Blender Git Commits

Blender Git "master" branch commits.

Page: 5162 / 5574

November 16, 2006, 14:41 (GMT)

Removed the "insert between" function from my patch, as agreed, it was
too confusing. The same thing can be done using "reassing inputs" from
the same patch.
November 16, 2006, 11:55 (GMT)
Bug/patch #5244, by Juho

The pulldown options for adding new Matte compo nodes.
November 16, 2006, 11:49 (GMT)
Correction commit, didn't have the console in correct directory!
Log again:

Log:
1)
Bugfix: Beziers in curve didn't calculate the tilt values correctly for
the endpoint and not for all handle types. That way deforming curves didn't
extend the tilted deform either. (IRC report by Jahka)

2)
If you setup a Proxy for Armatures, the protected bones now have an error
pupup for buttons and for some of the tools in 3d window (constraint edit
mostly).
Also the Bones Panel shows a note when the bone is not editable.
November 16, 2006, 11:43 (GMT)
Bugfix #5243

The (#ifdef WITH_ICONV) option to draw International Fonts in file window,
didn't set the rasterpos OK for textured fonts.

Also: cleaned up code so it doesn't complain soo much without iconv.
November 16, 2006, 10:36 (GMT)
Plumiferos request; additional option for subsurf hotkey.

Now alt+shift+o only toggles the 3d view subsurf flag, rendering remains
subsurfed.
November 16, 2006, 10:24 (GMT)
1)
Bugfix: Beziers in curve didn't calculate the tilt values correctly for
the endpoint and not for all handle types. That way deforming curves didn't
extend the tilted deform either. (IRC report by Jahka)

2)
If you setup a Proxy for Armatures, the protected bones now have an error
pupup for buttons and for some of the tools in 3d window (constraint edit
mostly).
Also the Bones Panel shows a note when the bone is not editable.
Revision 7b71b52 by Joshua Leung
November 16, 2006, 09:48 (GMT)
Some more action editor marker bugfixes:

* (De)select all markers now works normally
* RMB click-drag in action editor when no markers caused segfault
Revision 1e00c59 by Joshua Leung
November 16, 2006, 04:22 (GMT)
Action Editor Markers Bugfix:

Now it is possible to select multiple markers in action editor when doing
Shift + RMB click.
Revision 1b3f368 by Joshua Leung
November 16, 2006, 04:01 (GMT)
== Action Editor Makers ==

* There is now a feature to (de)select all markers. Can be found in menu or
via the hotkey Ctrl A
* The 'Markers' menu is now not drawn when marker set is 'None'
* Some other minor code cleanups

Additional Notes:
* I'm still trying to track down the cause of a bug which means that you can't
select more than one marker (with RMB clicks) at once. For now, just use
borderselect
Revision 0ddd910 by Joshua Leung
November 16, 2006, 02:39 (GMT)
Bugfixes for previous commit:

* Now Blender doesn't segfault when trying to add a marker to nowhere.
(Missing checks for NULL marker lists)

* Line widths should now not be widened after drawing markers.

Thanks malefico and Plumiferos team for testing
November 15, 2006, 22:24 (GMT)
Fixed bug #5235, "deleting edges, verts, or faces in multires does bizarre things to mesh"

Added a simple check to a number of editing operations. If multires is enabled,
an error is displayed and the operation is cancelled. This includes adding and
deleting verts/edges/faces, and anything that would reorder elements.
November 15, 2006, 21:12 (GMT)
fixed error that was caused by 2 vertex loops center being 0.0 distance apart, also made the python 2.3 syntax default.
November 15, 2006, 16:55 (GMT)
- Previews for composite nodes didn't scale correct for portrait sized
images (should make it narrow then)

- Forgot to press 'save' for changes in Juho's flip node, previous commit
November 15, 2006, 15:18 (GMT)
Patch #5166, Juho V (bebraw)

New Composite Node: Flip (X/Y/both)
November 15, 2006, 14:41 (GMT)
Patch #2307, by Bob Holcomb

Loadsa new compo nodes, most added in new menu "Mattes".

- Seperate into YCC
- Combine YCC
- Seperate into YUV
- Combine YUV

- (Chroma) Difference Matte
- Chroma Key
- Luminance Key

- Color Spill correction

Main problem is missing docs still... Bob is working on it, he'll also
make tooltips for all buttons.
Some UI things might change too, like more clear names.
November 15, 2006, 11:21 (GMT)
Bugfix #5232

An oldie; if you have a referenced (lib-linked) scene, and copy that one
(use "Full Copy"), the objects in that scene disappeared after saving.
Caused by manual increasing id->us, instead of using the library.c call
id_us_plus(). The latter keeps track of linking issues.
November 15, 2006, 11:10 (GMT)
Bugfix #5230

Vertex Parent option didn't have index correction for editing Meshes.
That caused the parenting to flip around when you deleted or added stuff.
Revision a3c1c54 by Joshua Leung
November 15, 2006, 10:41 (GMT)
== Action Editor ==

A Plumiferos wishlist item: Markers working in the Action Editor too.

* The user can choose between displaying the scene markers (i.e. the
markers shown in the timeline) or the markers specific to each action,
by using the next list box on the action editor header. This is specific
to each instance of the action editor.

* The display of the markers currently still needs improvement. At the
moment, the triangle icons + text are drawn below all the last row of
keyframes. As such, I've made it draw yellow vertical lines which
span the height of the action editor, to also indicate markers.
Comments on this and also help getting the triangle thingies to 'float'
above the bottom scroll bar are warmly appreciated.

* There are a few minor update issues with editing a marker in the
timeline and the markers in the action editor which will be fixed soon.

* There are also a few hotkeys to still add.

Enjoy!
November 15, 2006, 10:02 (GMT)
Bugfix #5224

Prob: selection sometimes gave wrong edges/faces

Selection code for editmesh was still using a short for calculating the
distance of a projected vertex/edge/face from the mouse position. In
zoomed in cases that'll give overflows and unpredictable results.

It was fixed only half before... now all shorts are removed for distance
calculus.
November 15, 2006, 08:38 (GMT)
Bugfix, own collection.

Option "Make duplicators real" (shift+ctrl+a) didn't work for Group-dupli,
the relations between objects and modifiers were not restored.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021