Revision cf75e5b by Willian Padovani Germano March 2, 2007, 18:15 (GMT) |
Interface: Added option "Load Factory Settings" in the "File" menu. With this, users don't have to remove .B.blend if they want to load the default data stored in Blender. Thanks Ton for ok'ing it and suggesting a better place in the menu (I had put it as "New (factory defaults)"). |
Revision b2acdd6 by Campbell Barton March 2, 2007, 09:48 (GMT) |
vector.c - bugfix, vec.w accessed vec[4] not vec[3]! (probably my fault) Texture.c - added "val = tex.evaluate(vec)" so you can find the color/intensity at a given loaction for a texture. |
Revision b534355 by Joshua Leung March 2, 2007, 07:30 (GMT) |
Bugfix: Removed the ability to change the name of a constraint or vertex group to "" as it was causing problems. Anyway, it shouldn't be allowed. |
Revision 335f342 by Campbell Barton March 2, 2007, 05:47 (GMT) |
made libdata iterator types use existing function from BPY_interface - ID_asPyObject(*id) |
Revision 585edac by Joseph Gilbert March 1, 2007, 21:30 (GMT) |
various warnings fixes - mostly casting and initialization issues |
Revision ccefcc8 by Joseph Gilbert March 1, 2007, 20:49 (GMT) |
updating vc7 projectfiles to link to python2.5 |
Revision 8e30636 by Campbell Barton March 1, 2007, 15:40 (GMT) |
own error, missing braces. |
Revision 69eb4ee by Campbell Barton March 1, 2007, 13:22 (GMT) |
Scene.c - world could not be set to None, added "cursor" attribute. Scene.py - added docs for new scen attributes. meshtools.c - typo |
Revision e966aa5 by Campbell Barton March 1, 2007, 10:51 (GMT) |
added face sorting from the distance to cursor. (near to far and far to near) |
March 1, 2007, 10:22 (GMT) |
* Fix for Bug #6091: Ambient Occlusion baking uses hidden objects |
Revision 52f105b by Campbell Barton March 1, 2007, 05:32 (GMT) |
new script seams from islands, adds seams at the boundries of existing UV islands. uvcalc_smart_project - needed to import Main |
Revision 3aaea83 by Nathan Letwory March 1, 2007, 05:00 (GMT) |
=== SCons === Copy the Python 2.5 dll on windows, not 2.4. Also commented out the copying of the python24.zip and zlib.pyd. I'm under the impression there is a concensus we want users to install py25 if they want to use it. |
Revision d53570e by Campbell Barton March 1, 2007, 02:25 (GMT) |
quake map exporter, supports lamps, cubes as brushes, complex meshes face per brush, nurbs surfaces as a patch texture mapping dosnt work yet. |
Revision 488b317 by Campbell Barton February 28, 2007, 22:49 (GMT) |
fixes to this script pointed out by JMS |
Revision 1c2b52a by Martin Poirier February 28, 2007, 22:04 (GMT) |
=== Misc === Removing leftover debugging printfs. |
Revision c7ad7cd by Andrea Weikert February 28, 2007, 21:37 (GMT) |
=== bugfix === [ #6077 ] Scripts in sub-sub-folders of Blender's scripts folder won't run. [ #5572 ] Scripts in sub-folders of Blender's scripts folder won't run - I've added a function in blenlib to join two strings with a path separator in between. - Willian, Campbell, please check if commit in BPY_menus is ok and test - thanks! |
Revision a734d3c by Nicholas Bishop February 28, 2007, 21:10 (GMT) |
== Sculpt Mode == When switching scenes, turn Sculpt Mode off (same as for other special modes.) |
Revision e53c505 by Andrea Weikert February 28, 2007, 20:11 (GMT) |
=== bugfix === filename and path issues: [ #6107 ] Animation crashes when ouput folder does not exist - using the Windows drive as default and only then degrading to the Blender installation drive and then the first valid drive. - in case of degrading added error message print to console to make it transparent [ #6106 ] fluids - no default path - setting the default path to U.tempdir where Blender stores temporary files |
Revision b58d1f9 by Brecht Van Lommel February 28, 2007, 17:50 (GMT) |
Fix for bug #6136: Yafray rendering with 2 or cameras linked crashes. Iterating over and erasing from STL map at the same time wasn't being done correct. |
Revision f6ebfd6 by Martin Poirier February 28, 2007, 17:16 (GMT) |
=== Transform Snap === Snapping to other meshes from edit mode. This commit adds the capacity to snap to vertice of other selected meshes. (This is for sanity reasons, big scenes would kill the speed) So, if you want to snap to another mesh, just add it to the selection and you're done. NOTE: Priority is given to vertice inside the current mesh (if they overlap with outside verts) |
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