Revision e53eda5 by Chingiz Dyussenov June 23, 2009, 12:15 (GMT) |
* Fixed material/texture binding * Export polylist instead of triangles TODO: * Exporting per-face materials * Multiple UV channels |
Revision 502a384 by Joshua Leung June 23, 2009, 11:28 (GMT) |
2.5 - Icons for Modifiers in Modifier Template As per William's mockup - http://www.reynish.com/files/blender25/modifiers.png |
Revision a4b0f41 by Thomas Dinges June 23, 2009, 11:16 (GMT) |
2.5 Icons: * Added lamp icons. |
Revision 4771c23 by Thomas Dinges June 23, 2009, 11:00 (GMT) |
2.5 Icons: * Modifier Icons are now shown in the add modifier menu. |
Revision 020de22 by Joseph Eagar June 23, 2009, 07:14 (GMT) |
some small fixes to removedoubles |
Revision 0b77ef0 by Joseph Eagar June 23, 2009, 06:37 (GMT) |
forgot to add this file. |
Revision 454eb87 by Joseph Eagar June 23, 2009, 05:35 (GMT) |
Array modifier is now implemented using bmesh (though it's not completely feature-complete yet). I ported over the remove doubles code from the old bmesh branch for this, and split it into two bmops, "Weld Verts" and "Remove Doubles". Weld verts welds specific verts together, while remove doubles finds doubles and welds them. I also reverted the hotkey change I made earlier. |
Revision 9fd605c by Brecht Van Lommel June 23, 2009, 00:45 (GMT) |
2.5: Image Editor * Menu and header more complete now. * Clean up Game Properties panel and moved View Properties panel to python. * Fix some drawing issues when combining tiles, repeat and aspect, some also from 2.4x, these options didn't work together 100%. |
Revision e2b6cea by Brecht Van Lommel June 23, 2009, 00:41 (GMT) |
2.5: Tool Settings * Moved proportional edit, snap, autokey mode, and a few others from Scene to ToolSettings. * RNA wrapped properties in ToolSettings for the UV editor: proportional edit, snap settings, selection modes. |
Revision 272fac8 by Brecht Van Lommel June 23, 2009, 00:19 (GMT) |
UI: some API functions don't require explicit context passing anymore. |
June 23, 2009, 00:09 (GMT) |
SVN maintenance. |
Revision 8c1d190 by Brecht Van Lommel June 22, 2009, 23:58 (GMT) |
UI * Make Directional Order menus the default again. * Scale up contents panels that do not use layout system. * Fix for enum size and uncesseray colon in some cases. * For item_menu_enumO, show icons if specified in RNA in the menu (e.g. in the add modifier menu if there were icons specified). |
Revision 2293347 by Andrea Weikert June 22, 2009, 22:39 (GMT) |
2.5 MSVC9 projectfiles * RNA: move of rna_*_api.c files * removed deleted projects ODE, SUMO etc. * Added new files to editors/space_logic |
Revision 8579eff by Campbell Barton June 22, 2009, 22:32 (GMT) |
removing files that should not be in blender2.5, added (by mistake?) r19226 |
Revision e7d02e5 by Brecht Van Lommel June 22, 2009, 18:19 (GMT) |
2.5: warning fixes Mostly harmless ones, except for one about "gzopen64" being undeclared. This needs some defines in BLI_storage.h to be set before <unistd.h> is included. Might fix a crash in compressed file reading, though I'm not sure since it's hard to repeat the crash consistently. |
Revision a0d7164 by Chingiz Dyussenov June 22, 2009, 16:21 (GMT) |
COLLADA exporter: * removed code duplication for object and material traversing * removed geometry, material, image duplication in produced DAE TODO: * UVs export still needs fixing/improvments * Material/texcoord binding is not done |
Revision a82d3de by Chingiz Dyussenov June 22, 2009, 13:23 (GMT) |
Multi-texture material export (unfinished). Import geometry using mesh editor module commented out. Will use blenkernel module instead. |
Revision aa26797 by Joshua Leung June 22, 2009, 04:39 (GMT) |
NLA SoC: Merge from 2.5 21043 to 21072 (NOTE TO SELF: Campbell made a commit in 2.5 before this merge finished) |
Revision bce3f7e by Campbell Barton June 22, 2009, 04:26 (GMT) |
PyAPI Mathutils Vector callbacks, referencing other PyObjects rather then thin wrapping vectors which is crash prone. in short, vectors can work as if they are thin wrapped but not crash blender if the original data is removed. * RNA vector's return Mathutils vector types. * BGE vectors for GameObject's localPosition, worldPosition, localPosition, localScale, worldScale, localInertia. * Comment USE_MATHUTILS define to disable returning vectors. Example... * 2.49... * loc = gameOb.worldPosition loc[1] = 0 gameOb.worldPosition = loc * With vectors... * gameOb.worldPosition[1] = 0 * But this wont crash... * loc = gameOb.worldPosition gameOb.endObject() loc[1] = 0 # will raise an error that the objects removed. This breaks games which assume return values are lists. Will add this to eulers, matrix and quaternion types later. |
Revision f1fb09a by Joshua Leung June 22, 2009, 04:23 (GMT) |
NLA SoC: Graph Editor Menus + Operator Name Cleanup As with the DopeSheet, the names of operators in the Graph Editor have been cleaned up, and operators have been added to menus as appropriate to show their availability. Tweaked a few DopeSheet operator names to be more in line with the Graph Editor equivalents, and vica versa. TODO: now, the operator poll callbacks here need checking... |
|