Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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June 4, 2007, 05:27 (GMT)
forgot to add changes to Blender module (so you can import Blender.BMesh)
June 4, 2007, 00:35 (GMT)
Patch from GSR [#6595] Ortho/Persp reporting in the View names
June 4, 2007, 00:09 (GMT)
[#6787] OOPS window draw changes patch from Matthew Plough (meestaplu)
And added groups to the oopsview
June 3, 2007, 20:24 (GMT)
== Multires ==

Fixed bug [#6798] Multires eventually destroys Meshes with Shapekys

* Moved the check for multires on adding shapekeys into insert_shapekeys rather than on the "Add Shape" button click

June 3, 2007, 14:44 (GMT)
Experemental BMesh api
June 3, 2007, 08:34 (GMT)
Bugfix #6799

Particle system was messing up depsgraph tags, causing bad results
in commandline renders especially (or in rendering first frame of
animation).

Fixed with introducing a temp storage tag in Objects. The real fix
should be to make particle systems behave nice inside the depsgraph.

June 2, 2007, 22:53 (GMT)

Bugfix: SSS with negative lights gave artifacts.

June 2, 2007, 21:42 (GMT)
merge from trunk up to rev [10858]
WIP in the NDOF part, dont work yet

June 2, 2007, 13:46 (GMT)
Put declarations at the top of the block to save some compile problems.
Revision aad39ed by Joshua Leung
June 2, 2007, 04:09 (GMT)
== Action Editor - IKEY ==

Modified behaviour of IKEY in Action Editor a bit, so that the keyframes added have been updated to reflect the current state of an object/bone. Previously, it only used the current values of the ipo-curves they were being keyframed (maintained as fallback method now).
June 2, 2007, 02:02 (GMT)
made change to NMesh decrefing suggested by theeth, and added 2 more missing decrefs in new_NMFace
June 2, 2007, 00:31 (GMT)
pointInside wasnt working properly (did work with the examples I was using with many small faces)
June 1, 2007, 16:53 (GMT)

Fix error in the version patch for the SSS scene flag.

Revision 84ec271 by Joshua Leung
June 1, 2007, 10:38 (GMT)
== NLA Editor ==

When adding a new Action Strip to an Object which didn't have any Action Strips previously, NLA-override mode is turned on by default for that object (the Action/NLA-icon beside the expand/collapse triangle).
June 1, 2007, 09:20 (GMT)
surface objects are allowed to be softbodies too
June 1, 2007, 05:54 (GMT)
when removing py_build value I removed this but shouldnt have, however theres no need to parse the value in Blender_Redraw since its done in the Window module.
June 1, 2007, 02:48 (GMT)
buttons editing didnt let lib-obdata to changed once set (thanks for the report broken)
NMesh (error in last commit).
June 1, 2007, 02:33 (GMT)
When converting from TF_SELECT to use the mfaces selection flag only I missed getSelectedFaces.

This broke theeths UV-Exportscript.
updated and added 2 missing decref's, as well as a check not to write a list of faces greater then the size of the NMesh (mesh and NMesh face lengths can differ)

June 1, 2007, 02:21 (GMT)
== Multires ==

* Moved the multires vertex data from struct MultiresLevel to struct Multires. There's no longer any reason to store data seperately for each level; it was just taking up extra memory.

* Incremented the subversion to 2 and adjusted do_versions to correctly load older files.

* Refactored the multires update process (which handles propagating changes to other levels)
June 1, 2007, 00:40 (GMT)
test commit
knit picking users complained about available options
with non softbody able objects
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