Revision c68588e by Brecht Van Lommel April 1, 2008, 21:16 (GMT) |
Fix for bug #7368: flipping issue with dual quaternions and scaled bones. |
Revision cf12557 by Hamed Zaghaghi April 1, 2008, 21:09 (GMT) |
BUGFIX 8824: RGB Curves now work correctly with "use clipping" option on with maximum values greater than 1. |
Revision eec6454 by Brecht Van Lommel April 1, 2008, 21:07 (GMT) |
Fix for #8806: strand shadow bug, only showed up on windows. |
Revision 51ea764 by Benoit Bolsee April 1, 2008, 20:46 (GMT) |
Fix BGE bug: BGE will crash if objects with display debug property is deleted (bad practice anyway). The actual deletion is now postponed until end of scene |
Revision 82e816e by Campbell Barton April 1, 2008, 13:35 (GMT) |
added a sloppy option for getting the active face, which returns the last selected if none is active, made the uv calculation aspect correction use the active faces image rather then the last used image viewports. |
Revision 7d6e7c7 by Campbell Barton April 1, 2008, 11:14 (GMT) |
function for getting object texspace settings, without dealing with curve/mball/mesh separately. |
Revision 22149c9 by Brecht Van Lommel April 1, 2008, 11:08 (GMT) |
Bugfix: the defocus node "no zbuffer" settings was automatically set if there was no zbuffer input. However this means a user settings can be permanently changed without a user knowing. Now it just runs as if this option is set if there is no zbuffer, but doesn't change the setting. |
Revision 4f6493d by Brecht Van Lommel April 1, 2008, 10:15 (GMT) |
Fix for bug #8629: python object.boundingBox was not in worldspace anymore for meshes due to a bugfix. The python code assumed ob->bb was in worldspace while it isn't, also meant metaball bounding boxes were wrong. |
Revision 5c9a729 by Campbell Barton April 1, 2008, 10:10 (GMT) |
add a button for object color access, previously could only be accessed via Ipos |
Revision e9b7ce9 by Campbell Barton April 1, 2008, 10:06 (GMT) |
fix for [bf-blender-Bug Tracker][8833] View selected in UV editor |
Revision 3932c74 by Janne Karhu April 1, 2008, 00:40 (GMT) |
Fix for bug: [#8810] Sticky button in particle effector menu creates unexpected effect -Particle dietime was calculated wrong when a collision killed particles before their natural death -Collision code still had some issues with object vs. global space |
Revision c10ba35 by Janne Karhu March 31, 2008, 22:11 (GMT) |
Fix for bug: [#8816] File saved with Explode modifier crashes blender -Explode modifier didn't check for empty psmd->dm at file loading |
Revision fd46b91 by Janne Karhu March 31, 2008, 21:51 (GMT) |
Fix for bug: [#8817] Particleradius doesn't update until changing the amount of particles -Reactor particles didn't initialize their birth times etc. properly when cache was cleared |
Revision 0ce8fe1 by Janne Karhu March 31, 2008, 20:54 (GMT) |
Fix for bug: [#8818] Particle reflecting strange from a simple plane |
Revision 0efe0aa by Brecht Van Lommel March 31, 2008, 20:02 (GMT) |
Bugfix: world exposure and range settings were applied twice to SSS materials. |
Revision 5e3ff91 by Janne Karhu March 31, 2008, 19:57 (GMT) |
Fix for bug: [#8302] Particle atributes (Materials) wrong behavior -Particle texture calculations weren't using the mtex->def_var properly -Texture buttons didn't set proper update flags for hair |
Revision 1ccf92a by Janne Karhu March 31, 2008, 19:03 (GMT) |
Fix for bug: [#8782] particle mode issues |
March 31, 2008, 17:01 (GMT) |
I let a sqrtf in by accident when commiting this patch. converted to sqrt for solaris and other platforms. Kent |
Revision fe2d134 by Campbell Barton March 31, 2008, 14:57 (GMT) |
fix for odd error with image loading broke normal file loading |
Revision 009e5d0 by Campbell Barton March 31, 2008, 14:29 (GMT) |
TimeLine PyType was not getting initialized, causing auto-completion in the interactive console to crash. |
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