Blender Git Commits

Blender Git "master" branch commits.

Page: 5034 / 5574

October 21, 2007, 09:32 (GMT)
fix for crash's in file selector.
- on unix BLI_diskfree was only using 100 chars for the dir name, and
not checking if the name given was longer, increased to FILE_MAXDIR
(160) and added a check, return -1 if its too long.

The file selector only allowed 80 chars to be typed into the directory
entry.

Made the file selector check that the path is less then FILE_MIXDIR, if
you try and enter a path thats longer it will tell you that the path is
too long, before it was writing into other memory and crashing.

October 21, 2007, 05:16 (GMT)
-> Vertex Smooth

Simple port of old vertex smooth code.

Doesn't integrate with mirror modifier yet, since
modifiers arnt ported over and working anyway...


October 21, 2007, 03:04 (GMT)
-> Split Tool

Return of the split tool.

Also added some new stuff to BME_traversals.c for walking over the
edges of a vertex and the faces of a vertex. Trying to get rid of
duplicated code....


October 20, 2007, 20:24 (GMT)
python api, slicing works differently on the 64bit ubuntu gutsy system, compared to the 32bit
install.
face.uv[:] was returning a blank list. and making smart UV projection script fail.

On one system Python is giving the slice function positive values, whereas on the 64bit system its
passing negative which are then clamped to zero.
made mathutils types accept negative values for slicing. This is very odd because both systems are
running ubuntu gutsy with python 2.5

October 20, 2007, 19:47 (GMT)
python console, removed word wrap - was far too slow
when console_autoexec.py wasnt present, the standard blender import wasnt executed.
October 20, 2007, 18:57 (GMT)
adding the glalphaclip variable didnt allign on 32 bit linux but worked
in 64bits. added a pad value.
October 20, 2007, 18:01 (GMT)
added an option to adjust the alpha clipping value in the oprnGL preferenes. in some cases you might
want to use 0.5 to see through more of the texture. (less halo's with clipmaps), defailt is 0.0 so it
will only clip 0 alpha.
October 20, 2007, 16:58 (GMT)
some mistakes in stamp commit
October 20, 2007, 16:47 (GMT)
allocating memory for the time line was still crashing blender (not sure why), added more checks and
I cant get it to crash anymore.
October 20, 2007, 16:17 (GMT)
Image Stamping patch by Diego (and peach request)- stamps image info into metadata and optionally
draws into the
frame.

This patch includes some changes I made...
* use blenders bitmap fonts (rather then own fonts)
* select font size
* user interface layout changes
* Marker as another image stamp option

Also added some new API calls
BMF_GetFontHeight(font);
BMF_DrawStringBuf(...); - so we can draw text into an imbuf's image buffer.
get_frame_marker(frame) - get the last marker from the frame.
IMB_rectfill_area(...) - fill in an image buffer with a rectangle area of color.

TODO - draw stamp info in 3d view, at the moment it just displays in the animation.

October 20, 2007, 14:57 (GMT)
-> Post BConf Commit:

Mostly work done while travelling to/from and during bconf:


-Remove doubles is back. Doesn't remove double faces yet though
-Edge collapse
-Edge Loop Select
-Edge Ring Select
-Select Linked/Select Linked All
-Face Select Mode
-Multiselect Mode
-PET Tool
-Ctrl-Tab selection mode switching


Also fixed small bug in Extrude code. Should behave better now.


Not that this also includes an initial commit of Levi Schooley's
Bevel Tool. Don't try using it, it will crash
(not his fault, I still have to bring transform code back in line
with trunk).

More stuff coming soon....
October 20, 2007, 12:16 (GMT)
Fix "Remove Doubles" of w menu and a couple of typos:
This commit makes "Remove Doubles" of w menu to work again.
Also renamed "AutoMarge" to "AutoMerge".
Added shortcut of "Select Inverse" to menus and renamed
"Select/Deselect All" to be consistent with rest of Blender.
October 20, 2007, 11:28 (GMT)
made setting the pose_bone.poseMatrix possible, this does not set the matrix directly, only the pose
bones loc/size/rot, when dealing with an armature without constraints this works as expected. it uses
the same code as Copy Visual Loc/Size/Rot.
October 19, 2007, 17:31 (GMT)
Cosmetic change for Copy Attributes menu (Ctrl-C).

The "drawtype" options copies all the draw extra (x-ray, wire, ...) too, so I've renamed the menu entry "draw options".
October 18, 2007, 23:27 (GMT)
October 18, 2007, 23:12 (GMT)
Springs are in a dynamic list now, New function cloth_add_spring() for easier access to spring handling, cleared up names, functions, code. Collisions can be enabled/disabled for cloth objects now
October 18, 2007, 22:47 (GMT)
added point to edge collision in case point to face missed
/* special hidden feature! shrink to fit */
if (G.rt > 500){
scale = (G.rt - 500) / 100.0f;
}
-- shrink a T shirt to fit .. evil grin
-- by the way i did set up the rule 'if any *outer object* hits no *inner* will be regarded' ... pretty poor IMHO .. well but it works
October 18, 2007, 21:47 (GMT)
Mesh edit option 'AutoMerge' - access from the mesh menu, basically runs remove doubles after transform. but only merges
unselected verts into selected verts, so it wont merge verts your not editing.

October 18, 2007, 20:43 (GMT)
(own mistake) transform markers wasnt working, bad memory use.
October 18, 2007, 20:03 (GMT)
(bad mistake) - didnt read docs and removed lib from Sequence struct
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021