Blender Git Commits

Blender Git "master" branch commits.

Page: 4947 / 5574

April 4, 2008, 20:39 (GMT)
BGE bug [#4839] fixed: joystick keeps working after an overlay scene is removed
April 4, 2008, 16:32 (GMT)
fix own bug with scripts drawing, could crash when a script failed
April 4, 2008, 16:11 (GMT)
selecting a new scripts dir didnt rebuild the menu's
April 4, 2008, 15:57 (GMT)
wire was being drawn for solid curve objects in editmode when it should not have been.
April 4, 2008, 15:22 (GMT)
moved some duplicate lines into their own function
April 4, 2008, 15:06 (GMT)
Restore bezier handles to their original flag if the transform is canceled, for IPO's and curve edit mode.
Also retopo was running of curve transform was canceled.

April 4, 2008, 12:33 (GMT)

Fix for bug #8870: crash converting curve to mesh. The object was being
used for curve deform, but after conversion wasn't a curve anymore, and
there was no check for this.

April 3, 2008, 00:40 (GMT)

Bugfix: crash with strand surface AAO and layer ipo's.

Revision feb6032 by Janne Karhu
April 2, 2008, 23:59 (GMT)
Fix for bug: [#8610] Hair Particle 'cut' edit mode not respecting backface culling / z-depth
-Cut-brush didn't use depth testing at all, now it does, but unfortunately this changes the behavior of the brush so that cutting is not perfect for hairs that are partly visible from behind an edge of the emitter (this change effects the brush only when z-buf clipping is used of course)
Revision 78b250f by Janne Karhu
April 2, 2008, 23:12 (GMT)
Fix for bug: [#8576] Heir always in the back
April 2, 2008, 22:18 (GMT)

Fix to make grass render the same on solaris as linux, by doing
pointer comparisons in qsort. This works for glibc according to
the documentation, and appears to work on solaris too.

Revision 49c6543 by Janne Karhu
April 2, 2008, 17:48 (GMT)
Fix for bug: [#8117] Particles with fluid broken
-Handling of fluid particles was not coded at all
-Now things should work properly, but as fluid particles are not very familiar to me I'd appreciate some thorough testing
April 2, 2008, 16:22 (GMT)
removed printf
April 2, 2008, 16:19 (GMT)
Sculpts calc_area_normal() could result in a zero length vector if all faces were pointing away from the view.
deal with this by making 2 average vectors, one for front pointing faces, and another for back pointing faces,
also removed an unneeded acos().
Revision b73ba9c by Kent Mein
April 2, 2008, 15:03 (GMT)
This commit reverts the #include <mesa/glu.h>
stuff used for peach to the standard <GL/glu.h>
the mesa stuff was needed for the machines for peach but its
not the stanard location of the headers, now that its not
needed were switching it back.

Kent

April 2, 2008, 12:56 (GMT)
dpx saving would fail if there was no float buffer, which is a problem when rendering from the sequencer because a float buffer can be generated for some frames but not others depending on their contents.
April 2, 2008, 12:03 (GMT)

Small last-minute peach feature: loading an image into the image node
now automatically detects if a sequence of images is selected, and sets
the frames and image type to sequence.

Revision 64201b0 by Joshua Leung
April 2, 2008, 04:31 (GMT)
Whitespace commit for editarmature.c while I try to find the cause of some bugs here.
April 2, 2008, 03:17 (GMT)
BUGFIX8847 Multires didn't free some memory.fixed
April 1, 2008, 22:28 (GMT)

Fix for bug #7875: node editor creates links to nowhere, fixes at
least one instance where it happens, when dragging a link onto an
already taken socket, and the existing link being moved to a hidden
socket. Couldn't find other cases in testing, so assuming it's
fixed unless another case pops up.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021