Revision 99d10b7 by Nathan Letwory January 12, 2009, 01:02 (GMT) |
2.5 / Nodes * [Use nodes] added. For future improvements: a panel which enumerates materials, textures and scenes for selection and editing in the opened node-editor without having to set it in Buttons (or 'global' scene). |
Revision 6dc63e0 by Nathan Letwory January 12, 2009, 00:14 (GMT) |
2.5 / Nodes * XKey for deleting selected nodes. |
Revision 85c4e8f by Nathan Letwory January 12, 2009, 00:00 (GMT) |
2.5 / Nodes * add nodes through header menu (no way to link them yet, though ;) Note: the adding needs to be properly operatorfied still. |
Revision ab33f8f by Nathan Letwory January 11, 2009, 23:48 (GMT) |
2.5 * when reading an old .blend 2.5 crashed on creating input node menu. type->name is for some reason NULL, so add simple check to prevent from happening again. |
Revision a191224 by Jens Ole Wund(bjornmose) January 11, 2009, 22:42 (GMT) |
this pretty ugly hand coded just to prevent this slips on first 'release' |
Revision e278b92 by Nicholas Bishop January 11, 2009, 21:42 (GMT) |
Fixed an apparent typo, was checking for vertex paint twice. |
Revision 87d5d0a by Ton Roosendaal January 11, 2009, 18:35 (GMT) |
2.5 Testing commit; this puts back support for swap-exchange graphics cards, which I had hoped to have faded out... but it appears it still does it for intel and some atis. This only swap-exchanges properly for areas/regions, not for menus or the 'action zone triange'. Let's see if it works! You enable it with starting with commandline option -E |
Revision fd4c399 by Martin Poirier January 11, 2009, 18:27 (GMT) |
2.5 Use context to get selected objects for transform |
Revision 278d675 by Willian Padovani Germano January 11, 2009, 16:13 (GMT) |
== Scripts == - Scripts Help Browser: Brendon Murphy requested and Kevin Morgan implemented a "run script" button. - AC3D importer: option to store emis color from .ac file in mirror color in Blender (the exporter has the option to export mirror color as emis). Patch by Francesco Brisa. Thanks for the contributions. |
Revision f4c2a9f by Andrea Weikert January 11, 2009, 15:15 (GMT) |
2.5 MSVC9 projectfiles small update: * added editors/space_ipo(ipo_draw.c * added editors/object/editconstraint.c |
Revision 7cd4e27 by Brecht Van Lommel January 10, 2009, 22:57 (GMT) |
RNA * Finished DNA_lamp_types.h, DNA_world_types.h and DNA_sound_types.h. * Renamed "parent" struct property to "nested", and also remaining "from" usage to "base". * Added a NEVER_NULL subtype for pointers and use it for all properties that apply. * Make sure all structs have a description, and fix any other DOC_BROKEN descriptions, also many other naming consistency improvements. |
Revision 6ab86a7 by Martin Poirier January 10, 2009, 19:45 (GMT) |
2.5 Transform operator replay support for constraints. Code isn't nice, will have to split some properties to separate what's part of the "saved data" from operator arguments. |
Revision 1beef95 by Ton Roosendaal January 10, 2009, 19:34 (GMT) |
2.5 Instead of many commits, here 1! - Constraint edit code back - Removed XXX stubs for constraints (make parent follow path works) - Removed XXX stubs for armature (make parent deform, do center, etc works) - Found a bad uninitialized global Scene * in code, especially in kernel it wreaked havoc. - added missing include in blenkernel/brush.c - fixed Nicholas' fix for editmode subsurf crash (It needed to check for editmode) |
Revision 3c2b772 by Martin Poirier January 10, 2009, 18:33 (GMT) |
2.5 Transform draw callback: constraints, snapping, prop circle |
Revision c6ed4b0 by Ton Roosendaal January 10, 2009, 17:38 (GMT) |
2.5 Bugfix; 64 bits alignment error in vpaint. tsk to me! |
Revision 619e542 by Ton Roosendaal January 10, 2009, 17:20 (GMT) |
2.5 Removed another bad global "editbutvweight", a value from buttons used to paint weights with, or to set weights. Is now part of weightpaint struct in scene. |
Revision 446933c by Ton Roosendaal January 10, 2009, 16:49 (GMT) |
2.5 Added custom data pointer to custom region_draw_cb Also removed the test with green rect. |
Revision f26d9b8 by Martin Poirier January 10, 2009, 16:46 (GMT) |
2.5 rename transform mode enum to something proper |
Revision dd97c08 by Ton Roosendaal January 10, 2009, 14:19 (GMT) |
2.5 - Weightpaint back (CTRL+TAB or menu) Also weightpaint is sortof non-modal, allowing to use all existing hotkeys while in paint mode. Only leftmouse is overridden. - Made vpaint and wpaint entirely local, stored in scene (and saved!) - Small bugfix (also in 2.48): on weightpaint mode, all armature objects in 3d window were drawing as active poses. Now only the armature deformer is. Nice point for the UI agenda: are paint modes on ACTION mouse? Only then you can combine it with SELECT mouse... |
Revision a7932f7 by Ton Roosendaal January 10, 2009, 14:03 (GMT) |
2.5 Popup menus were tagged with wrong direction, so arrow keys or scrollwheel didn't work. |
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