Blender Git Commits

Blender Git "master" branch commits.

Page: 4803 / 5574

December 24, 2008, 11:17 (GMT)
2.5

Made nodes compile for Makefile and mac.
It has a hack for intel cards in node previews... not sure if that is
still valid? commented it out.

December 24, 2008, 11:08 (GMT)
2.5

Removed global "workob" from BKE, should now by passed on as an arg.

December 24, 2008, 10:50 (GMT)
RNA
* RNA_enum_is_equal function to quickly compare with enum identifier name.

December 24, 2008, 10:43 (GMT)
* scream about all warnings with scons/msvc
December 24, 2008, 10:33 (GMT)
2.5 - node editor

Commit of WIP code (what code isn't wip, these days ;)
- only drawing code as basis to work further from (and have less conflicts between different systems I work on)
December 24, 2008, 10:13 (GMT)
2.5

Makefile was missing the new object module, thanks Joilnen for finding
the missing commit!

December 24, 2008, 02:06 (GMT)
fix for own mistake - [#18119] Texture Paint: "clone from layer" button not drawn in buttons window
Revision a65fabc by Joshua Leung
December 24, 2008, 00:05 (GMT)
2.5 - Action Editor

Select Left/Right (Alt-Select) works again.
Fixed compiling errors from previous commit.
December 24, 2008, 00:05 (GMT)
* comment out /WX until I have commited nodes code :)
Revision 754590d by Joshua Leung
December 23, 2008, 23:34 (GMT)
2.5 - Action Editor Select Tools

Ported the following tools
* borderselect
* invert selection

Note: while porting these, I noticed a few issues with some stuff that still needs to be cleaned up.

Events handling in scrollers won't work yet, for the useful select all in frame(-range) or select all in channel(s). We should probably review ways to expose this more clearly in the UI too.
Revision e48a4db by Joshua Leung
December 23, 2008, 22:40 (GMT)
2.5 scons compile error fix for bsp lib
December 23, 2008, 21:20 (GMT)
2.5 / SCons

New priorities for most libs, at least core. This is still for Blender proper, BGE and such still to come.
December 23, 2008, 20:13 (GMT)
2.5 / SCons

Blender builds and links on Linux. For now without BGE and its player,
but that will come. Priorities are still a mess, so expect more commits
soon.
December 23, 2008, 19:47 (GMT)
2.5

Object: converted the old horrible editobject.c, now as file:
editors/object/object_edit.c

Still lots of WIP, I've operatorified "Make Parent". Check here
the new API at work: http://pasteall.org/3650/c

IMPORTANT NOTE FOR BRECHT:
game property defines were clashing with RNA, i've renamed game
defines for now.

December 23, 2008, 16:07 (GMT)
2.5 / SCons

I did a very drastic cleanup for the different libgroups, there's now only a few left. It compiled with scons/msvc, will be testing in a bit on linux, too.
If you get any problems, please reply to this commit message on the taskforce ML.
Revision efe6acb by Kent Mein
December 23, 2008, 15:53 (GMT)
Fix for makefiles (was missing rna include)

Kent
December 23, 2008, 12:25 (GMT)
2.5 MSVC9 projectfiles
* update for editors/animation editors/space_outliner and editors/screen
* also fix compile error when INTERNATIONAL is set (will likely be solved with new font API)
Revision 00d2cf3 by Joshua Leung
December 23, 2008, 11:58 (GMT)
2.5 Action Editor - Brought back Select All (AKEY)

Now, selecting keyframes with mouse behaves more like before.

Note: this still mostly uses old code, since other parts of code also call this. For later, it'd be nice to store as RNA prop, method of selecting.
Revision 67888ee by Joshua Leung
December 23, 2008, 11:42 (GMT)
2.5 Action Editor Bugfix - Select keys now works

It is now possible to select individual keyframes again in the Action Editor.

* Temporarily disabled markers keymap in Action Editor, as it was stealing all the events. Waiting for solution from Ton...
* Fixed a crash and wrong coordinate conversion errors
Revision 87c05f7 by Joshua Leung
December 23, 2008, 11:02 (GMT)
2.5 Action Editor - Big WIP Commit

* Brought back backend for editing keyframes IPO/IPO-Curves. Did some refactoring work here that will still have to be verified when operators using them are added.

* Animation channel filtering code now returns the number of channels filtered (for Action Editor to set totrect of channels - TODO still!)

* View2D - made function to check if mouse is in View2D scrollers an API function

* Renamed keyframe related files. The old names were too clumsy.

* Started porting click-select operators for Action Editor. These don't work currently, as the events are being stolen by the markers. This needs to be fixed ASAP.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021