Blender Git Commits

Blender Git "master" branch commits.

Page: 5104 / 5574

February 18, 2007, 21:03 (GMT)
Finally commit a workaround for the Python>2.3 and FreeBSD>5.0 problem.

See http://projects.blender.org/pipermail/bf-committers/2005-April/010506.html
and projects.blender.org/pipermail/bf-committers/2006-December/017035.html

A workaround was proposed by Kester Maddock
http://projects.blender.org/pipermail/bf-committers/2005-April/010510.html
and recently again, independently by Andreas Kasparz (no URL, private email)

See also http://svn.python.org/projects/python/tags/r24c1/Include/pyport.h,
starting line 430 : "On 4.4BSD-descendants, ctype functions serves the
whole range of wchar_t character set rather than single byte code points
only. This characteristic can break some operations of string object..."
February 18, 2007, 15:01 (GMT)
CMake: Think this is the reason linking python statically causes problems on some platforms (linking order)
Revision de9a4bc by Chris Want
February 15, 2007, 22:43 (GMT)
Script removed by the request of the author
February 15, 2007, 21:32 (GMT)
Part 2 of 2.43 release commit
February 15, 2007, 21:31 (GMT)
Part one of 2.43 release commit!
February 15, 2007, 20:32 (GMT)
Bugfix #6053

When in sculptmode, enter editmode, add faces or vertices, exit editmode,
then undos/redos screw up mesh.

Now the stack for sculpt is freed. Later on one could precisely test why
this undo isn't resistant to such changes.
February 15, 2007, 17:00 (GMT)
Added windows NSIS installer script to scons. Not pretty, but it works :)

To use:

Make sure NSIS is in your %PATH% and type 'scons nsis'

It doesn't currently compile blender first, so make sure you do a
normal 'scons' before this.
February 15, 2007, 12:23 (GMT)
added a reference to the original scripts location to comply with the GPL.
February 15, 2007, 12:13 (GMT)
* renamed to 'Consolidate into one image' and improved tooltips
* check for the faces TEX mode as well as the image
* use Scene.objects
* use 2 threads for rendering
Revision 7d40bc5 by Matt Ebb
February 15, 2007, 12:01 (GMT)
Simple Fix: Compo AlphaOver Fac socket and Texture node sockets
accepted more than 1 input.
February 15, 2007, 11:26 (GMT)
Bugfix #6049

Calling a pop_space_text(st) crashed in Python code that was drawing areas.
Why this was there? No idea... remainder of NaN days. Ugly, bad, go away!
February 15, 2007, 10:46 (GMT)
Bugfix (via email)

Bake crashed when baking to float images. Caused by an Imbuf call not
handling float imbufs well.
February 15, 2007, 00:57 (GMT)
Added text noting this is a modified work, to comply with the GPL.
February 15, 2007, 00:00 (GMT)
re-enabled printing text to the console (since its optional)

Also added some descriptive text to the option and renamed "display time" to "Display Update" - since it also redraws in the 3d view.
February 14, 2007, 21:08 (GMT)
Commiting JMS's Latest KMZ minor changes.
* Redraw the 3d view only when importing. (Not all windows)
* Select all verts at once rather then 1 by 1.
* dont print polygons when importing. (Would be better to use the progress bar for this)
February 14, 2007, 20:53 (GMT)
bugfix #6047

Provided by Juho: proper softbody panel button refreshes.
February 14, 2007, 19:40 (GMT)
=== bugfix ===
- possible fix for crash mentioned in [ #5781 ] Sculpt Brush Tool not working correctly
- workaround for possible compiler glitch with floating point conversion.
Revision 4aa33f5 by Ken Hughes
February 14, 2007, 17:40 (GMT)


Python API
----------
Bugfix for problem reported with ac3d importer; Object_getData() wasn't
setting the real object type before calling EXPP_add_obdata().
February 14, 2007, 14:53 (GMT)
Bugfix #6038

Viewplane shift X,Y added to Ikey menu in camera buttons.
February 14, 2007, 14:42 (GMT)
Bugfix #6042

Shadeless material did not show correct in Shade View3D (Shift+z).
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021