Revision 8777182 by Brecht Van Lommel January 16, 2009, 23:58 (GMT) |
RNA: forgot to rename some values in the keymaps in last commit. |
Revision c1cf33c by Brecht Van Lommel January 16, 2009, 23:53 (GMT) |
RNA * Added more compact property definitions, with a single function. Only used by operators at the moment, would need to tweak regular expressions a bit more to use it also for other RNA definitions. * The operator properties defined now were completed a bit more but still have many issues that need to be adressed, specifically; * Some properties that should be booleans or enums are defined as ints, note that ints are only for numeric values, not bitflags or multiple choice. * Soft/hard limits and default values of many properties are not well defined still, * Inconsistent naming, especially for example mouse locations or bounds are named differently in different places. Also mouse locations and other vector like properties should become a single vector property instead of multiple X/Y properties. * Almost no properties have descriptions, these would be good to have for docs and tooltips. So, please verify that the properties of the operators you wrote are well defined. |
Revision 16aa62e by Martin Poirier January 16, 2009, 20:24 (GMT) |
Command Gesture - Polygonize New command option to turn continuous strokes into polylines. |
Revision ef93f8a by Roland Hess January 16, 2009, 18:04 (GMT) |
Added transform locking. Fixed a bad UI string. Added access to posing data. |
Revision 8252daa by Nicholas Bishop January 16, 2009, 16:55 (GMT) |
Removed matrices from sculpt session and into the sculpt cache. |
Revision bae2de3 by Campbell Barton January 16, 2009, 10:51 (GMT) |
minor corrections |
Revision e6b8687 by Shaul Kedem January 16, 2009, 04:48 (GMT) |
added ops for subdivide, subdiv multi, subdiv smooth, subdiv fractal |
Revision 2a4682b by Nicholas Bishop January 16, 2009, 03:24 (GMT) |
Fix sculpt memory leaks |
Revision ffeb60e by Nicholas Bishop January 16, 2009, 01:56 (GMT) |
Added a view3d function to read cached depth buffer, before was in sculpt.c where it didn't belong. |
Revision 087b8b1 by Michael Fox January 16, 2009, 00:58 (GMT) |
2.5 ***** - ported BorderZoom , shift-b - currently disabled in camera view as to not conflict with setting render border |
Revision 54fa553 by Nicholas Bishop January 16, 2009, 00:44 (GMT) |
Added some temporary error prints for get_depth in sculpt |
Revision ce3dca2 by Campbell Barton January 15, 2009, 22:16 (GMT) |
have had few requests to use blender for performing background tasks - visualizing data, rendering scenes automatically and character rendering on a server. This example script shows how you can run blender in background mode, parse arguments from the command line to generate a simple scene and render/save it. |
Revision 09683a7 by Nicholas Bishop January 15, 2009, 21:07 (GMT) |
Cleaning of the small part of sculpt still in blenkernel, more to come |
Revision 2784d5b by Ton Roosendaal January 15, 2009, 18:28 (GMT) |
2.5 - Finished adding primitives in Mesh editmode. For test pleasure: hotkeys CTRL 0-9 add them. More fun for testers: - F3: gives menu of all registered ops. You can use it too, it then execs it again, and makes it the last executed operator. - F4: executes last registered operator without menu. |
Revision c0ecbfc by Campbell Barton January 15, 2009, 18:06 (GMT) |
blender was crashing if no argument was given after '-t' mesh.faces.deltete(...) with an empty list no longer returns an error. |
Revision 2b96a86 by Nicholas Bishop January 15, 2009, 16:57 (GMT) |
Brought back grab brush in sculpt mode, also removed old BrushAction struct. |
Revision 6e8645a by Brecht Van Lommel January 15, 2009, 16:18 (GMT) |
RNA * Attempt to fix CMake build on some systems were it could not find the rna_*_gen.c files, now it specifies full path. |
Revision 004eaca by Ton Roosendaal January 15, 2009, 16:07 (GMT) |
2.5 SHIFT+A add object back, no primitives in it though... later! |
Revision 237cd7a by Ton Roosendaal January 15, 2009, 15:01 (GMT) |
2.5 - Depricated another bunch of globals; all the totobj, totmesh, totvert, and so on. - All code that needs such totals now count it themselves, these stats were not supposed to be reliable - Editmesh now stores and manages own totals. - Todo: make a scene->stats that tracks notifiers. Bugfix: selecting failed in editmesh, backbuffer stuff was too late, already using index ranges before it was set. |
Revision c54cad0 by Ton Roosendaal January 15, 2009, 10:55 (GMT) |
2.5 Added new lib ed_uvedit in linking path for Makefiles |
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