Revision 732c3ee by Benoit Bolsee May 11, 2009, 23:05 (GMT) |
BGE bug #18596: No ipo dynamics is 2.49rc1. |
Revision 75b7bca by Ken Hughes May 11, 2009, 22:27 (GMT) |
Python API ---------- Patch by Jean-michel Soler (jms) to support ShrinkWrap and SimpleDeform modifiers. |
Revision b75268d by Campbell Barton May 11, 2009, 22:17 (GMT) |
problem with unloading modules, py modules would be refreshed but external modules that were pyc or pyo's would be kept. This made it not refresh the module when taking an external BGE Module and making it internal because the external pyc would never be freed so the internal text wouldn't get used until restarting blender. |
Revision 24906dc by Benoit Bolsee May 11, 2009, 22:07 (GMT) |
BGE #18724: Modifier cause crash in 2.49RC2. My bad, I was too quick to fix the soft body problem in revision 20119. This time I tested against modifiers, soft body, armatures and replace mesh. |
Revision e847bcf by Campbell Barton May 11, 2009, 21:35 (GMT) |
BGE Doc updates thanks to Roelf de Kock --- Notes from Roelf, maybe some other BGE devs could help resolve these Here is what I have so far. I've left "TODO's" were there needs to be some more comments. The following things also need to be resolved: -KX_VehicleWrapper.getWheelOrientationQuaternion looks like it should return a quaternion but if I look at the code it looks like it returns a rotation matrix. -I still need to find out what exactly KX_VehicleWrapper.getWheelRotation is. I've got the return type but I would like to add some explanation for what it actualy means (and units if any). -BL_Shader.setNumberOfPasses ignores the parameter but from the comment in the code it looks like the parameter that is being set (it is harcoded to be =1) in setNumberOfPasses is not used. So I'm not sure if this method should be documented at all. |
Revision 0aeaf08 by Janne Karhu May 11, 2009, 19:19 (GMT) |
Ugh, yet another try to fix [#18697] 2.49RC1: Keyed Particles fine in viewport but give me a crash during render. Hopefully it's now fixed for good. |
Revision f487a96 by Thomas Dinges May 11, 2009, 17:34 (GMT) |
2.5: * Added empty buttons * Added missing empty notifiers |
Revision c24a81a by Ken Hughes May 11, 2009, 16:57 (GMT) |
Remove incorrect "w" attribute from Eulers, gave warning in epydocs. |
Revision c25b07a by Benoit Bolsee May 11, 2009, 16:31 (GMT) |
Tree initialization logic: merge overlapping IK chain so that a bone can only be part of one Tree at a time (required for stateful simulation). |
Revision 0c6ec76 by Diego Borghetti May 11, 2009, 15:34 (GMT) |
Fix Makefiles for gameengine. |
Revision f5566da by Andre Susano Pinto May 11, 2009, 13:56 (GMT) |
Added neighbour test on detected ray hit |
Revision ee1c290 by Benoit Bolsee May 11, 2009, 12:41 (GMT) |
BGE: Add MT_Vector3 support for Py attribute macro system. See KX_PYATTRIBUTE_VECTOR_... |
Revision 7002faa by Campbell Barton May 11, 2009, 12:38 (GMT) |
Another Noise Tool svn commit is complaining about mixed line endings so after 16 attempts I wont include the full message |
Revision 99849b6 by Brecht Van Lommel May 11, 2009, 12:06 (GMT) |
Fix for bug #18683: GLSL refresh issue when adding lamp. There's still cases where this goes wrong, as noted in the release logs, this is just a temporary fix, in 2.5 can solve it properly with notifiers. |
Revision 69fca66 by Joshua Leung May 11, 2009, 11:51 (GMT) |
Graph Editor Bugfix: 'HomeKey' (View All) wasn't correctly calculating y-extents It was only using the y-extents of the last F-Curve it encountered |
Revision 1a76f8a by Joshua Leung May 11, 2009, 11:41 (GMT) |
F-Curve Colouring: Attempt at a new auto-algorithm This new algorithm groups F-Curves into groups of 3-4 with similar colours, since triplets of related settings are more likely to be encountered. The colours get darker down the list. Blocks of related F-Curves will alternate between being boldly and weakly shaded. I've left the old method still there but commented out. This new method could still be improved, as some of the colours chosen don't really stand out that well IMO. Testing and suggestions welcome as always :) |
Revision 02c81ff by Thomas Dinges May 11, 2009, 11:31 (GMT) |
2.5 RNA: Curve * Changed the font align booleans into 1 enum. |
Revision 9f012ea by Campbell Barton May 11, 2009, 08:40 (GMT) |
made the material button use the active objects material |
Revision f1e8905 by Joshua Leung May 11, 2009, 06:55 (GMT) |
2.5 - Restored 'Render Anim' button! After quite a bit of searching, I finally found where the various UI functions were wrapped for use in Py Layouts. For the reference of others, check out editors/interface/interface_api.c |
Revision 0a17250 by Campbell Barton May 11, 2009, 05:47 (GMT) |
going out on a limb and removing this without asking anyone. nobody seriously uses this format for graphics these days, and if they did, the export from blender is unlikely be to be useful, its just different views of the mesh edges projected into a 2D xfig file (quantized to int's too). |
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