Blender Git Commits

Blender Git "master" branch commits.

Page: 5100 / 5574

March 2, 2007, 18:15 (GMT)
Interface:
Added option "Load Factory Settings" in the "File" menu.

With this, users don't have to remove .B.blend if they want to load the default data stored in Blender. Thanks Ton for ok'ing it and suggesting a better place in the menu (I had put it as "New (factory defaults)").
March 2, 2007, 09:48 (GMT)
vector.c - bugfix, vec.w accessed vec[4] not vec[3]! (probably my fault)
Texture.c - added "val = tex.evaluate(vec)" so you can find the color/intensity at a given loaction for a texture.
Revision b534355 by Joshua Leung
March 2, 2007, 07:30 (GMT)
Bugfix:

Removed the ability to change the name of a constraint or vertex group
to "" as it was causing problems. Anyway, it shouldn't be allowed.
March 2, 2007, 05:47 (GMT)
made libdata iterator types use existing function from BPY_interface - ID_asPyObject(*id)
March 1, 2007, 21:30 (GMT)
various warnings fixes - mostly casting and initialization issues
March 1, 2007, 20:49 (GMT)
updating vc7 projectfiles to link to python2.5
March 1, 2007, 15:40 (GMT)
own error, missing braces.
March 1, 2007, 13:22 (GMT)
Scene.c - world could not be set to None, added "cursor" attribute.
Scene.py - added docs for new scen attributes.
meshtools.c - typo
March 1, 2007, 10:51 (GMT)
added face sorting from the distance to cursor. (near to far and far to near)
Revision dafdc0e by Matt Ebb
March 1, 2007, 10:22 (GMT)
* Fix for Bug #6091:
Ambient Occlusion baking uses hidden objects
March 1, 2007, 05:32 (GMT)
new script seams from islands, adds seams at the boundries of existing UV islands.

uvcalc_smart_project - needed to import Main
March 1, 2007, 05:00 (GMT)
=== SCons ===

Copy the Python 2.5 dll on windows, not 2.4. Also commented out the copying of the
python24.zip and zlib.pyd. I'm under the impression there is a concensus we want
users to install py25 if they want to use it.
March 1, 2007, 02:25 (GMT)
quake map exporter, supports lamps, cubes as brushes, complex meshes face per brush, nurbs surfaces as a patch
texture mapping dosnt work yet.
February 28, 2007, 22:49 (GMT)
fixes to this script pointed out by JMS
February 28, 2007, 22:04 (GMT)
=== Misc ===

Removing leftover debugging printfs.
February 28, 2007, 21:37 (GMT)
=== bugfix ===
[ #6077 ] Scripts in sub-sub-folders of Blender's scripts folder won't run.
[ #5572 ] Scripts in sub-folders of Blender's scripts folder won't run
- I've added a function in blenlib to join two strings with a path separator in between.
- Willian, Campbell, please check if commit in BPY_menus is ok and test - thanks!
February 28, 2007, 21:10 (GMT)
== Sculpt Mode ==

When switching scenes, turn Sculpt Mode off (same as for other special modes.)
February 28, 2007, 20:11 (GMT)
=== bugfix ===
filename and path issues:
[ #6107 ] Animation crashes when ouput folder does not exist
- using the Windows drive as default and only then degrading to the
Blender installation drive and then the first valid drive.
- in case of degrading added error message print to console to make it
transparent
[ #6106 ] fluids - no default path
- setting the default path to U.tempdir where Blender stores temporary files
February 28, 2007, 17:50 (GMT)

Fix for bug #6136:
Yafray rendering with 2 or cameras linked crashes. Iterating over and
erasing from STL map at the same time wasn't being done correct.
February 28, 2007, 17:16 (GMT)
=== Transform Snap ===

Snapping to other meshes from edit mode.

This commit adds the capacity to snap to vertice of other selected meshes. (This is for sanity reasons, big scenes would kill the speed)
So, if you want to snap to another mesh, just add it to the selection and you're done.

NOTE: Priority is given to vertice inside the current mesh (if they overlap with outside verts)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021