Revision dd625d7 by Jens Ole Wund(bjornmose) February 16, 2008, 00:07 (GMT) |
cleaning up softbody.c code - removed some 'hopes' on ODE solving - no linking to open numeric library (ONL) should be required for now |
Revision 13aa413 by Benoit Bolsee February 15, 2008, 23:12 (GMT) |
patch 8235 8218 8211 added: various gameengine improvements, fixed windows project files |
Revision 1597ba0 by Campbell Barton February 15, 2008, 22:13 (GMT) |
automerge and multires cant coexist, added note in the menu to say this and stopped automerge from running and popping up an annoying error when multires is enabled. |
Revision a4b05a1 by Ton Roosendaal February 15, 2008, 18:50 (GMT) |
Fix for planar preview, to make Z=0 everywhere |
Revision 4384241 by Ton Roosendaal February 15, 2008, 18:49 (GMT) |
New preview blend c file, fixed Planar view texture coordinates (so Z=0) |
Revision febede5 by Brecht Van Lommel February 15, 2008, 18:21 (GMT) |
Bugfix: alpha blending bug in vector blur, gave too dark areas using input image with alpha. |
Revision 1108075 by Chris Want February 15, 2008, 16:52 (GMT) |
Set linking priority of libbinreloc to 226 for blenderplayer. Why? Because libblenkernel_blc, which depends on binreloc, has priority 225. |
Revision 11c926b by Campbell Barton February 15, 2008, 16:08 (GMT) |
Python api addition PupTreeMenu() - for apricot |
Revision 5e9457b by Brecht Van Lommel February 15, 2008, 15:29 (GMT) |
Bugfix for unnecessary missing object warnings for speed vectors, caused by optimization that doesn't compute vectors for objects that don't need them. |
Revision de707a3 by Ton Roosendaal February 15, 2008, 15:20 (GMT) |
Simple but useful compositor feature: CTRL+click on node will not only select it, but also connect the active viewer to the top output of the node. To evaluate: make viewing option to have this as a default on select. Could work nice for collapsed nodes. |
Revision b5437cc by Brecht Van Lommel February 15, 2008, 14:56 (GMT) |
Bugfix: the re-render layer button in the render layer composite node didn't change the current frame of the scene to the frame of the compositing scene. |
Revision 1dc7f17 by Ton Roosendaal February 15, 2008, 13:49 (GMT) |
Bugfix: In compositor, not always all scenes rendered... this was why: When disabling 'save buffers', but keeping the 'full sample' option, the *other* scenes in a composite didn't render. |
Revision e63d03a by Brecht Van Lommel February 15, 2008, 12:54 (GMT) |
Effectors on particle hair can now be applied to the children instead of the parents, with the "Children" button next to Stiffness. |
Revision 113b684 by Willian Padovani Germano February 15, 2008, 12:41 (GMT) |
== Linux == Removing the stub I added for a binreloc function. Here for some reason it's needed (somehow binreloc is not being included ?) or the player won't link, but for others (at least on 64 bit systems) the opposite happens. Thanks Chris Want for the feedback to the commit where I tested this. |
Revision 0ef8933 by Joseph Eagar February 15, 2008, 09:42 (GMT) |
Fix for theoretical memory leak. Oddly this leak didn't seem to be happening, but might as well fix it anyway. |
Revision 87494c0 by Joshua Leung February 15, 2008, 06:06 (GMT) |
== Action Editor - Keyframe Selection (Added tools) == * Ctrl-I now swaps the selection status of keyframes/channels depending on where the mouse cursor is located. Ctrl-Shift-I does so for markers. * (De)selecting channels now clears the 'active' flags too, so there will be no more 'selected' items lingering around even after pressing AKEY |
Revision 8c8d585 by Joshua Leung February 15, 2008, 05:20 (GMT) |
Bugfix: Action Editor Insert-Key When inserting a keyframe using the IKEY in the Action Editor, Blender could crash if inserting a keyframe in a Constraint Channel. |
Revision 4e4c742 by Joshua Leung February 15, 2008, 04:58 (GMT) |
Bugfixes (Constraints UI): * Transform Constraint UI drew 'VG:' field incorrectly, resulting in bad layout * StretchTo constraint's UI has been tidied up a bit * (TODO: MinMax's UI needs URGENT attention) |
Revision edd2ba3 by Joshua Leung February 15, 2008, 04:42 (GMT) |
Bugfix #8255: Negative Rotation Values with Transform Constraint go Crazy This bug-report brought to light some problems with the transform constraint's handling of degrees+radians. Now, the input-range scaling is done in degrees (as the clamping factors ranges are in degrees) instead of having that done after this stage. The problems should now be fixed (and gears now seem to work ok), but I hope no other rigs have been broken. |
Revision cd3d63a by Brecht Van Lommel February 14, 2008, 21:34 (GMT) |
Bugfix: depsgraph cycle checking for armatures sometimes gave incorrect cycle warnings. |
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