Revision bf6733a by Nathan Letwory August 23, 2009, 21:16 (GMT) |
* changes to have opencollada branch build on win32 and win64. Necessary dependency (opencollada lib) hasn't been added to lib/windows and lib/win64 yet. If you need them, contact me please. |
Revision bb4f580 by Campbell Barton August 23, 2009, 18:20 (GMT) |
revert previous change, povray rendering works again, somehow I managed to render with previous changes (probably failed to reload the module and was using the register un-modified version) |
Revision 77ec3a1 by Campbell Barton August 23, 2009, 17:33 (GMT) |
deprecated world settings were being used making new world's have zero gravity in the game engine. Double checked these aren't used anymore by renaming the vars in DNA_world_types.h |
Revision 2c5cbd4 by Nicholas Bishop August 23, 2009, 17:03 (GMT) |
2.5/Sculpt: * Deleted unused file |
Revision 008a6cc by Tamito Kajiyama August 23, 2009, 16:03 (GMT) |
Fixed a bug in PythonInterpreter::interpretFile() that a temporary text object storing a Python script was not properly freed when an error occurred during the execution of the script. |
August 23, 2009, 13:15 (GMT) |
* Compile fix after merge - disabled high-res smoke rendering in voxeldata texture. Will re-enable when the modifier situation has been worked out. |
Revision 19b8173 by Joshua Leung August 23, 2009, 12:53 (GMT) |
2.5 - Custom Shape and Bone Groups can be viewed/set on Bones again. |
Revision 834f509 by Campbell Barton August 23, 2009, 12:50 (GMT) |
missed this in last commit. |
Revision 01d4748 by Campbell Barton August 23, 2009, 07:46 (GMT) |
Revision 2ed155b by Campbell Barton August 23, 2009, 07:33 (GMT) |
spacebar for the search menu was overriding space in the text editor |
Revision 4a4a3b4 by Campbell Barton August 23, 2009, 06:17 (GMT) |
Option for MouseFocus sensor. only used when 'Mouse over any' type is set. Previously the only way to detect if the mouse moved over a different object was to enable true-level-triggering and have a python script detect the change. When the Pulse option is set, focusing on a different object pulses true. Python attribute is focusSensor.usePulseFocus. This is similar to the collision sensors pulse option where changes in the set of collision objects generates an event too. Found this functionality missing when trying to make a logic demo that used mouse-over with overlapping objects. |
August 23, 2009, 03:33 (GMT) |
August 23, 2009, 02:59 (GMT) |
* enable ztransp transparency type for new materials by default. |
August 23, 2009, 02:54 (GMT) |
* Volume rendering - z transparency This solves one of the last remaining hurdles for volume rendering. Previously it always used ray tracing to shade other objects inside or behind the volume. This meant that said objects would look aliased, unless you used Full OSA on the volume (which is slow!). As well as this, it meant that you didn't get a good alpha channel out of the volume to use for compositing, similar to ray refracting materials. This commit enables z transparency for volume materials. Although it can be potentially less physically correct, in most situations there's no difference, and you get the benefit of nice sampling for other objects and an alpha channel for compositing too. |
Revision 7a0e545 by Campbell Barton August 22, 2009, 17:50 (GMT) |
use class __props__ for povray settings. |
Revision 45bb329 by Brecht Van Lommel August 22, 2009, 17:30 (GMT) |
2.5: Python subclasses can now define RNA properties by making a __props__ list in the class, same as for operators. |
Revision 9cd19fd by Campbell Barton August 22, 2009, 17:19 (GMT) |
[#19226] (2.5) blender uses deprecated 'strstream' STL class, causes warnings with gcc thanks to Mauro Toffanin (equilibrium) This is the only place where strstream were used. |
Revision 4ca76ac by Campbell Barton August 22, 2009, 17:11 (GMT) |
[#19229] 1 line fix resolves - segmentation Fault from Martin Frances (martinfrances) Added a scene check when appending objects so you can append data without a scene. |
Revision 215f803 by Campbell Barton August 22, 2009, 17:06 (GMT) |
bpy's __rna__ attribute doesnt work as it should, since the parent classes __rna__ overrides the subtypes. For now have pyrna_struct_as_srna look in the dict first for __rna__ before using PyDict_GetItemString. Somehow __rna__ is not calling the pyrna_struct_getattro function, python find it first. The only relyable way to get the rna from python currently is. bpy.types.SomeType.__dict__['__rna__'] |
Revision 98e9ddb by Joerg Mueller August 22, 2009, 16:54 (GMT) |
Bugfixing. |
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