Blender Git Commits

Blender Git "master" branch commits.

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Revision 699a3a0 by Kent Mein
December 13, 2006, 15:37 (GMT)


Reverting IMAnames_to_pupstring to IDnames_to_pupstring
until Ton changes it to whatever he was thinking ;)

Kent
December 13, 2006, 12:27 (GMT)
CMake: Fix reqular expression message on Windows from Apple framework detection by using common OPENAL_INC variable instead of CMake detection var OPENAL_INCLUDE_DIR
December 13, 2006, 08:50 (GMT)
Armature Proxy bugfix: synchronizing the pose went wrong when the proxy
had new dependencies added internally (like constraints), changing the
evaluation order for pose channels. My optimized code didn't like it, so
now it falls back to a reliable slower method.

Bug showed as totally messed up characters for proxies...

Also: increased range for 3D Window properties clip-start/end, this is
still a bad construct though...
December 13, 2006, 03:21 (GMT)
python multi UV support -
active index was incorrect, removing layers after they had non was crashing blender, now raise an error.
December 13, 2006, 02:57 (GMT)
CMake: Give error on attempts to generate within the sources with
instructions on how to do it out-of-source
December 13, 2006, 02:55 (GMT)
name changes from theeths suggestions
totUvLayers -> totalUVLayers
addUvLayers -> addUVLayers
Revision a119216 by Chris Want
December 13, 2006, 02:54 (GMT)
Crude test so that if openal comes from apple framework stuff, use the
headers <al.h>, <alc.h>, and <alut.h> instead of <AL/al.h>, <AL/alc.h>,
and <AL/alut.h>

(cmake generated makefiles now work out of the box on my intel mac)
Revision d80f673 by Chris Want
December 13, 2006, 02:11 (GMT)
Small typo (-DNO_SOUND instead of -DNOSOUND).
December 13, 2006, 00:54 (GMT)
Fixed bug #5402, retopo paint lines don't follow zoom level of 3d viewport. Retopo paint is now specific to one view (the first view you click in after activating retopo paint.)
December 13, 2006, 00:50 (GMT)
exposed CustomData_get_active_layer_index in BKE_customdata.h (needed by python to get the active layer)

added python api stuff to deal with Color and UV/Image layers.

me.activeUvLayer - int
me.activeColorLayer - int
me.totUvLayers - int
me.totColorLayers - int

me.addUvLayer()
me.addColorLayer()
me.removeUvLayer()
me.removeColorLayer()


Variable names may need changing.
December 12, 2006, 22:03 (GMT)
Bugfix: restriction buttons didn't draw correct when outliner view was
'all scenes' or 'groups'. Caused by optizing drawing.
December 12, 2006, 21:38 (GMT)
mesh_edges2curves - edge key optimize and made use of scn.objects rather then Object.New()..
Object.py - passIndex mistake
December 12, 2006, 21:29 (GMT)

Multiple UV and vertex color layers: (still work in progress)

These can be created and deleted in the Mesh panel in the same place as
before. There is always one active UV and vertex color layer, that is
edited and displayed.

Important things to do:
- Render engine, material support
- Multires and NMesh now lose non active layers

Also CustomData changes to support muliple layers of the same type, and
changes to layer allocation, updated documentation is here:
http://mediawiki.blender.org/index.php/BlenderDev/BlenderArchitecture/CustomData
December 12, 2006, 21:01 (GMT)
added ob.passIndex to bpy, changed passIndex tooltip to a better one ton suggested.
December 12, 2006, 20:24 (GMT)
Bugfix: usage of 2 unitialized variables (again!). I should set gcc to use
O2 by default... without O2 it doesnt warn me for it.

This should fix errors in Material Node and "Vector Math" node.
December 12, 2006, 16:47 (GMT)
Bugfix: Object "restrict render" option was missing in vectorblur

Plumiferos request: Made individual duplicated group objects still check on
the restriction flag, *after* the group-duplicator itself was checked for.
So it works both. (Matt; was urgent feature, hope you're OK? These options
showed in outliner for groups anyway :).
December 12, 2006, 14:05 (GMT)
Argh, bugfix to survive non-existing window types made top bar go
away.
December 12, 2006, 13:24 (GMT)
some fixes in a recent contribution, added return values and check for valid pointer, to avoid crashes.
December 12, 2006, 12:43 (GMT)
CMake: Oops. Fix Info.plist problem from recent changes in bundling steps.
December 12, 2006, 11:13 (GMT)
Three-fixes-in-one:

#5417: Only Shadow material gave shadow outside of Spot bundle
#5414: Material Nodes: sockets without input were always treated as single
value inputs, ignoring color or vector. (Caused by commit to do
automatic conversions of socket links).
#5420: When reading with old Blender a new file that has a new window type,
saving it over, and read back in current Blender, the window type
should be reset to EMPTY, because all its data got lost.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021