Revision 20042db by Thomas Dinges May 17, 2009, 09:25 (GMT) |
2.5 Buttons: * New scene buttons layout. * Minor changes in object buttons and scene RNA. |
Revision 1588bf4 by Joshua Leung May 17, 2009, 06:57 (GMT) |
2.5 - 2 Bugfixes: * Long Keyframes get shown again in DopeSheet. Some theme cleanouts cleared the theme colours for these. * An error is now presented when there are problems trying to resolve a path to keyframe some settings now (instead of silently giving up). |
Revision cd3e447 by Martin Poirier May 16, 2009, 23:47 (GMT) |
Same tooltip whether snap button is press or not (it used to have a different one when turned on). |
Revision d1f71a3 by Daniel Genrich May 16, 2009, 21:16 (GMT) |
Bugfix: Changing ShadowBufferSize didn't update 3d view - reported by nudelZ via IRC (simple update call was missing) |
Revision aaa96cd by Thomas Dinges May 16, 2009, 17:30 (GMT) |
2.5 UI: *changed the 3d-view grid color, it was very difficult to see the difference between grid and background in orthographic view. *changed the radio buttons shading a bit. |
Revision 166c270 by Joseph Eagar May 16, 2009, 16:18 (GMT) |
NOTE: do not test. work-in-progress commit with editmesh ripped out and replaced with bmesh. this is not usable by any means. for those who read through this, note the design is still fairly messy in places, and fyi BMTessMesh is the replacement for EditMesh, I need to rename it to BMEditMesh. |
Revision 7158662 by Ton Roosendaal May 16, 2009, 13:56 (GMT) |
2.5 Make GE compile again, it still called old BMF_font |
Revision 10ed9a4 by Campbell Barton May 16, 2009, 13:19 (GMT) |
setting up the BGE Python sys.path for importing modules wasnt working for library paths. |
May 16, 2009, 13:17 (GMT) |
* Fix for simple bug in voxel data texture |
Revision 0f933eb by Brecht Van Lommel May 16, 2009, 12:56 (GMT) |
* Fix for another OpenAL compile error on MSVC. |
Revision b063d2f by Campbell Barton May 16, 2009, 06:57 (GMT) |
replace Py_BuildValue("OOO", Py_None, Py_None, Py_None) with a function that makes and fills the tuple, since some scripts call rayCast many times in a single logic tick, contrived benchmark shows this to be about 20% faster. |
Revision cebf6cb by Joshua Leung May 16, 2009, 01:00 (GMT) |
NLA SoC: Code for basic evaluation of NLA strips done In theory, actions can now be evaluated in NLA, though in practice, we don't have an NLA Editor to create data to use this yet! Next up, transitions... Some notes: * Recoded the way the 'accumulation' methods work (i.e. blend, add, etc.), adding a few new ones. It should now be more obvious how these work. * Some assorted code cleanups done too (removing unneeded vars/args) |
Revision 006ad4a by Campbell Barton May 16, 2009, 00:49 (GMT) |
BGE Py API Bugfixes KX_GameObject.getVelocity() would set an error but nor return an error value when an non vector argument was given. KX_PythonSeq_Type was not initialized with PyType_Ready which could crash blender when inspecting the type. |
Revision 83006e5 by Ken Hughes May 15, 2009, 21:27 (GMT) |
Scripts ------- Fix some typos in script tooltips and descriptions-- no code changes. |
Revision ef8f92f by Benoit Bolsee May 15, 2009, 20:51 (GMT) |
BGE: fix a compatibility problem since logic patch with YoFrankie (and other games I guess). State actuators will now execute before any other actuators to make sure that the actuators link count are up to date when they execute. |
Revision 58db6df by Brecht Van Lommel May 15, 2009, 18:21 (GMT) |
* Fix for compile error on MSVC. * Remove alut from makefiles and cmake. |
Revision 120ef02 by Thomas Dinges May 15, 2009, 16:24 (GMT) |
2.5 Buttons: * Cleanup of scene, lamp and camera panels. * Small RNA lamp changes. |
Revision 070f32f by Joshua Leung May 15, 2009, 13:35 (GMT) |
NLA Branch: Merge from 2.5 20116:20214 |
Revision e295cfd by Joshua Leung May 15, 2009, 13:23 (GMT) |
NLA Branch: Setting up evaluation system for action strips * Refactored F-Curve Modifier stack evaluation into functions which can be reused for F-Curve Modifiers on NLA-Strips * Started setting up temporary accumulation buffer system for use when evaluating strips |
Revision 009dea9 by Brecht Van Lommel May 15, 2009, 12:34 (GMT) |
Bug/patch #18714: fix game engine sound on OS X Intel, patch by Ken Hursh and myself. * Get rid of dependency on ALUT. It is really only used to load a WAV file, and apparently crashing doing so on OS X Intel, (perhaps due to endian issues?). There was already own code for doing this on some system, so now it uses that. That code had it's own endian issues which are now fixed, along with better checks to avoid crashing on corrupt or unsupported files. * Also get rid of some unecessarily complicate #ifdefs. * According to the bug report OS X Intel OpenAL only works with static openal linking still (WITH_BF_STATICOPENAL for scons). |
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