Blender Git Commits

Blender Git "master" branch commits.

Page: 4483 / 5574

December 9, 2009, 16:46 (GMT)
very very bad hack to have sequencer strips fcurve data transform with them.
ifdef'd so its not kept in by accident.
Committing because without this animating with the sequencer isnt really usable and am not interensted in having many patches applied on artists systems.
December 9, 2009, 16:00 (GMT)
added collection sequences_all so strips within meta's can be animated
December 9, 2009, 15:24 (GMT)
December 9, 2009, 15:20 (GMT)
Sculpt Branch:
* Fallback code in case VBO allocation fails.

December 9, 2009, 15:13 (GMT)
if bone type root is defined, all new parentless bones become children of it
December 9, 2009, 14:37 (GMT)
VBO:
* Fix #19785: curves not drawing with VBO enabled
* Fix #19553: duplicate Window crashes with VBO's

The convention in Blender was to have GL_VERTEX_ARRAY and GL_NORMAL_ARRAY
enabled by default, and other arrays disabled. The VBO drawing code did
not take this into account. I've made these now disabled by default, since
that makes the code clearer in other places too.

December 9, 2009, 14:29 (GMT)
some more rig options, fix typo
December 9, 2009, 14:25 (GMT)
- added editbone.matrix, readonly, utility property that calculates the matrix from the bone roll
- spine fixes
- arm now uses the average Z axis to place the poll target
December 9, 2009, 13:37 (GMT)
Sculpt Branch:
* Smooth brush works again for multires.
* Optimal Display option for multires modifier, same as subsurf.

December 9, 2009, 12:36 (GMT)
- use the bone that the type was set for automatic assigned blending property (when blending 2 chains)
- delete the type property from the generated rig so running again wont confuse things
December 9, 2009, 12:00 (GMT)
- rewrote arm rig so it creates 2 chains and blend them automatically (like the leg)
- use reverse order for palm fingers (pointer first)
- allow copying bone class instances to exclude some bones
- doc generation had a python error (incedently updated online docs linked from the splash)

Revision 9bc23bd by Matt Ebb
December 9, 2009, 11:38 (GMT)
Whoops, silly typo
December 9, 2009, 11:09 (GMT)
Sculpt Branch: sculpting with modifiers and shape keys working again.

December 9, 2009, 10:55 (GMT)
RNA: fix for yesterday's commit, browsing screens and scenes was
not working anymore, relies on special notifiers.

Revision 9b6b74f by Matt Ebb
December 9, 2009, 06:55 (GMT)
Various more screen-related fixes including:
[#20271] File Browser - Wont show when area is fullscreen
December 9, 2009, 04:51 (GMT)
grabcursor attribute stores full grab mode so we can better differentiate when it needs to wrap around cursor draw.

Also add cocoa exception to wm_get_cursor_position (this should be fixed at the ghost level)
Revision 1c47b3a by Matt Ebb
December 9, 2009, 02:55 (GMT)
Fix for [#20197] dof node bugs

This is still a bit dodgy, the issue of accessing scene data from nodes needs to be solved better, but this at least fixes it up to previous capabilities, and prevents writing any data to scene/objects either.
Revision f626b2c by Matt Ebb
December 9, 2009, 01:53 (GMT)
Minor fix for missing menu
Revision 2ef0ee7 by Matt Ebb
December 9, 2009, 01:53 (GMT)
Fix for [#20249] duplicating a mesh in edit mode with a lattice modifier

Removed lattice and curve modifiers from being correctable for crazy space - it didn't work and was giving weird results.
December 9, 2009, 00:45 (GMT)
auto-dist working again, renamed obofs --> dyn_ofs, use_sel --> use_dyn_ofs, since its used by Auto-Depth too.
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