Blender Git Commits

Blender Git "master" branch commits.

Page: 4860 / 5574

September 22, 2008, 12:31 (GMT)
Fluid: Remove SDL threads, also fixed the 'finished too early' problem reported once in tracker
September 22, 2008, 12:18 (GMT)
Bugfix #12835

Zbuffer error in render: when you render faces clipped by 'clip end' the
z values could wrap around, resulting in errors. Code not nicely clamps,
plus should be faster even!

September 22, 2008, 10:58 (GMT)
Fixing missing function in elbeem
September 22, 2008, 10:21 (GMT)
Removing control define
September 22, 2008, 10:04 (GMT)
September 22, 2008, 10:00 (GMT)
[#17388] snap view to main views while rotating from Roelf De Kock (kiemdoder)
hold down ctrl when rotating the viewport
September 22, 2008, 09:09 (GMT)
Added three XYZ color space options in code, will be activated later.
Thanks matt for the typing work :)

September 22, 2008, 07:52 (GMT)
Bugfix: for sunsky preview I added another camera, accidentally changed clip
and lens value for other cameras.

September 22, 2008, 07:17 (GMT)
copy object properties was crashing because of my recent changes. need to NULL listbase first.
changed visibility actuator menu to 3 toggle buttons and added tooltip note about outliner render restriction being used for visibility.
Revision c57f327 by Joshua Leung
September 22, 2008, 04:30 (GMT)
Bugfix - Long Keyframes:

In a A___B|---|B situation created by duplicating the B keyframe, the long keyframe between the 'B' keyframes was not showing up until the A keyframe was already duplicated. Reverting the 'optimisation' applied there (i.e. searching from last block, as that's where most blocks would be added)


Also removed some unused lines from gpencil.c
September 22, 2008, 04:18 (GMT)
KX_PythonInit.cpp - workaround for current sandbox and possible fix. no real change for now but others may want to look into it.
blendef.h - removed some unused defines.
editipo_mods.c - deselect all was selecting instead.
Revision 7522f86 by Matt Ebb
September 22, 2008, 01:51 (GMT)
* Volume rendering

This is an initial commit to get it in SVN and make it easier to work on.

Don't expect it to work perfectly, it's still in development and there's
plenty of work still needing to be done. And so no I'm not very interested
in hearing bug reports or feature requests at this stage :)

There's some info on this, and a todo list at:
http://mke3.net/weblog/volume-rendering/

Right now I'm trying to focus on getting shading working correctly (there's
currently a problem in which 'surfaces' of the volume facing towards or away
from light sources are getting shaded differently to how they should be),
then I'll work on integration issues, like taking materials behind the volume
into account, blending with alpha, etc. You can do simple testing though,
mapping textures to density or emission on a cube with volume material.
September 22, 2008, 00:32 (GMT)
Make msvc happy (reported by broken)
September 21, 2008, 22:47 (GMT)
Bugfix where copy-protection of several modifiers like collision, softbody and particleInstance could be bypassed by using ctrl-c + 'copy all' option.
September 21, 2008, 21:41 (GMT)
Update MSVC project files
September 21, 2008, 21:24 (GMT)
Fixing little bug allowing neegative attraction forces again
September 21, 2008, 21:02 (GMT)
Patch for rearranging fluid GUI provided by artist nudelZ
September 21, 2008, 20:39 (GMT)
[#17662] Blender runs the older version a python script when reloading it from disk

Missing free compiled.
September 21, 2008, 18:36 (GMT)
Respect compile flags if elbeem is disabled, fix compiling for that case
September 21, 2008, 18:20 (GMT)
Merging fluidcontrol to trunk from rev16649 fluidcontrol branch. Code provided by Nils Thuerey.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021