December 13, 2006, 15:37 (GMT) |
Reverting IMAnames_to_pupstring to IDnames_to_pupstring until Ton changes it to whatever he was thinking ;) Kent |
Revision 442c959 by Jacques Beaurain December 13, 2006, 12:27 (GMT) |
CMake: Fix reqular expression message on Windows from Apple framework detection by using common OPENAL_INC variable instead of CMake detection var OPENAL_INCLUDE_DIR |
Revision ae7fcb5 by Ton Roosendaal December 13, 2006, 08:50 (GMT) |
Armature Proxy bugfix: synchronizing the pose went wrong when the proxy had new dependencies added internally (like constraints), changing the evaluation order for pose channels. My optimized code didn't like it, so now it falls back to a reliable slower method. Bug showed as totally messed up characters for proxies... Also: increased range for 3D Window properties clip-start/end, this is still a bad construct though... |
Revision 1031caa by Campbell Barton December 13, 2006, 03:21 (GMT) |
python multi UV support - active index was incorrect, removing layers after they had non was crashing blender, now raise an error. |
Revision 16b51f5 by Jacques Beaurain December 13, 2006, 02:57 (GMT) |
CMake: Give error on attempts to generate within the sources with instructions on how to do it out-of-source |
Revision 228bebf by Campbell Barton December 13, 2006, 02:55 (GMT) |
name changes from theeths suggestions totUvLayers -> totalUVLayers addUvLayers -> addUVLayers |
Revision a119216 by Chris Want December 13, 2006, 02:54 (GMT) |
Crude test so that if openal comes from apple framework stuff, use the headers <al.h>, <alc.h>, and <alut.h> instead of <AL/al.h>, <AL/alc.h>, and <AL/alut.h> (cmake generated makefiles now work out of the box on my intel mac) |
Revision d80f673 by Chris Want December 13, 2006, 02:11 (GMT) |
Small typo (-DNO_SOUND instead of -DNOSOUND). |
Revision 487b147 by Nicholas Bishop December 13, 2006, 00:54 (GMT) |
Fixed bug #5402, retopo paint lines don't follow zoom level of 3d viewport. Retopo paint is now specific to one view (the first view you click in after activating retopo paint.) |
Revision 080a5d5 by Campbell Barton December 13, 2006, 00:50 (GMT) |
exposed CustomData_get_active_layer_index in BKE_customdata.h (needed by python to get the active layer) added python api stuff to deal with Color and UV/Image layers. me.activeUvLayer - int me.activeColorLayer - int me.totUvLayers - int me.totColorLayers - int me.addUvLayer() me.addColorLayer() me.removeUvLayer() me.removeColorLayer() Variable names may need changing. |
Revision 655f101 by Ton Roosendaal December 12, 2006, 22:03 (GMT) |
Bugfix: restriction buttons didn't draw correct when outliner view was 'all scenes' or 'groups'. Caused by optizing drawing. |
Revision 824f391 by Campbell Barton December 12, 2006, 21:38 (GMT) |
mesh_edges2curves - edge key optimize and made use of scn.objects rather then Object.New().. Object.py - passIndex mistake |
Revision 80ee52e by Brecht Van Lommel December 12, 2006, 21:29 (GMT) |
Multiple UV and vertex color layers: (still work in progress) These can be created and deleted in the Mesh panel in the same place as before. There is always one active UV and vertex color layer, that is edited and displayed. Important things to do: - Render engine, material support - Multires and NMesh now lose non active layers Also CustomData changes to support muliple layers of the same type, and changes to layer allocation, updated documentation is here: http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData |
Revision 47adee4 by Campbell Barton December 12, 2006, 21:01 (GMT) |
added ob.passIndex to bpy, changed passIndex tooltip to a better one ton suggested. |
Revision dd88a8c by Ton Roosendaal December 12, 2006, 20:24 (GMT) |
Bugfix: usage of 2 unitialized variables (again!). I should set gcc to use O2 by default... without O2 it doesnt warn me for it. This should fix errors in Material Node and "Vector Math" node. |
Revision 12c0fb9 by Ton Roosendaal December 12, 2006, 16:47 (GMT) |
Bugfix: Object "restrict render" option was missing in vectorblur Plumiferos request: Made individual duplicated group objects still check on the restriction flag, *after* the group-duplicator itself was checked for. So it works both. (Matt; was urgent feature, hope you're OK? These options showed in outliner for groups anyway :). |
Revision 925caea by Ton Roosendaal December 12, 2006, 14:05 (GMT) |
Argh, bugfix to survive non-existing window types made top bar go away. |
Revision 87e67af by Erwin Coumans December 12, 2006, 13:24 (GMT) |
some fixes in a recent contribution, added return values and check for valid pointer, to avoid crashes. |
Revision ed6da17 by Jacques Beaurain December 12, 2006, 12:43 (GMT) |
CMake: Oops. Fix Info.plist problem from recent changes in bundling steps. |
Revision 4595bef by Ton Roosendaal December 12, 2006, 11:13 (GMT) |
Three-fixes-in-one: #5417: Only Shadow material gave shadow outside of Spot bundle #5414: Material Nodes: sockets without input were always treated as single value inputs, ignoring color or vector. (Caused by commit to do automatic conversions of socket links). #5420: When reading with old Blender a new file that has a new window type, saving it over, and read back in current Blender, the window type should be reset to EMPTY, because all its data got lost. |
|
|
|


Master Commits
MiikaHweb | 2003-2021