Revision 7fb4c95 by Daniel Genrich April 20, 2008, 19:25 (GMT) |
Cloth: Wind was working the way arround due to wrong formula, reported by nudel |
Revision 86725b0 by Campbell Barton April 20, 2008, 18:34 (GMT) |
deleting an ipo vert didnt update the object/bones position |
Revision 7032029 by Campbell Barton April 20, 2008, 18:19 (GMT) |
missing check for NULL |
Revision f80089c by Peter Schlaile April 20, 2008, 16:28 (GMT) |
== FFMPEG / mp3lame == Added libmp3lame to extern. (Ton that was the last one for this release, promised :) ) |
Revision 9629d8e by Tom Musgrove April 20, 2008, 16:18 (GMT) |
The mdd exporter was skipping the first frame, fix from bill nieuwendorp (slow67) |
Revision b43f24a by Daniel Genrich April 20, 2008, 09:57 (GMT) |
Reverting new epsilons since they had bad global impact - instead just remove the problematic normalize() call |
Revision f265eee by Brecht Van Lommel April 19, 2008, 21:59 (GMT) |
Fix for bug #9081: SSS preprocess should not use material or light overrides, since it works independent of render layers. |
Revision f3c3da5 by Brecht Van Lommel April 19, 2008, 21:58 (GMT) |
Fix for bug #8963: area light + cubic shading became darker for values > 1.0, luckily for peach this bug was not present for other light types. |
Revision bdf5c06 by Benoit Bolsee April 19, 2008, 21:15 (GMT) |
BGE bug fix: crash at exit when object with Radar/Near sensor has debug properties |
Revision b0049e6 by Benoit Bolsee April 19, 2008, 21:09 (GMT) |
fix BGE bug #8094: Collision sensor on child object makes the object rotate or move very fast. Collision sensor can now be set on child object without side effect. |
Revision eb7edc4 by Campbell Barton April 19, 2008, 19:50 (GMT) |
bug since 2.45 nobody noticed, canceling retopo would move the vert. |
Revision 0a31175 by Campbell Barton April 19, 2008, 19:19 (GMT) |
fix for own error - [#9481] Active faces won't go away. |
Revision bb2f837 by Martin Poirier April 19, 2008, 17:55 (GMT) |
Removing wrong checks before NDofTransform call. This would cause a very tiny inconvenience where ndof transform wouldn't work if there wasn't an active object (so, only a problem after you delete something and then select objects without setting active). |
Revision 0441b53 by Campbell Barton April 19, 2008, 17:38 (GMT) |
[#6932] Cal3D Exporter Distort Vertex Removing cal3d importer, since the soya3d maintain their own and I could not fix a bug in weird bone exporting. |
Revision c870ed1 by Campbell Barton April 19, 2008, 11:44 (GMT) |
fix for [#7430] No way to back out of a PupStrInput() dialog |
Revision 8a888db by Campbell Barton April 19, 2008, 11:23 (GMT) |
bugfix for [#8256] Creating proxy from linked mesh object removes materials |
Revision d00a0e5 by Campbell Barton April 19, 2008, 02:19 (GMT) |
fix for [#8236] Lens Change by driver won't update in 3d View Lamps would not update either. |
Revision 92f15c7 by Campbell Barton April 18, 2008, 23:04 (GMT) |
applied patch from Boris van Schooten, [#8148] Animation bugfix for md2_export script made some other small fixes while testing. (divide by zero errors) |
Revision 1fc1fb1 by Benoit Bolsee April 18, 2008, 22:22 (GMT) |
BGE: fix compilation error with 2D filters on System without GL extenstion: add conditional compile statements |
Revision 10a396d by Campbell Barton April 18, 2008, 22:13 (GMT) |
bugfix from Teppo Känsälä, makes moving textures up/down also move their enabled state. bug: [#9437] Moving texture up/down bug patch: [#8938] Moving texture up/down to also move 'enabled/disabled'-status of texture |
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