Blender Git Commits

Blender Git "master" branch commits.

Page: 4676 / 5574

June 12, 2009, 17:18 (GMT)
Made the kerning a float, this give a little more of tweak.

0.5 is the default value now, the range are from -5.0 to 5.0.
Note that we allow negative value, but the current draw code
always check for overlap characters.

June 12, 2009, 15:37 (GMT)
=== SCons ===
* make the nsis installer script automatically use the Python version we build against
* bump Python version used
June 12, 2009, 15:22 (GMT)
2.5 Texture Buttons:

* Now texture settings (colors, mapping, influence) only show up, when the texture type != None.
June 12, 2009, 15:11 (GMT)
2.5

Fix for new picker: mouse move out of menu was handled as
restore... added new block flag UI_BLOCK_OUT_1 to denote
it shouldn't.

June 12, 2009, 14:48 (GMT)
2.5 RNA:

* Added some more notifiers to userdef.
* Removed "yafray_export_directory" property.
June 12, 2009, 14:22 (GMT)
2.5

Quick Color picker alternative!

- only a color circle + value slider
- exits immediate after use, or slight mouse move outside picker
- use scrollwheel to change HSV 'value'. Also works while picking.
- added nicer AA'ed cursor in picker
- All color swatches change 'value' on ALT+Wheel mouse-over

Old picker is still there, under SHIFT+click on swatch. Needs
evaluation... part of UI keymap? Per button type? Or divide
picker in left/right? Or just have all those old picker buttons
in another panel... I'm not to fond of this giant old popup.

Revision 80effa2 by Joseph Eagar
June 12, 2009, 14:02 (GMT)
moved the active face pointer to BMesh, where I think it belongs. also made some fixes to the ccgsubsurf derivedmesh, and some general modifier bugfixes. note that modifiers are still rather buggy and crashy at the moment, heh :) also made some functions for converting Mesh flags to BMesh flags, and back.
June 12, 2009, 13:53 (GMT)
UI:
* Immediately do updates when working in the color picker popup.
* Fix for color picking wrongly getting cancelled sometimes.

June 12, 2009, 12:56 (GMT)
use contains for ListValue and KX_GameObject types (has_key is deprecated by python)
eg.
if 'prop' in gameOb: ...
if 'GameOb' in sce.objects: ...

June 12, 2009, 09:54 (GMT)
Import/export operator registration working. Written in python, it
traverses scripts in .blender/io extracting and registering Operator
subclasses, and binding to menu items under Scripts->Export in Scripts
Window.

release/io dir has to be copied to .blender manually for now.
Revision 7488475 by Joshua Leung
June 12, 2009, 06:44 (GMT)
NLA SoC: Added menus including the operators coded already
June 12, 2009, 04:16 (GMT)
OBJ import support for nurbs curves
Imports nurbs with orderU and endpointU (inferred from weights).

No support for vert-weights, surfaces, 2D curves or non-bspline's yet.

fix for exporting closed nurbs, was overlapping too much of the curve.
Revision 4f9846b by Joshua Leung
June 12, 2009, 02:49 (GMT)
NLA SoC: Fixes for crashes when selecting keyframes in object channels in DopeSheet
June 12, 2009, 02:29 (GMT)
June 11, 2009, 22:35 (GMT)
svn add source/blender/editors/space_buttons/buttons_context.c
svn export -r 20776
https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender/source/blender/editors/space_buttons/buttons_context.c

Old version of this file was sitting in my working copy not under
version control. How that happened I have no idea.
June 11, 2009, 22:21 (GMT)
== Sequencer ==

This fixes:
[#18894] Scene iterfer with movie in sequencer

(the real use cases that also triggered that bug are fixed with the
previous commit)

June 11, 2009, 21:43 (GMT)
Smal tweak to allow the user set a kerning value.

This commit add two option to the blenfont library:

1) BLF_FONT_KERNING

This enable the kerning information that come with the
font, by default this option is disable and still don't
have a UI for change.

2) BLF USER_KERNING
This allow the user set a kerning value to by apply for
every character, by default this option is enable but all
the font have a kerning value of zero.

Ton I add this option to the style with a default value of 1.

Access from:
Outliner -> User Preferences -> Style -> FontStyle -> Kerning


June 11, 2009, 21:11 (GMT)
elif rd.file_format in ("OPENEXR"):
...is the same as
elif rd.file_format in "OPENEXR": # ("OPENEXR",) <- syntax for a single tuple

At the moment its using pythons syntax for a string search which works but isnt whats intended. Replaced in with ==
(Also use '' for enums rather then "")

Revision 73092af by Joseph Eagar
June 11, 2009, 20:47 (GMT)
don't build game engine by default, and print a warning if game player is enabled.
June 11, 2009, 18:58 (GMT)
2.5 Scene Buttons:

* FFMpeg buttons by William Reynish. Thanks!
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021