Revision 2655727 by Daniel Genrich October 3, 2007, 22:43 (GMT) |
New: Collision detection for inter-timestep-collisions for triangle-point contacts. No response yet though. |
Revision 7c4955e by Jens Ole Wund(bjornmose) October 3, 2007, 21:01 (GMT) |
bug fix #7399 crash with certain Physics button settings -- on the fly allocating of ob->pd data was missing in SB_II panel .. still is ugly that .. shudder |
October 3, 2007, 14:55 (GMT) |
* Fix for bug #7445, black dots when using Constant QMC AO sampling Was a bit of a typo that only showed up when ao samples UI value was less than oversample level |
Revision 6210798 by Daniel Genrich October 3, 2007, 13:58 (GMT) |
Recoded cache, fixed some crashes there |
Revision d3382b8 by Campbell Barton October 3, 2007, 10:36 (GMT) |
UV EditMode -lasso tool now respects sticky selection setting when used with face mode -use constants for sticky value. |
Revision ba1f224 by Joshua Leung October 3, 2007, 03:50 (GMT) |
Weekly purge of compiler warnings |
Revision 5d660bb by Joshua Leung October 3, 2007, 03:48 (GMT) |
== TimeLine == Added an option to only display keyframes of the selected action-channels and/or the active material. This is should offer some speedups on really heavy datasets. Use the (View)->(Only Selected Data Keys) option to turn this on. In future, more filtering options could be added here too... |
Revision f18c673 by Joshua Leung October 3, 2007, 00:05 (GMT) |
== Armature Layer/Move Bone to Layer Popups == This commit adds a few quick tools for riggers. In Editmode for Armatures, I've added the popups that show up in PoseMode when Shift-MKEY and MKEY are used. This should speed up the workflow a bit, by requiring less trips between the 3d-view and the buttons panel, as well as providing a 'batch' move-bones-to-layer functionality. Usage Notes: * MKEY - move selected bones to layer(s) * SHIFT-MKEY - change the currently visible armature layers * CTRL-MKEY - mirror selected bones |
Revision 179a1b5 by Daniel Genrich October 2, 2007, 16:55 (GMT) |
Compile fix for bug on OSX reported by Jens Verwiebe |
Revision df46549 by Peter Schlaile October 2, 2007, 12:36 (GMT) |
== Sequencer == Added include compiler switches for windows to make pthread.h accessible and reverted Joshua's patch. (Joshua: the prefetch buffering has _nothing_ to do with FFMPEG!) If this still does not fix the problem, please send an email to me! I also fixed sourceblendersrcsequence.c(1405) : error C2275: 'PrefetchThread' GCC is way to gracefully in latest versions... :) |
Revision 5359507 by Joshua Leung October 2, 2007, 11:19 (GMT) |
Patch #7436 by Changlin Zhou (shzhc): The patch submitter found a case where freed memory was being accessed again later. Fortunately (or unfortunately), this bug has not shown itself so far, and has therefore been easy to miss. In fact, somehow, everything still manages to work correctly without it. |
Revision 440be7b by Joshua Leung October 2, 2007, 11:14 (GMT) |
Bugfix #7437: Bumped the version-patch for constraints recode from 2.44.3 to 2.45. |
Revision 301c767 by Joshua Leung October 2, 2007, 10:59 (GMT) |
IPO Transform Bugfix: When IPO-Keys were being shown, the y-values of the keyframes should not change during transform. |
Revision d5fe701 by Joshua Leung October 2, 2007, 10:45 (GMT) |
== Bone Size Transform Tool == Fixed a few bugs with the Alt-S transform tool when the armature drawtype is set to B-Bone: * Transform constraints seem to have been turned off for this sometime in the past few weeks. Re-enabled this. * Numeric input for this tool was not working correctly. You could only set the value of the x-axis width only. Also, giblish was being displayed for the other channels * The char array used in the BoneSize function was smaller than the one used in the headerBoneSize (new function added for this transform mode instead of reusing some old one). Also, I've added some menu entries for both Alt-S tools in editmode, which did not exist in the past. How were the users supposed to figure this out??? |
Revision a5db16f by Daniel Genrich October 2, 2007, 09:47 (GMT) |
Fixed crash with ipo'ed collision object |
Revision 5655700 by Andrea Weikert October 2, 2007, 09:11 (GMT) |
== imagebrowser == - activated image browser for texture databrowse (texture buttons) - activated image browser for brush texture databrowse (+small fix of callback function) - activated image browser for image databrowse in UV/image editor - fixed: filter didn't work with databrowse and append/link. - filter buttons in header now don't appear when doing databrowse or append/link - loading previews for textures added when linking/appending. |
Revision 27b239f by Joshua Leung October 2, 2007, 06:30 (GMT) |
Bone/Envelope Size Bugfix: When in envelope draw-mode for an armature, it would not be possible to change the envelope distance of a bone using Alt-S if the distance was 0. |
Revision 9bfcbe9 by Joshua Leung October 2, 2007, 00:43 (GMT) |
Action Editor - Sliders Bugfix: The Action Editor slider callbacks were missing depsgraph update calls, so the 3d-view wasn't correctly updated after using to sliders to add keyframes |
Revision e1ebf22 by Joshua Leung October 2, 2007, 00:00 (GMT) |
sequence.c - compiling bugfix/hack When compiling Blender without FMMPEG here, compiling broke on this file after the prefetch buffering commit. I've added some #ifdefs to fix this in the meantime, but Peter should check. |
Revision 2615978 by Daniel Genrich October 1, 2007, 23:13 (GMT) |
Bugfix #7371 |
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