Revision 7b9ee57 by Campbell Barton September 1, 2008, 06:25 (GMT) |
BGE joystick sensor py api function 'getConnected()', returns true if the joystick is connected and working. SCA_Joystick.h seemed to have twice as many newlines as needed. |
Revision 6f3a851 by Joshua Leung September 1, 2008, 04:09 (GMT) |
Bugfix #17557: Segfault when no active node and trying to insert keyframe When there is no active node in the Composite Nodes, Blender crashes when trying to insert a keyframe using IKEY. |
Revision e804990 by Campbell Barton September 1, 2008, 00:12 (GMT) |
BGE python api for get/setting the joystick index, minor cleanup also. |
Revision 234b616 by Benoit Bolsee August 31, 2008, 21:53 (GMT) |
BGE bug #17459 fixed: action actuators depending on their order in the actuator list. |
Revision 8cf385a by Daniel Genrich August 31, 2008, 21:00 (GMT) |
Revision 7f257df by Benoit Bolsee August 31, 2008, 19:07 (GMT) |
BGE patch 17547 applied in trunk: Cleaned up pydoc for BGE, compiles now error free |
Revision 74339c6 by Benoit Bolsee August 31, 2008, 18:42 (GMT) |
BGE patch approved: BGE Multiple Joysticks |
Revision 062bf73 by Ian Thompson August 31, 2008, 16:23 (GMT) |
Minor tidying and commenting |
Revision a4e74c9 by Joshua Leung August 31, 2008, 12:47 (GMT) |
== Grease Pencil Conversions - Armature == Can now also convert active layer to a series of bone chains. Each stroke will be converted to a chain of connected bones. At the moment, it is still necessary to manually recalculate roll angles after the armature has been created, as the bones are not assigned the correct roll angles yet. |
Revision 6aee42d by Joshua Leung August 31, 2008, 07:33 (GMT) |
Bugfix #17551: AutoKey for Visual Keying non-functional No VisualKeying checks were being done |
Revision 9818b8a by Daniel Genrich August 31, 2008, 01:57 (GMT) |
Fix for win64 building (gettextlib had wrong name) |
Revision 25c116e by Daniel Genrich August 30, 2008, 23:12 (GMT) |
Fixing typo to make compile working again |
Revision ff0aab0 by Nathan Letwory August 30, 2008, 21:41 (GMT) |
patch for bug #17553: material emit is allowed to go from 0.0 to 2.0; however curves only make it go to 1.0 reported and patched by slikdigit |
Revision 3bab89c by Ian Thompson August 30, 2008, 14:32 (GMT) |
Merge from trunk 16122-16307 |
Revision bccce7e by Ian Thompson August 30, 2008, 11:27 (GMT) |
Fix for class variable parsing/listing bug. |
August 29, 2008, 14:19 (GMT) |
Added missing null check to convertmenu Remported by alxarch. If you remove the active object and then tried alt-c it would crash. Kent |
Revision b77e130 by Joshua Leung August 29, 2008, 12:24 (GMT) |
Grease Pencil: * Added 'Convert To...' button for easy access to conversion tool. The hotkey has been mentioned in the tooltip. This replaces the 'Del Active Frame' button in 3d view only. Armature Apply Pose: * Added menu entry (beside Relax Pose) * Bone-parented objects now get their parent inverse matrices correctly recalculated * Changes for 'scale' code in previous commit wasn't correct... reverting * IPO/anim flush protection is now set on bones to prevent them from being sprawled everywhere after applying |
Revision ff06fcf by Joshua Leung August 29, 2008, 11:15 (GMT) |
Bugfix: * Roll is now correctly calculated for Apply Armature * Scale on x,z axes is no longer cleared (only scale on y axis needs to be) |
Revision bcff5af by Joshua Leung August 29, 2008, 10:47 (GMT) |
== Grease Pencil == Special request by Alxarch for Architecture: Hold Ctrl-Key when 'Draw Mode' is enabled to draw straight lines. Although when drawing the stroke, the stroke will still be freehand, the final result will be a line between the endpoints of that stroke. This is useful for annotations of sectioning lines + site maps, etc. |
Revision e21b3d8 by Campbell Barton August 29, 2008, 06:32 (GMT) |
Use Py_ssize_t rather then int, broke building on 64bt linux |
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