Blender Git Commits

Blender Git "master" branch commits.

Page: 4975 / 5574

February 17, 2008, 20:36 (GMT)

Fix for bug #8267: vector blur results in horizontal lines.

Vector blur was averaging z-values between pixels, which could give
wrong z-test results. While averaging is needed for speed vectors
to avoid holes, for z-values it is not required and not doing it
seems to avoid artifacts in specific cases.

February 17, 2008, 20:13 (GMT)
double strike
-help MSVC compilers with finite /* hope that won't break cygwin builds */
-a unfinished soft body feature sneaked in (freezer) .. disabled for now
February 17, 2008, 18:50 (GMT)
meshes with nan verts could crash blender when building as mesh octree
Revision a221c3d by Janne Karhu
February 17, 2008, 18:33 (GMT)
"From particles" children are again allowed for non-hair/keyed particles, although with some limitations like no separate render amount or rough/branching values.
February 17, 2008, 18:09 (GMT)
Patch from Giuseppe Ghibò, modified not to use scons defines.
Files above 4gig did not display on linux in the file selector.
Need to make sure this is ok in other os's too.
February 17, 2008, 17:27 (GMT)
add missing ndofinput init
Revision ef17600 by Janne Karhu
February 17, 2008, 15:46 (GMT)
Old particles didn't interpolate between keypoints at render time so regression test hairball.blend didn't render properly. Now all converted particle systems have path display and render steps set to 0 so that only the keypoints are used.
Revision 1111561 by Janne Karhu
February 17, 2008, 14:44 (GMT)
Particle looping works again at least to some extent (don't have time to test thoroughly). Instant looping had to be removed as it caused more trouble than good things.
Revision 33b5691 by Janne Karhu
February 17, 2008, 13:41 (GMT)
Removed "roll" and "rotation" child particle kink modes as they couldn't be made to work properly. Will have to see later if these can be put back in so that they actually work.
Revision e83d8ea by Janne Karhu
February 17, 2008, 12:46 (GMT)
Fix for bug: [#8287] crash duplicating softbody hair
-Duplicating a particle system with softbody didn't update the sb->particle pointer correctly.
Revision 0ce7e6c by Joshua Leung
February 17, 2008, 06:17 (GMT)
Bugfix: Limit Constraints

Rot/Scale-Limit Constraints with 'For Transform' option would sometimes act on location values too.
Revision dafd23e by Joshua Leung
February 17, 2008, 06:00 (GMT)
== Action Editor Drawing - Optimisation Attempt ==

Another attempt at further optimising Action Editor drawing without doing any drastic changes.
February 16, 2008, 19:37 (GMT)

Fix for bug #8219: proportional edit circle was drawing
wrong in the uv editor since editmode integration.

February 16, 2008, 19:13 (GMT)
sculptmode mtex texture pointers are now duplicated too, should resolve scene copy errors.
February 16, 2008, 18:49 (GMT)

Fix for bug #8285 and #8286: halo crashes with environment maps and
render instancing.
Fix for vector blur alpha blending bug due to my recent bugfix, as
reported on bf-committers.

February 16, 2008, 18:00 (GMT)
Fixed pointer type warning.

February 16, 2008, 16:59 (GMT)
== Sculpt ==

Fixed a double free occuring when duplicating a scene while in sculpt mode.

Revision 903d71e by Joseph Eagar
February 16, 2008, 16:44 (GMT)
Images in the image editor were being draw with the wrong glBlendFunc() command
in draw-alpha mode. This would cause key alpha images to draw badly.
February 16, 2008, 16:35 (GMT)
fix for [#8257] double-freeing pointers from sculpt code
http://projects.blender.org/tracker/index.php?func=detail&aid=8257&group_id=9&atid=125

Cleaned up scene_copy, and moved some scene copying into this function that was inline in the user interface.

Also moved malloc error prints onto separate lines so you can set breakpoints.

Revision 97a28c5 by Joshua Leung
February 16, 2008, 04:12 (GMT)
PoseLib - swapping keys:

Swapped the order of a few keys during PoseLib Preview, so that they made more sense.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021