Revision 1e1ee08 by Brecht Van Lommel December 4, 2007, 15:57 (GMT) |
Fix for bug #7859: texture render baking crash. |
Revision 43c7cb9 by Brecht Van Lommel December 4, 2007, 15:11 (GMT) |
SSS now uses oversampling for textures in the preprocessing pass, to fix noisy renders, to solve patch #7865. |
Revision 114e3f3 by Brecht Van Lommel December 4, 2007, 14:21 (GMT) |
Particles ========= - Like sculptmode, a brush can now be selected from a menu with Ctrl+Tab in particle mode. |
Revision 32a8b4f by Brecht Van Lommel December 4, 2007, 13:57 (GMT) |
Particles ========= - Fix crash in particle transform with the particle system not editable. - Particle child distribution and caching is now multithreaded. - Child particles now have a separate Render Amount next to the existing Amount. The render amount particles are now only distributed and cached at render time, which should make editing with child particles faster. - Two new options for diffuse strand shading: - Surface Diffuse: computes the strand normal taking the normal at the surface into account. - Blending Distance: the distance in Blender units over which to blend in the normal at the surface. - Special strand rendering for more memory efficient and faster hair and grass. This is a work in progress, and has a number of known issues, don't report bugs to me for this feature yet. More info: http://www.blender.org/development/current-projects/changes-since-244/particles/ |
Revision ebfedd2 by Brecht Van Lommel December 4, 2007, 12:39 (GMT) |
Mesh Deform Modifier ==================== Bugfix for mdef + groups. The mdef modifier treated the cage object as a sort of parent, which meant that transforming the cage object also transformed the mesh. However, this behaviour is different from e.g. armatures, where transforming the armature object has no effect for the modifier, but instead this transform is taken into account by the fact that the armature is usually the parent of the mesh. For groups and duplis, this basically lead to the parent transform being applied twice. So, now transforming the cage object will have no effect, except if you make the cage object the parent of the object. |
Revision cfa83db by Joshua Leung December 4, 2007, 11:34 (GMT) |
== Bone Paths - Auto-Recalc Improvements == Added a new function which specially caters for auto-recalculation of paths after updates (such as keyframing). Currently, all that differs between this and pose_calculate_path, is that it only recalculates for bones with paths. Also, it only updates what it needs to (minimum frame range affected). Warning: WIP commit (hopefully it compiles ok) |
Revision 6d3a562 by Joshua Leung December 4, 2007, 08:53 (GMT) |
Bugfix: * Bone Paths calculation should now work on unsaved files. This long standing bug has been hacked around by manually forcing OB_RECALC to be set for the active object (depsgraph should really do this, but it doesn't!) * Added waitcursor for calculating paths (useful on longer paths). I was going to add a progressbar as well, but that decreased performance overall. |
Revision 3e544d0 by Ken Hughes December 4, 2007, 05:53 (GMT) |
Tools ----- Make FFMPEG image save use PNG format instead of JPEG. |
Revision 62e28f5 by Ken Hughes December 3, 2007, 23:37 (GMT) |
Tools ----- Bugfix #7831: fix image filename extensions on saved files. Make FFMPEG save JPEG images by default, allow JPEG images to have either ".jpg" or ".jpeg" extension. |
Revision 8920596 by Campbell Barton December 3, 2007, 23:26 (GMT) |
curve proportional edit mode wasn't working with draw handles disabled (own error) |
Revision a2d6623 by Campbell Barton December 3, 2007, 22:42 (GMT) |
bugfix, curve radius would display incorrectly when there were single point's before a curve. now allow the bevel list to have zero point BevList's to keep in sync with curve->nurb as was expected in a few places. |
Revision aeaeba2 by Martin Poirier December 3, 2007, 20:10 (GMT) |
Select all generated bones by default |
Revision ccc82be by Campbell Barton December 3, 2007, 16:43 (GMT) |
import all math funcs (sin/cos/tan/e... etc) by default into buttons and drivers |
Revision a8c8aee by Ton Roosendaal December 3, 2007, 16:21 (GMT) |
Group instancing usablitity issue: Hotkey SHIFT+O to set subsurf on/off should not work if object had not a subsurf modifier before. |
Revision 0412d62 by Ton Roosendaal December 3, 2007, 16:06 (GMT) |
Blending mode "Overlay" was not coded yet for material blending. |
Revision 9f4cc0b by Joshua Leung December 3, 2007, 10:52 (GMT) |
== Bone Paths - Bugfixes == * "Show Keys" - increased the size of keyframe dots once again (now 5.0). * WKEY (specials menu) - still used "Clear All Paths" |
Revision f915fc1 by Martin Poirier December 2, 2007, 19:42 (GMT) |
Fixing compiling error in my last commit. *grumble* |
Revision 71e4b3c by Ton Roosendaal December 2, 2007, 18:33 (GMT) |
Another Proxy Armature bugfix: - Library referencing didn't add the new local Ipo for constraints - Proxy command didn't set the driver object in constraint ipo to be the new proxy object. |
Revision 1c661f1 by Martin Poirier December 2, 2007, 17:51 (GMT) |
Patch [#7849] Fix for bug #7140 Scrollbar not stopping ok on the bottom of the text editor window By Jetze van Beijma It doesn't quite fix the bug (some slight quirks left), but it's much better already, so I'm committing it. |
Revision 6a9c667 by Brecht Van Lommel December 2, 2007, 15:54 (GMT) |
Particles ========= Bugfix for crash with disabling the particles system and saving/loading files, the way it detected if the mesh had changed could not work correct. |
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