Revision 5765b1b by Brecht Van Lommel August 16, 2009, 20:14 (GMT) |
2.5: Update GPU module to deal with removed G_TEXTUREPAINT global, passing along enable/disable mipmap setting through various functions instead. |
Revision 5e6a0b4 by Joseph Eagar August 16, 2009, 19:55 (GMT) |
subsurf interpolation works for per-face data (uvs/vcol) in editmode. still need to do edge and vert data and object mode. |
Revision afa0fa5 by Nicholas Bishop August 16, 2009, 19:50 (GMT) |
2.5 Sculpt: * Added a new Paint type in scene DNA. This is now the base struct for Sculpt. * The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots. * Modified the UI for the new Paint type, now shows the list of brushes active for this mode * Added a New Brush operator, shows in the UI as a list of brush tool types to add * Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types TODO: * Vertex paint, weight paint, texture paint need to be converted to this system next * Add brush presets to the default blend |
Revision d5c9906 by Ton Roosendaal August 16, 2009, 18:25 (GMT) |
2.5 Another keymap goodie for test fun: Tweak events allow to be limited to a direction, like North, South-West, etc. Tested with View3D keymap for border, circle & lasso. Issue to look at still is whether a border should start immediate, or first draw a cross... this can be an operator property of course. Note that tweak code can be extended to corner-gestures too (so you can do a north+east, north+west, and so on... nice for later). Time to get keymap saving work! :) (Fixed bug in Mesh edit circle select, missing notifier) |
Revision 84758d0 by Campbell Barton August 16, 2009, 18:14 (GMT) |
copy the systems python to the install dir for re-distrobution (non-osx unix), removed some unused stuff in makefiles |
Revision e6cd41c by Ton Roosendaal August 16, 2009, 17:42 (GMT) |
2.5 Muscle flexing commit; put the "any key modifier" to work, also exposed (ugly) in keymap editor. Notes for it works: - You can use any keyboard key to become modifier now (not mouse buttons) - But, if this key was assigned to be a regular hotkey, that still gets triggered, obviously. - So: only use unused keys for this, like "~" or other special ones? For test fun: L+K now does animplay. |
Revision 09e9537 by Nicholas Bishop August 16, 2009, 16:38 (GMT) |
2.5 Object mode: * Cleaned up code in 3d header; still requires custom code for creating the object mode button, but removed all the nasty V3D_XXXMODE stuff, and the mode switching code is now just an operator call. |
Revision 482dfa1 by Campbell Barton August 16, 2009, 16:35 (GMT) |
simple crash fix |
Revision 13dcf69 by Thomas Dinges August 16, 2009, 16:15 (GMT) |
2.5 Timeline: * Python conversion is nearly done, still uncommented. |
Revision 5555ef8 by Campbell Barton August 16, 2009, 15:46 (GMT) |
rna function return values in generated docs, added prop.use_return so you can tell if a prop is a return value. |
Revision 0e06b0b by William Reynish August 16, 2009, 15:45 (GMT) |
tweaked units layout |
Revision 53f4519 by Brecht Van Lommel August 16, 2009, 15:34 (GMT) |
2.5: RNA, added context.screen.animation_playing to detect animation playback. |
Revision 16c363d by Chingiz Dyussenov August 16, 2009, 15:06 (GMT) |
Small fix to animation export - <channel> didn't use proper name convention. |
Revision 1ee26d4 by Joerg Mueller August 16, 2009, 14:53 (GMT) |
Added jack audio support, building with cmake only currently, feel free to add scons and maybe cmake. |
Revision c73bad7 by Peter Schlaile August 16, 2009, 14:52 (GMT) |
== Sequencer == Forgot coverity id: CID 598 |
Revision 71cc934 by Peter Schlaile August 16, 2009, 14:43 (GMT) |
== Sequencer == Make coverity scan happy and check for input strip on speed control map rebuild. |
Revision f250a92 by Nicholas Bishop August 16, 2009, 14:43 (GMT) |
2.5/RNA: * Added Context access to RNA_property_as_string. This is needed for doing a Python call to the object mode set operator, which has a dynamic enum property that needs context. |
Revision 406d009 by Thomas Dinges August 16, 2009, 14:38 (GMT) |
2.5: * Removed some more old sculpt layout code. * Fixed Channel hack in sequencer. This is now fixed in layout engine. |
Revision bbf24a2 by Ton Roosendaal August 16, 2009, 13:51 (GMT) |
2.5 Small fix: region-zones (currently triangles) overlapped when closed in cases. Happened for 3d window toolbar for example. |
Revision d823172 by Ton Roosendaal August 16, 2009, 13:01 (GMT) |
2.5 Flaw in python UI for headers: code missing to correctly set the total width of header, plus obsolete call in view3d header template to set width. Now MMB scroll of view3d header works again. |
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