 8df3e7b by Brecht Van Lommel December 9, 2009, 15:20 (GMT) |
Sculpt Branch: * Fallback code in case VBO allocation fails. |
Revision daf043b by Campbell Barton December 9, 2009, 15:13 (GMT) |
if bone type root is defined, all new parentless bones become children of it |
Revision f54776b by Brecht Van Lommel December 9, 2009, 14:37 (GMT) |
VBO: * Fix #19785: curves not drawing with VBO enabled * Fix #19553: duplicate Window crashes with VBO's The convention in Blender was to have GL_VERTEX_ARRAY and GL_NORMAL_ARRAY enabled by default, and other arrays disabled. The VBO drawing code did not take this into account. I've made these now disabled by default, since that makes the code clearer in other places too. |
Revision 5dd68e8 by Campbell Barton December 9, 2009, 14:29 (GMT) |
some more rig options, fix typo |
Revision a41131d by Campbell Barton December 9, 2009, 14:25 (GMT) |
- added editbone.matrix, readonly, utility property that calculates the matrix from the bone roll - spine fixes - arm now uses the average Z axis to place the poll target |
Revision 9ea765e by Brecht Van Lommel December 9, 2009, 13:37 (GMT) |
Sculpt Branch: * Smooth brush works again for multires. * Optimal Display option for multires modifier, same as subsurf. |
Revision d6c583c by Campbell Barton December 9, 2009, 12:36 (GMT) |
- use the bone that the type was set for automatic assigned blending property (when blending 2 chains) - delete the type property from the generated rig so running again wont confuse things |
Revision 0e713ba by Campbell Barton December 9, 2009, 12:00 (GMT) |
- rewrote arm rig so it creates 2 chains and blend them automatically (like the leg) - use reverse order for palm fingers (pointer first) - allow copying bone class instances to exclude some bones - doc generation had a python error (incedently updated online docs linked from the splash) |
December 9, 2009, 11:38 (GMT) |
Whoops, silly typo |
Revision abae1e2 by Brecht Van Lommel December 9, 2009, 11:09 (GMT) |
Sculpt Branch: sculpting with modifiers and shape keys working again. |
Revision 3712e78 by Brecht Van Lommel December 9, 2009, 10:55 (GMT) |
RNA: fix for yesterday's commit, browsing screens and scenes was not working anymore, relies on special notifiers. |
December 9, 2009, 06:55 (GMT) |
Various more screen-related fixes including: [#20271] File Browser - Wont show when area is fullscreen |
Revision bc79569 by Martin Poirier December 9, 2009, 04:51 (GMT) |
grabcursor attribute stores full grab mode so we can better differentiate when it needs to wrap around cursor draw. Also add cocoa exception to wm_get_cursor_position (this should be fixed at the ghost level) |
December 9, 2009, 02:55 (GMT) |
Fix for [#20197] dof node bugs This is still a bit dodgy, the issue of accessing scene data from nodes needs to be solved better, but this at least fixes it up to previous capabilities, and prevents writing any data to scene/objects either. |
December 9, 2009, 01:53 (GMT) |
Minor fix for missing menu |
December 9, 2009, 01:53 (GMT) |
Fix for [#20249] duplicating a mesh in edit mode with a lattice modifier Removed lattice and curve modifiers from being correctable for crazy space - it didn't work and was giving weird results. |
Revision e9b417c by Campbell Barton December 9, 2009, 00:45 (GMT) |
auto-dist working again, renamed obofs --> dyn_ofs, use_sel --> use_dyn_ofs, since its used by Auto-Depth too. |
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