Blender Git Commits

Blender Git "master" branch commits.

Page: 4780 / 5574

January 16, 2009, 23:58 (GMT)
RNA: forgot to rename some values in the keymaps in last commit.

January 16, 2009, 23:53 (GMT)
RNA
* Added more compact property definitions, with a single function.
Only used by operators at the moment, would need to tweak regular
expressions a bit more to use it also for other RNA definitions.

* The operator properties defined now were completed a bit more but
still have many issues that need to be adressed, specifically;

* Some properties that should be booleans or enums are defined as
ints, note that ints are only for numeric values, not bitflags
or multiple choice.
* Soft/hard limits and default values of many properties are not
well defined still,
* Inconsistent naming, especially for example mouse locations or
bounds are named differently in different places. Also mouse
locations and other vector like properties should become a single
vector property instead of multiple X/Y properties.
* Almost no properties have descriptions, these would be good to
have for docs and tooltips.

So, please verify that the properties of the operators you wrote are
well defined.

January 16, 2009, 20:24 (GMT)
Command Gesture - Polygonize

New command option to turn continuous strokes into polylines.
Revision ef93f8a by Roland Hess
January 16, 2009, 18:04 (GMT)
Added transform locking. Fixed a bad UI string. Added access to posing data.
January 16, 2009, 16:55 (GMT)
Removed matrices from sculpt session and into the sculpt cache.
January 16, 2009, 10:51 (GMT)
minor corrections
Revision e6b8687 by Shaul Kedem
January 16, 2009, 04:48 (GMT)
added ops for subdivide, subdiv multi, subdiv smooth, subdiv fractal
January 16, 2009, 03:24 (GMT)
Fix sculpt memory leaks

January 16, 2009, 01:56 (GMT)
Added a view3d function to read cached depth buffer, before was in sculpt.c where it didn't belong.
Revision 087b8b1 by Michael Fox
January 16, 2009, 00:58 (GMT)
2.5
*****
- ported BorderZoom , shift-b
- currently disabled in camera view as to not conflict with setting render border
January 16, 2009, 00:44 (GMT)
Added some temporary error prints for get_depth in sculpt
January 15, 2009, 22:16 (GMT)
have had few requests to use blender for performing background tasks
- visualizing data, rendering scenes automatically and character rendering on a server.

This example script shows how you can run blender in background mode, parse arguments from the command line to generate a simple scene and render/save it.

January 15, 2009, 21:07 (GMT)
Cleaning of the small part of sculpt still in blenkernel, more to come

January 15, 2009, 18:28 (GMT)
2.5

- Finished adding primitives in Mesh editmode.
For test pleasure: hotkeys CTRL 0-9 add them.

More fun for testers:

- F3: gives menu of all registered ops. You can use
it too, it then execs it again, and makes it the
last executed operator.

- F4: executes last registered operator without menu.

January 15, 2009, 18:06 (GMT)
blender was crashing if no argument was given after '-t'
mesh.faces.deltete(...) with an empty list no longer returns an error.
January 15, 2009, 16:57 (GMT)
Brought back grab brush in sculpt mode, also removed old BrushAction struct.
January 15, 2009, 16:18 (GMT)
RNA
* Attempt to fix CMake build on some systems were it could not
find the rna_*_gen.c files, now it specifies full path.

January 15, 2009, 16:07 (GMT)
2.5

SHIFT+A add object back, no primitives in it though... later!

January 15, 2009, 15:01 (GMT)
2.5

- Depricated another bunch of globals; all the totobj,
totmesh, totvert, and so on.
- All code that needs such totals now count it themselves,
these stats were not supposed to be reliable
- Editmesh now stores and manages own totals.
- Todo: make a scene->stats that tracks notifiers.

Bugfix: selecting failed in editmesh, backbuffer stuff was
too late, already using index ranges before it was set.

January 15, 2009, 10:55 (GMT)
2.5

Added new lib ed_uvedit in linking path for Makefiles

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021