Blender Git Commits

Blender Git "master" branch commits.

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October 1, 2007, 21:36 (GMT)
October 1, 2007, 20:19 (GMT)
Bullet is back, but now generalized enough to allow own distance/calculation. Some bullet makefile-fix by 'gsr b3d'- please test it. Also fixed some crasher with cache. Also implemented moving-collisions enabled kdop (response missing in the moment)
October 1, 2007, 09:51 (GMT)
made changing mesh vert/edge/face modes redraw the image view since,
draw verts and faces in UV mode when face select is enabled but syncing
with the mesh selection is not.
Revision 387d05a by Joshua Leung
October 1, 2007, 08:10 (GMT)
IPO Editor Transform - More bugfixes:

* Rotation/Scaling now use the correct center-point. The helpline is now drawn correctly too for this

* For Rotation in UV/IPO editors, constraints are now disabled as they didn't make sense
October 1, 2007, 08:03 (GMT)
== Sequencer ==

This patch adds prefetch buffering to the sequencer
(see the tracker for additional details:

https://projects.blender.org/tracker/?func=detail&aid=7307&group_id=9&atid=127
)

We create seperate render threads (currently one, because of the fact,
that sequence rendering modifies global structures...), that
render up to the defined userpref value "Prefetch frames" in advance.
(Pressing Alt-A will _first_ fill the buffer and then start playing.)

Bassam and I did some extensive testing, so it should work.

If you don't configure your number of prefetch frames, prefetching is disabled!
(Sane defaults... :)

Also: if the machine is definitely too slow and runs out of the prefetch
area, prefetching is disabled automatically and we are back to good old
frame skipping mode.

My Dual Athlon is able to handle 4 parallel DV streams at once (sometimes
a little bit choppy, but prefetching is never disabled!)

I fixed also a long standing bug in the audio code, that made playback run
backwards at the beginning...

Revision 2182f53 by Joshua Leung
October 1, 2007, 07:10 (GMT)
== IPO Editor Transform ==

* It is now possible to rotate the Bezier controls for the IPO Editor (RKEY)
* IPO Record has now been remapped to Ctrl R.
Revision 4205924 by Joshua Leung
October 1, 2007, 03:11 (GMT)
== IPO Editor Transform - Bugfix ==

This commit fixes one of the bugs mentioned yesterday. Now cancelling a transform will result in the right behaviour.
Revision 6833fa4 by Joshua Leung
September 30, 2007, 11:43 (GMT)
== IPO Editor Transform Refactor ==

As with the Action and NLA editors, I've refactored the transform code for the IPO editor to get rid of the special (and clunky) transform loop that had been created. The approach this time is closer to the one taken for the UV/Image editor.

What's New/Will-be-possible-in-the-future:
* Numeric input now works for the IPO editor
* Proportional Edit support for the IPO editor will eventually be added.
* Rotation (hopefully), once some hotkeys have been remapped

Known Problems:
* If a keyframe moves past neighbouring keyframes and the transform gets cancelled, it doesn't get restored correctly. This problem is quite icky to resolve (I've got a large hack for this, but that currently segfaults randomly).
* When scaling, the dashed-line (helpline) is drawn from the wrong starting co-ordinates. This does not affect the actual scaling though
* Trying to scale BezTriples with autohandles still doesn't work if either of the handles haven't been transformed yet. This behaviour was already present prior to this commit.
September 30, 2007, 08:28 (GMT)
- rewrote UV Stitch, (seperate from limit stitch now), does much less
work for same results.
- UV Stitch with the V key was not working (as stated in the menu)
- Rotate UV's and Colors now have an option for CCW (was in the menu
but not implimented)
- Draw face dot in UV when in face mode

Revision 51b56a4 by Mal Duffin
September 29, 2007, 18:51 (GMT)
GE Patch by Hamed Zaghaghi - Adding Motion Blur to the Game Engine.

I reviewed the code, suggested an update ( initialising accumulation buffer ), and tested the resulting update successfully.

It's great to see more GE developers!GE Patch by Hamed Zaghaghi to add motion blur to the GE ( using the accumulation buffer ).

I reviewed code and tested, gave some feedback ( initialising accumulation buffer ) which was implemented straight away, and re-reviewed.

It's great to have another GE coder on the team!
September 29, 2007, 05:49 (GMT)
-> Active face wasn't getting set properly on editmode exit

Active face was being set for the editmesh instead of the mesh on editmode
exit. Fixed.
Revision 1ea472a by Joshua Leung
September 29, 2007, 03:52 (GMT)
Bugfix:

For transform in UV/Image editor (and soon, the IPO editor), transformations on 'local' axes (i.e. GXX, or GYY) won't work. Therefore, I've disabled this for those cases.

Note: A small part of the IPO editor transform-code port is in this commit too.
September 28, 2007, 11:06 (GMT)
Some additional wind problems (hopefully) fixed, added force fields, reported by Rui Paulo Sanguinheira Diogo
Revision 6fd43fd by Ken Hughes
September 27, 2007, 23:42 (GMT)
Python API
----------
* changed a few hardcoded low frame limits in wave modifier to use MAXFRAMEF

Revision b8deeb9 by Joshua Leung
September 27, 2007, 23:36 (GMT)
Bugfix #7419:

Adding missing NULL checks for the Geometry Targets feature for Constraints.
Revision 41e79c0 by Matt Ebb
September 27, 2007, 23:33 (GMT)
* changed a few hardcoded low frame limits in wave modifier to use MAXFRAMEF
September 27, 2007, 20:41 (GMT)
bugfix from 11860, the derived mesh was getting free'd twice (crashed
editmode + linked-dupes + texture-drawtype)

Also fixed own bug with face mode setting (wasnt checking for texface)

September 27, 2007, 17:45 (GMT)
Improve consistency in editmesh tmp unions.

EditVert had "float *fp" while the others had "float p".
changed to "float p" and made all code using the float pointer use the already existing tmp.p (void*) instead.
September 27, 2007, 16:47 (GMT)
glitches with UV tools fixed - P was grabbing, snap cursor to selection
didnt work, and constants for black and white were reversed (not user
visible error)
September 27, 2007, 07:19 (GMT)
== FFMPEG ==

Another fix for external ffmpeg building.

By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021