Blender Git Commits

Blender Git "master" branch commits.

Page: 4861 / 5574

September 21, 2008, 16:04 (GMT)
Sunsky / Atmoshphere:

- Added blending mode and factor option, so it's more clear and
controllable what happens with it. Also nice for crazy effects
of course!
- Preview render now shows preview for it too

On the todos:

- have this in World buttons (as well) for quicker sky setups
- review math of color clamping and scaling, this is definitely
not good... but a fix will make old files look very different.


September 21, 2008, 15:17 (GMT)
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape.
Note: feature is still disabled.
September 21, 2008, 13:03 (GMT)
September 21, 2008, 12:03 (GMT)
Bugfix #17656

- Changed order for applying atmosphere, it does it now before alpha-adding
sky, giving correct transparency
- Added correction for de-premulling and premulling scatter color

September 21, 2008, 10:31 (GMT)
#bugfix #17337

FSA didn't work for atmosphere option.

September 21, 2008, 10:12 (GMT)
Added select grouped property (objects with shared property names will be selected)
(updated select group toolbox and header menu)

Added 2 copy property options - Replace All and Merge All, since there was no way to remove all properties, or set all objects game properties to be the same as the active objects.
Added set_ob_property(ob, prop) to property api.

bugfix in python api, copyAllPropertiesTo, it didnt check for duplicates or that it wasnt copying from/to the same object.
September 21, 2008, 05:38 (GMT)
game engine now compiles with SDL disabled. CDROM and Joystick wont function in this case
September 21, 2008, 04:39 (GMT)
set the visibility state based on the objects render option in the outliner.
- saves adding UV's to faces just to set the invisibility option or having an logic bricks to set the visibility state.
September 21, 2008, 01:13 (GMT)
encountered some issue with the btDbvtBroadphase, switch of a deferred collision feature.
September 20, 2008, 23:45 (GMT)
attempt to support negative local scaling for convex hull, box,sphere, cylinder, cone and btScaledBvhTriangleMeshShape in Bullet.
September 20, 2008, 22:34 (GMT)
fixed sphere-sphere collision: contact points were not properly removed/refreshed.
September 20, 2008, 22:19 (GMT)
BGE bug fix: dupligroup scale not correctly applied to bullet shape.
September 20, 2008, 21:33 (GMT)
BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D.
September 20, 2008, 14:43 (GMT)
Patch #17631 by Early Ehlinger

His log:
One of the calls to PIL_dynlib_get_error_as_string was assuming that
it would return a valid string and not NULL (perhaps by converting
to std::string).
This patch simply changes it to always return a string, even when the
error is not recognized.

September 20, 2008, 13:21 (GMT)
simple changes for bez point selection. use as a flag incase other flags are stored in bezt->f1,2,3
September 20, 2008, 13:02 (GMT)
Patch #8461, by Rob Hausauer

This unifies all usage of FTOCHAR, putting it in utildefines.h
Submitter did several interesting tests for speed, check it here:
http://projects.blender.org/tracker/?func=detail&atid=127&aid=8461&group_id=9

September 20, 2008, 12:28 (GMT)
Patch 17403, small gcc warning fixes.

September 20, 2008, 12:26 (GMT)
Patch 17403, small gcc warning fixes.

September 20, 2008, 11:54 (GMT)
16624 was incorrect. Blender wont always give the requested name for new datablocks or for renaming. scripts need to account for this.

September 20, 2008, 11:08 (GMT)
[#17600] char* -> const char*
Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021