Blender Git Commits

Blender Git "master" branch commits.

Page: 4612 / 5574

August 14, 2009, 01:48 (GMT)
2.5/Multires:

Bugfixes

* Don't allow multires subdivision in editmode, this leads to corruption as noted by nudelZ. Reason is that editmode has its own copy of the MDisps customdata layer, gets written back out on exiting editmode, but the layer that was subdivided was the non-editmode original.
* Missed clearing a couple variables, caught with valgrind.

Revision 9a654aa by gsr b3d
August 14, 2009, 00:32 (GMT)
Clean some whitespace.
August 14, 2009, 00:14 (GMT)
Changed to able compile libsamplerate properly
August 13, 2009, 22:10 (GMT)
2.5 Timeline:

* Added some menus and buttons. Still uncommented.
August 13, 2009, 21:30 (GMT)
Smoke: bugfix - tray, not tvox
August 13, 2009, 21:29 (GMT)
Smoke: no lamp results in no shading (requested by nudelZ)
August 13, 2009, 20:35 (GMT)
Addition of some fake nodes to use SIMD even when theres only 3 nodes
August 13, 2009, 20:05 (GMT)
2.5/Sculpt:

* Moved the brush texture settings to MTex/TextureSlot. The mapping settings now show up in the texture panel, pretty much like they do for textures used with materials.

TODO:
* Tiled mode should not show Z size setting
* Add a locked mode so that texture size can be changed uniformly like in 2.4x

August 13, 2009, 18:26 (GMT)
MSVC compile fix.
* replaced snprintf with BLI_snprintf
* in unit.c used the #define hack used in several places already to avoid adding additional dependency.
August 13, 2009, 17:05 (GMT)
added string max length option for unit functions bUnit_AsString and bUnit_ReplaceString
August 13, 2009, 16:59 (GMT)
2.5 Timeline:

WIP Commit, still uncommented.
* Adeed some RNA properties for Playback.
* Start of Python File.
August 13, 2009, 15:56 (GMT)
Another tree pass during build to increase the number of nodes that have multipe of 4childs
August 13, 2009, 14:27 (GMT)
Some changes to smoke ui (path by nudelZ) - this divides the panel in normal and advanced options
August 13, 2009, 12:23 (GMT)
*Bug fix on finding hit on neighbour face (think this is the last know bug)
This bug fix makes the "non-smoothed" faces appear again (just like they do in 2.49 and blender2.5)
Meaning the "detect neighbour faces" isn't working 100%.
Revision 79a9286 by Joshua Leung
August 13, 2009, 11:54 (GMT)
2.5 - Fix for segfaults with entering text in normal number buttons (i.e. frame buttons in timeline header).
August 13, 2009, 11:14 (GMT)
- 3ds importer working (without the "scale to size" option)
- changing object.matrix now updates object.loc/rot/scale
- added bpy.data.add_lamp()
August 13, 2009, 09:30 (GMT)
Accidentally made the game collision bounds panel display itself when Blender Render was selected as the renderer.
August 13, 2009, 07:37 (GMT)
- moved unit settings from user prefs into the scene.
- use the scene context for the unit settings since there isn't a better place for it currently.
- added 'chain' to imperial units
- set more rna props to be distances and angles.

Revision 127f19c by Joshua Leung
August 13, 2009, 07:28 (GMT)
2.5 - Assorted cleanups

* Silencing some compiler warnings
* Set paths for Scene rendering settings so that they can be animated (or at least won't produce error warnings)
Revision 5a21bc5 by Matt Ebb
August 13, 2009, 05:21 (GMT)
* First commit merging 2.4-based sim_physics in to volume25 branch.

Integration is still very rough around the edges and WIP, but it works, and can render smoke (using new Smoke format in Voxel Data texture) --> http://vimeo.com/6030983

More to come, but this makes things much easier to work on for me :)

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021