Revision 845e9a0 by Diego Borghetti June 12, 2009, 17:18 (GMT) |
Made the kerning a float, this give a little more of tweak. 0.5 is the default value now, the range are from -5.0 to 5.0. Note that we allow negative value, but the current draw code always check for overlap characters. |
Revision dee188d by Nathan Letwory June 12, 2009, 15:37 (GMT) |
=== SCons === * make the nsis installer script automatically use the Python version we build against * bump Python version used |
Revision 0e170f8 by Thomas Dinges June 12, 2009, 15:22 (GMT) |
2.5 Texture Buttons: * Now texture settings (colors, mapping, influence) only show up, when the texture type != None. |
Revision 63abf1e by Ton Roosendaal June 12, 2009, 15:11 (GMT) |
2.5 Fix for new picker: mouse move out of menu was handled as restore... added new block flag UI_BLOCK_OUT_1 to denote it shouldn't. |
Revision 7910d45 by Thomas Dinges June 12, 2009, 14:48 (GMT) |
2.5 RNA: * Added some more notifiers to userdef. * Removed "yafray_export_directory" property. |
Revision a62bec6 by Ton Roosendaal June 12, 2009, 14:22 (GMT) |
2.5 Quick Color picker alternative! - only a color circle + value slider - exits immediate after use, or slight mouse move outside picker - use scrollwheel to change HSV 'value'. Also works while picking. - added nicer AA'ed cursor in picker - All color swatches change 'value' on ALT+Wheel mouse-over Old picker is still there, under SHIFT+click on swatch. Needs evaluation... part of UI keymap? Per button type? Or divide picker in left/right? Or just have all those old picker buttons in another panel... I'm not to fond of this giant old popup. |
Revision 80effa2 by Joseph Eagar June 12, 2009, 14:02 (GMT) |
moved the active face pointer to BMesh, where I think it belongs. also made some fixes to the ccgsubsurf derivedmesh, and some general modifier bugfixes. note that modifiers are still rather buggy and crashy at the moment, heh :) also made some functions for converting Mesh flags to BMesh flags, and back. |
Revision 32b34f8 by Brecht Van Lommel June 12, 2009, 13:53 (GMT) |
UI: * Immediately do updates when working in the color picker popup. * Fix for color picking wrongly getting cancelled sometimes. |
Revision 1c2ce95 by Campbell Barton June 12, 2009, 12:56 (GMT) |
use contains for ListValue and KX_GameObject types (has_key is deprecated by python) eg. if 'prop' in gameOb: ... if 'GameOb' in sce.objects: ... |
Revision 23eecb1 by Arystanbek Dyussenov June 12, 2009, 09:54 (GMT) |
Import/export operator registration working. Written in python, it traverses scripts in .blender/io extracting and registering Operator subclasses, and binding to menu items under Scripts->Export in Scripts Window. release/io dir has to be copied to .blender manually for now. |
Revision 7488475 by Joshua Leung June 12, 2009, 06:44 (GMT) |
NLA SoC: Added menus including the operators coded already |
Revision 96c5f36 by Campbell Barton June 12, 2009, 04:16 (GMT) |
OBJ import support for nurbs curves Imports nurbs with orderU and endpointU (inferred from weights). No support for vert-weights, surfaces, 2D curves or non-bspline's yet. fix for exporting closed nurbs, was overlapping too much of the curve. |
Revision 4f9846b by Joshua Leung June 12, 2009, 02:49 (GMT) |
NLA SoC: Fixes for crashes when selecting keyframes in object channels in DopeSheet |
Revision 1c9c278 by Andre Susano Pinto June 12, 2009, 02:29 (GMT) |
Revision 259da22 by Arystanbek Dyussenov June 11, 2009, 22:35 (GMT) |
svn add source/blender/editors/space_buttons/buttons_context.c svn export -r 20776 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blender/source/blender/editors/space_buttons/buttons_context.c Old version of this file was sitting in my working copy not under version control. How that happened I have no idea. |
Revision 642fea2 by Peter Schlaile June 11, 2009, 22:21 (GMT) |
== Sequencer == This fixes: [#18894] Scene iterfer with movie in sequencer (the real use cases that also triggered that bug are fixed with the previous commit) |
Revision ec8b259 by Diego Borghetti June 11, 2009, 21:43 (GMT) |
Smal tweak to allow the user set a kerning value. This commit add two option to the blenfont library: 1) BLF_FONT_KERNING This enable the kerning information that come with the font, by default this option is disable and still don't have a UI for change. 2) BLF USER_KERNING This allow the user set a kerning value to by apply for every character, by default this option is enable but all the font have a kerning value of zero. Ton I add this option to the style with a default value of 1. Access from: Outliner -> User Preferences -> Style -> FontStyle -> Kerning |
Revision a054f3c by Campbell Barton June 11, 2009, 21:11 (GMT) |
elif rd.file_format in ("OPENEXR"): ...is the same as elif rd.file_format in "OPENEXR": # ("OPENEXR",) <- syntax for a single tuple At the moment its using pythons syntax for a string search which works but isnt whats intended. Replaced in with == (Also use '' for enums rather then "") |
Revision 73092af by Joseph Eagar June 11, 2009, 20:47 (GMT) |
don't build game engine by default, and print a warning if game player is enabled. |
Revision d12c4f7 by Thomas Dinges June 11, 2009, 18:58 (GMT) |
2.5 Scene Buttons: * FFMpeg buttons by William Reynish. Thanks! |
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