Revision afe851b by Ton Roosendaal September 21, 2008, 16:04 (GMT) |
Sunsky / Atmoshphere: - Added blending mode and factor option, so it's more clear and controllable what happens with it. Also nice for crazy effects of course! - Preview render now shows preview for it too On the todos: - have this in World buttons (as well) for quicker sky setups - review math of color clamping and scaling, this is definitely not good... but a fix will make old files look very different. |
Revision 1c29d02 by Erwin Coumans September 21, 2008, 15:17 (GMT) |
BGE real-time soft bodies, step 2 / 3: create a btSoftBody. Next step is hooking up / deform graphics mesh and choose collision shape. Note: feature is still disabled. |
Revision 518b8fe by Daniel Genrich September 21, 2008, 13:03 (GMT) |
Revision 92829e8 by Ton Roosendaal September 21, 2008, 12:03 (GMT) |
Bugfix #17656 - Changed order for applying atmosphere, it does it now before alpha-adding sky, giving correct transparency - Added correction for de-premulling and premulling scatter color |
Revision f7a5288 by Ton Roosendaal September 21, 2008, 10:31 (GMT) |
#bugfix #17337 FSA didn't work for atmosphere option. |
Revision a998831 by Campbell Barton September 21, 2008, 10:12 (GMT) |
Added select grouped property (objects with shared property names will be selected) (updated select group toolbox and header menu) Added 2 copy property options - Replace All and Merge All, since there was no way to remove all properties, or set all objects game properties to be the same as the active objects. Added set_ob_property(ob, prop) to property api. bugfix in python api, copyAllPropertiesTo, it didnt check for duplicates or that it wasnt copying from/to the same object. |
Revision e11cd5a by Campbell Barton September 21, 2008, 05:38 (GMT) |
game engine now compiles with SDL disabled. CDROM and Joystick wont function in this case |
Revision 2064f55 by Campbell Barton September 21, 2008, 04:39 (GMT) |
set the visibility state based on the objects render option in the outliner. - saves adding UV's to faces just to set the invisibility option or having an logic bricks to set the visibility state. |
Revision deba5ab by Erwin Coumans September 21, 2008, 01:13 (GMT) |
encountered some issue with the btDbvtBroadphase, switch of a deferred collision feature. |
Revision 2941f75 by Erwin Coumans September 20, 2008, 23:45 (GMT) |
attempt to support negative local scaling for convex hull, box,sphere, cylinder, cone and btScaledBvhTriangleMeshShape in Bullet. |
Revision 877d70b by Erwin Coumans September 20, 2008, 22:34 (GMT) |
fixed sphere-sphere collision: contact points were not properly removed/refreshed. |
Revision a72b650 by Benoit Bolsee September 20, 2008, 22:19 (GMT) |
BGE bug fix: dupligroup scale not correctly applied to bullet shape. |
Revision 22a5040 by Benoit Bolsee September 20, 2008, 21:33 (GMT) |
BGE patch: allow Bullet mesh shape sharing for objects copied with ALT-D. |
Revision 768e12a by Ton Roosendaal September 20, 2008, 14:43 (GMT) |
Patch #17631 by Early Ehlinger His log: One of the calls to PIL_dynlib_get_error_as_string was assuming that it would return a valid string and not NULL (perhaps by converting to std::string). This patch simply changes it to always return a string, even when the error is not recognized. |
Revision 0a36478 by Campbell Barton September 20, 2008, 13:21 (GMT) |
simple changes for bez point selection. use as a flag incase other flags are stored in bezt->f1,2,3 |
Revision 2bd6e1a by Ton Roosendaal September 20, 2008, 13:02 (GMT) |
Patch #8461, by Rob Hausauer This unifies all usage of FTOCHAR, putting it in utildefines.h Submitter did several interesting tests for speed, check it here: http://projects.blender.org/tracker/?func=detail&atid=127&aid=8461&group_id=9 |
Revision 63f10e6 by Ton Roosendaal September 20, 2008, 12:28 (GMT) |
Patch 17403, small gcc warning fixes. |
Revision 9b9edad by Ton Roosendaal September 20, 2008, 12:26 (GMT) |
Patch 17403, small gcc warning fixes. |
Revision 3dbdd89 by Campbell Barton September 20, 2008, 11:54 (GMT) |
16624 was incorrect. Blender wont always give the requested name for new datablocks or for renaming. scripts need to account for this. |
Revision f510057 by Campbell Barton September 20, 2008, 11:08 (GMT) |
[#17600] char* -> const char* Thanks to Sean Bartell (wtachi), was causing many many warnings which distracted from the real problems. |
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