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Blenderin Git "master"-kehityshaaran kommitit.

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January 12, 2009, 01:02 (GMT)
2.5 / Nodes
* [Use nodes] added. For future improvements: a panel which enumerates
materials, textures and scenes for selection and editing in the opened
node-editor without having to set it in Buttons (or 'global' scene).
January 12, 2009, 00:14 (GMT)
2.5 / Nodes
* XKey for deleting selected nodes.
January 12, 2009, 00:00 (GMT)
2.5 / Nodes
* add nodes through header menu (no way to link them yet, though ;)
Note: the adding needs to be properly operatorfied still.
January 11, 2009, 23:48 (GMT)
2.5
* when reading an old .blend 2.5 crashed on creating input node menu. type->name is for some reason NULL, so add simple check to prevent from happening again.
January 11, 2009, 22:42 (GMT)
this pretty ugly hand coded
just to prevent this slips on first 'release'
January 11, 2009, 21:42 (GMT)
Fixed an apparent typo, was checking for vertex paint twice.
January 11, 2009, 18:35 (GMT)
2.5

Testing commit; this puts back support for swap-exchange graphics
cards, which I had hoped to have faded out... but it appears it
still does it for intel and some atis.

This only swap-exchanges properly for areas/regions, not for
menus or the 'action zone triange'. Let's see if it works!

You enable it with starting with commandline option -E

January 11, 2009, 18:27 (GMT)
2.5

Use context to get selected objects for transform
January 11, 2009, 16:13 (GMT)
== Scripts ==

- Scripts Help Browser: Brendon Murphy requested and Kevin Morgan implemented a "run script" button.
- AC3D importer: option to store emis color from .ac file in mirror color in Blender (the exporter has the option to export mirror color as emis). Patch by Francesco Brisa.

Thanks for the contributions.

January 11, 2009, 15:15 (GMT)
2.5 MSVC9 projectfiles
small update:
* added editors/space_ipo(ipo_draw.c
* added editors/object/editconstraint.c
January 10, 2009, 22:57 (GMT)
RNA
* Finished DNA_lamp_types.h, DNA_world_types.h and DNA_sound_types.h.
* Renamed "parent" struct property to "nested", and also remaining "from"
usage to "base".
* Added a NEVER_NULL subtype for pointers and use it for all properties
that apply.
* Make sure all structs have a description, and fix any other DOC_BROKEN
descriptions, also many other naming consistency improvements.

January 10, 2009, 19:45 (GMT)
2.5

Transform operator replay support for constraints.

Code isn't nice, will have to split some properties to separate what's part of the "saved data" from operator arguments.
January 10, 2009, 19:34 (GMT)
2.5

Instead of many commits, here 1!

- Constraint edit code back
- Removed XXX stubs for constraints
(make parent follow path works)
- Removed XXX stubs for armature
(make parent deform, do center, etc works)
- Found a bad uninitialized global Scene * in code, especially
in kernel it wreaked havoc.
- added missing include in blenkernel/brush.c
- fixed Nicholas' fix for editmode subsurf crash
(It needed to check for editmode)

January 10, 2009, 18:33 (GMT)
2.5

Transform draw callback: constraints, snapping, prop circle
January 10, 2009, 17:38 (GMT)
2.5

Bugfix; 64 bits alignment error in vpaint. tsk to me!

January 10, 2009, 17:20 (GMT)
2.5

Removed another bad global "editbutvweight", a value from buttons
used to paint weights with, or to set weights. Is now part of
weightpaint struct in scene.

January 10, 2009, 16:49 (GMT)
2.5

Added custom data pointer to custom region_draw_cb
Also removed the test with green rect.

January 10, 2009, 16:46 (GMT)
2.5

rename transform mode enum to something proper
January 10, 2009, 14:19 (GMT)
2.5

- Weightpaint back (CTRL+TAB or menu)
Also weightpaint is sortof non-modal, allowing to use all existing
hotkeys while in paint mode. Only leftmouse is overridden.
- Made vpaint and wpaint entirely local, stored in scene (and saved!)
- Small bugfix (also in 2.48): on weightpaint mode, all armature objects
in 3d window were drawing as active poses. Now only the armature
deformer is.

Nice point for the UI agenda: are paint modes on ACTION mouse? Only then
you can combine it with SELECT mouse...

January 10, 2009, 14:03 (GMT)
2.5

Popup menus were tagged with wrong direction, so arrow keys or
scrollwheel didn't work.

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