Revision 4100695 by Campbell Barton May 16, 2008, 21:34 (GMT) |
root level python tree menu's didnt work with seperators, would display SEPR text instead |
Revision 9b2dcab by Peter Schlaile May 16, 2008, 21:04 (GMT) |
== Sequencer == This fixes: [#11642] VSE: crash with Speed Control and play head Special sequence update (holding down left mouse button on a strip) could lead to a crash when using the speed control effect, since we didn't check properly for valid cfras (and therefore if TStripElem is null... ) |
Revision bbe3211 by Willian Padovani Germano May 16, 2008, 20:57 (GMT) |
== Nodes == - "Memoryblock free: attempt to free NULL pointer" messages related to the Material node (Add->Input->Material). Deleting it and quitting Blender would bring 2 or 3 of these warnings. Trivial fix (check if NULL) in blenkernel/intern/node.c, though Nodes devs may be interested. Found while testing to fix the following bug: == PyNodes == - Bug #11715 reported by Alexanter Feterman: http://projects.blender.org/tracker/?func=detail&atid=125&aid=11715&group_id=9 Adding a Dynamic node and setting it to a pynode script would crash Blender if no Material Node (MatNode) was present. Thanks Alexander for reporting and Brecht for assigning it to me. |
Revision 9ed039e by Brecht Van Lommel May 16, 2008, 17:36 (GMT) |
Fix for two UI glitches: Bug #11711: particle start frame could get NaN value. Bug #11714: x-axis mirror button didn't work. |
Revision 952a004 by Martin Poirier May 16, 2008, 13:13 (GMT) |
[#5743] Rotate dosnt work at high zoom More precision added to previous fix through linear approximation of the angle at really small angle values. |
Revision 58e6861 by Campbell Barton May 16, 2008, 13:05 (GMT) |
fix for [#11542] "Add -> Mesh -> Torus" adds corrupt mesh previous fix only worked in object mode |
Revision ff84d86 by Martin Poirier May 16, 2008, 10:20 (GMT) |
[#11706] Camera IPO Lag Broken in revision 14473 Camera IPO needs a special exception to be done earlier than others, that was removed in that revision. I added a better comment to make sure nobody removes it again, unless they really understand what's happening. |
Revision 1e1ece8 by Brecht Van Lommel May 16, 2008, 09:55 (GMT) |
Fix for bug #11682: active render vertex color not respected correctly. |
Revision 584d84e by Ken Hughes May 15, 2008, 23:33 (GMT) |
Remove PLATFORM_LINKFLAGS for makesdna, was breaking debug builds with MSVC8. |
Revision ec253c3 by Campbell Barton May 15, 2008, 23:16 (GMT) |
own error, off by 1 with string allocation |
Revision 9df0d22 by Brecht Van Lommel May 15, 2008, 20:45 (GMT) |
Fix for bug #11676: the Spread value for particles does nothing, as far as I can see it would only do something if child particles could be emitted from volume, so removed the button for now. |
Revision 7df859f by Brecht Van Lommel May 15, 2008, 20:07 (GMT) |
Fix for bug #11389: edgesplit modifier crash after subsurf when no edges were being split. |
Revision 98c54a9 by Campbell Barton May 15, 2008, 19:49 (GMT) |
fix for [#11597] 2.46R5 and probably problem of all 2.46Rx - UNPREDICTED DRAW sculpt brush front and back face test was reversed. This problem still shows up when sculpting from the inside of a mesh, but this cant be worked around unless its know which faces are visible or not. (tried some different workarounds but this seems acceptable) |
Revision cf66596 by Campbell Barton May 15, 2008, 19:44 (GMT) |
fix for [#11667] Minor problem with lightmap_uvpack, LC is getting out of control but keeping to annoy theeth |
Revision a6e1857 by Brecht Van Lommel May 15, 2008, 19:40 (GMT) |
Fix for bug #11650: removing uv layers in editmode did not work correct. Fix for bug #11661: bake to viewport uv layer instead of render uv layer. |
Revision ad397fa by Geoffrey Bantle May 15, 2008, 19:35 (GMT) |
-> FLT import bug (loose vertices) New faceweld code broke the import of meshes with loose vertices. Also added exception handling to the importer and exporter so that UI doesnt quite when errors are encountered. Instead traceback is printed to stderr and control returns to the script UI |
Revision ba6c685 by Jiri Hnidek May 15, 2008, 19:30 (GMT) |
Last bug fix of #10999. This should finaly work (tested by jesterking). |
Revision 6e77444 by Campbell Barton May 15, 2008, 14:44 (GMT) |
Sculpt buttons had their events set to zero, this mean clicking on buttons would pass through to 3D view and sculpt, use B_NOP instead. Opening many panels would print an error in the console, show an error message now so users dont get confused. |
Revision 20ff5bd by Campbell Barton May 15, 2008, 13:18 (GMT) |
changing between libraries with the append/link library selector didnt re-read a new blend file when it alredy had one loaded. it looks like this only ever worked for the first library selected. |
Revision 2f1cca9 by Joshua Leung May 15, 2008, 08:05 (GMT) |
Bugfix #11293: IPO-Driver Links Lost on Renaming Bones IPO's were not being checked for drivers that linked to bones that were renamed when fixing dependencies after renaming bones. Note: PyDrivers will not benefit from this. |
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