Revision 15dd64a by Campbell Barton June 4, 2007, 05:27 (GMT) |
forgot to add changes to Blender module (so you can import Blender.BMesh) |
Revision 8e530d5 by Campbell Barton June 4, 2007, 00:35 (GMT) |
Patch from GSR [#6595] Ortho/Persp reporting in the View names |
Revision 9e1b15f by Campbell Barton June 4, 2007, 00:09 (GMT) |
[#6787] OOPS window draw changes patch from Matthew Plough (meestaplu) And added groups to the oopsview |
Revision 4287796 by Nicholas Bishop June 3, 2007, 20:24 (GMT) |
== Multires == Fixed bug [#6798] Multires eventually destroys Meshes with Shapekys * Moved the check for multires on adding shapekeys into insert_shapekeys rather than on the "Add Shape" button click |
Revision caadee7 by Campbell Barton June 3, 2007, 14:44 (GMT) |
Experemental BMesh api |
Revision 0016aa9 by Ton Roosendaal June 3, 2007, 08:34 (GMT) |
Bugfix #6799 Particle system was messing up depsgraph tags, causing bad results in commandline renders especially (or in rendering first frame of animation). Fixed with introducing a temp storage tag in Objects. The real fix should be to make particle systems behave nice inside the depsgraph. |
Revision 98a77bc by Brecht Van Lommel June 2, 2007, 22:53 (GMT) |
Bugfix: SSS with negative lights gave artifacts. |
Revision 6cc1269 by JLuc Peuriere June 2, 2007, 21:42 (GMT) |
merge from trunk up to rev [10858] WIP in the NDOF part, dont work yet |
Revision c6158b9 by Johnny Matthews June 2, 2007, 13:46 (GMT) |
Put declarations at the top of the block to save some compile problems. |
Revision aad39ed by Joshua Leung June 2, 2007, 04:09 (GMT) |
== Action Editor - IKEY == Modified behaviour of IKEY in Action Editor a bit, so that the keyframes added have been updated to reflect the current state of an object/bone. Previously, it only used the current values of the ipo-curves they were being keyframed (maintained as fallback method now). |
Revision f579a66 by Campbell Barton June 2, 2007, 02:02 (GMT) |
made change to NMesh decrefing suggested by theeth, and added 2 more missing decrefs in new_NMFace |
Revision 228e927 by Campbell Barton June 2, 2007, 00:31 (GMT) |
pointInside wasnt working properly (did work with the examples I was using with many small faces) |
Revision b726b64 by Brecht Van Lommel June 1, 2007, 16:53 (GMT) |
Fix error in the version patch for the SSS scene flag. |
Revision 84ec271 by Joshua Leung June 1, 2007, 10:38 (GMT) |
== NLA Editor == When adding a new Action Strip to an Object which didn't have any Action Strips previously, NLA-override mode is turned on by default for that object (the Action/NLA-icon beside the expand/collapse triangle). |
Revision 16f4953 by Jens Ole Wund(bjornmose) June 1, 2007, 09:20 (GMT) |
surface objects are allowed to be softbodies too |
Revision f0fe683 by Campbell Barton June 1, 2007, 05:54 (GMT) |
when removing py_build value I removed this but shouldnt have, however theres no need to parse the value in Blender_Redraw since its done in the Window module. |
Revision 3d6f9b8 by Campbell Barton June 1, 2007, 02:48 (GMT) |
buttons editing didnt let lib-obdata to changed once set (thanks for the report broken) NMesh (error in last commit). |
Revision f19b56a by Campbell Barton June 1, 2007, 02:33 (GMT) |
When converting from TF_SELECT to use the mfaces selection flag only I missed getSelectedFaces. This broke theeths UV-Exportscript. updated and added 2 missing decref's, as well as a check not to write a list of faces greater then the size of the NMesh (mesh and NMesh face lengths can differ) |
Revision 1a9f0e6 by Nicholas Bishop June 1, 2007, 02:21 (GMT) |
== Multires == * Moved the multires vertex data from struct MultiresLevel to struct Multires. There's no longer any reason to store data seperately for each level; it was just taking up extra memory. * Incremented the subversion to 2 and adjusted do_versions to correctly load older files. * Refactored the multires update process (which handles propagating changes to other levels) |
Revision 9d0f746 by Jens Ole Wund(bjornmose) June 1, 2007, 00:40 (GMT) |
test commit knit picking users complained about available options with non softbody able objects |
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