Blender Git Commits

Blender Git "master" branch commits.

Page: 4948 / 5574

April 1, 2008, 21:16 (GMT)

Fix for bug #7368: flipping issue with dual quaternions and scaled bones.

April 1, 2008, 21:09 (GMT)
BUGFIX 8824: RGB Curves now work correctly with "use clipping" option
on with maximum values greater than 1.
April 1, 2008, 21:07 (GMT)

Fix for #8806: strand shadow bug, only showed up on windows.

April 1, 2008, 20:46 (GMT)
Fix BGE bug: BGE will crash if objects with display debug property is deleted (bad practice anyway). The actual deletion is now postponed until end of scene
April 1, 2008, 13:35 (GMT)
added a sloppy option for getting the active face, which returns the last selected if none is active, made the uv calculation aspect correction use the active faces image rather then the last used image viewports.
April 1, 2008, 11:14 (GMT)
function for getting object texspace settings, without dealing with curve/mball/mesh separately.
April 1, 2008, 11:08 (GMT)

Bugfix: the defocus node "no zbuffer" settings was automatically set
if there was no zbuffer input. However this means a user settings can
be permanently changed without a user knowing. Now it just runs as if
this option is set if there is no zbuffer, but doesn't change the
setting.

April 1, 2008, 10:15 (GMT)

Fix for bug #8629: python object.boundingBox was not in worldspace
anymore for meshes due to a bugfix. The python code assumed ob->bb
was in worldspace while it isn't, also meant metaball bounding boxes
were wrong.

April 1, 2008, 10:10 (GMT)
add a button for object color access, previously could only be accessed via Ipos
April 1, 2008, 10:06 (GMT)
fix for [bf-blender-Bug Tracker][8833] View selected in UV editor
Revision 3932c74 by Janne Karhu
April 1, 2008, 00:40 (GMT)
Fix for bug: [#8810] Sticky button in particle effector menu creates unexpected effect
-Particle dietime was calculated wrong when a collision killed particles before their natural death
-Collision code still had some issues with object vs. global space
Revision c10ba35 by Janne Karhu
March 31, 2008, 22:11 (GMT)
Fix for bug: [#8816] File saved with Explode modifier crashes blender
-Explode modifier didn't check for empty psmd->dm at file loading
Revision fd46b91 by Janne Karhu
March 31, 2008, 21:51 (GMT)
Fix for bug: [#8817] Particleradius doesn't update until changing the amount of particles
-Reactor particles didn't initialize their birth times etc. properly when cache was cleared
Revision 0ce8fe1 by Janne Karhu
March 31, 2008, 20:54 (GMT)
Fix for bug: [#8818] Particle reflecting strange from a simple plane
March 31, 2008, 20:02 (GMT)

Bugfix: world exposure and range settings were applied twice to SSS materials.

Revision 5e3ff91 by Janne Karhu
March 31, 2008, 19:57 (GMT)
Fix for bug: [#8302] Particle atributes (Materials) wrong behavior
-Particle texture calculations weren't using the mtex->def_var properly
-Texture buttons didn't set proper update flags for hair
Revision 1ccf92a by Janne Karhu
March 31, 2008, 19:03 (GMT)
Fix for bug: [#8782] particle mode issues
Revision e16a766 by Kent Mein
March 31, 2008, 17:01 (GMT)
I let a sqrtf in by accident when commiting this patch.
converted to sqrt for solaris and other platforms.

Kent
March 31, 2008, 14:57 (GMT)
fix for odd error with image loading broke normal file loading
March 31, 2008, 14:29 (GMT)
TimeLine PyType was not getting initialized, causing auto-completion in the interactive console to crash.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021