Revision b60bfd6 by Andre Susano Pinto July 10, 2009, 15:33 (GMT) |
Cost of a BVH is calculated using SA(child)/SA(parent) Although tests didnt showed this to be clearly superior to: cost(bvh) = log(size) |
Revision 797c6a2 by Arystanbek Dyussenov July 10, 2009, 14:46 (GMT) |
- RNA-wrapped Bone props: head, armature_head, tail, armature_tail. - more FBX conversion |
Revision 2a7a8a04d by Brecht Van Lommel July 10, 2009, 13:56 (GMT) |
2.5: * 3D view Object menu works again, many operators missing still because they are not yet implemented. * Constraint types now have separator, and fix too much spacing in the constraints header. |
Revision b609f2a by Joshua Leung July 10, 2009, 12:42 (GMT) |
NLA SoC: Attempt at solving the jumping-views problem The 'jumping-views' problem affected the NLA and DopeSheet editors, whereby the channels-list and the data-area would get out of sync (vertically) due to the size calculations of the two being done differently. |
Revision d6ef438 by Joshua Leung July 10, 2009, 12:11 (GMT) |
NLA SoC: Delete Channels operator F-Curves and Groups can now be deleted again from DopeSheet/Graph Editors. |
Revision 56d4501 by Brecht Van Lommel July 10, 2009, 11:59 (GMT) |
2.5: fix to allow python panels to override C panels with the same name. |
Revision 3496437 by Brecht Van Lommel July 10, 2009, 11:36 (GMT) |
2.5: * RNA: enum items with "" indentifier are now interpreted as separators. * Add Object menu: added consistent names, separators. |
Revision 146a887 by Brecht Van Lommel July 10, 2009, 11:33 (GMT) |
2.5: Fix for crash on reload file. Cursor grab should not assume there to be a window, but also reload file exec was not returing an OPERATOR_* value. |
Revision 7007f0c by Arystanbek Dyussenov July 10, 2009, 11:32 (GMT) |
Importer: - fixed multi-UV set import and made code more readable - added #ifdef'ed console output useful for debugging |
Revision 6f0de59 by Joshua Leung July 10, 2009, 10:48 (GMT) |
NLA SoC: Notifier Fixes for Animation Editors I've gone through all the Animation Editor operators, making sure they send appropriate notifiers, and that these notifiers are handled. * Added a separate category for animation-related notifiers, since the old-style ones attached to specific datatypes only was turning out to be not too feasible. * For now, the focus has been on making sure that all Animation Editors update when there have been any potentially suitable changes at all. Later on, we can filter these more carefully to only take the ones we really need (for optimisation purposes) |
Revision 42fba92 by Arystanbek Dyussenov July 10, 2009, 08:43 (GMT) |
Importer fixes: - remove empty meshes created by add_object call - make_edges - don't create a mesh object for non-mesh nodes |
Revision edf5200 by Chingiz Dyussenov July 10, 2009, 06:55 (GMT) |
Added export objects hierarchy. |
Revision 1e85785 by Campbell Barton July 10, 2009, 04:25 (GMT) |
PyRNA api wasnt using python subclasses most of the time. Now this will return True isinstance(bpy.data.meshes[0], bpy.types.Mesh) Use the StructRNA identifier for the new classes name properties because classes were being named by the data names rather then the type names. Set the __module__ for the new type which makes printing the class not use the script name where the type is first initialized. eg: bpy.types.Mesh instead of buttons_object.Mesh This still isnt quite right since opertators and panels all get their own type, when they should all use an operator type. |
Revision b1a9281 by Joshua Leung July 10, 2009, 02:04 (GMT) |
NLA SoC: Fixes for renamed headers (BIF_transform.h -> ED_transform.h) |
Revision 0051f1b by Joshua Leung July 10, 2009, 01:57 (GMT) |
NLA SoC: Merge from 2.5 21330 to 21469 |
Revision d7a7081 by Joshua Leung July 10, 2009, 00:32 (GMT) |
NLA SoC: Tweaks from feedback from Broken + jez * Renamed the 'blend' blending mode to 'replace', since that's what it usually does * Drawing a darkened rect behind the keyframes shown in the action line -- * Fixed typo made last night which broke compiling * Consolidated all the keyframe-shape drawing code to use a single codebase. Even if we don't ultimately go with OpenGL keyframes, there's always a tidy option for that now. |
Revision 9241559 by Brecht Van Lommel July 9, 2009, 19:49 (GMT) |
2.5: Various * Weight paint: brush strength was changed to both define weight and strength, this can't work, made them separate buttons. * Allow adding particle system as modifier (fix crash). * 3D view modal ops (zoom ..) could not be ended when invoked from a button. * Fix some warnings. * Fix spelling in particle RNA property. |
Revision d091856 by Brecht Van Lommel July 9, 2009, 19:45 (GMT) |
2.5: Buttons Window * Fix poll() callback changes in recent commit, note that these have to work with pinned context too. * Hide header for context panels in py layout. * Don't jump back when collapsing a panel, allow the view to be over some empty space until you scroll back. * Fix follow context icon, order had to be reversed in icon file. * ID template now has icon as part of browse button instead of outside the buttons. |
Revision a2a04ba by Brecht Van Lommel July 9, 2009, 18:10 (GMT) |
2.5: fix for last commit, left in debug print. |
Revision 403dc0f by Thomas Dinges July 9, 2009, 16:09 (GMT) |
2.5 Buttons: * Fixed some Bugs from Commit 21458. * Show Preview Render only when there is an active id block. * Some Code Cleanup (especially in polls). Please try to keep it clean ;-) |
|