Revision 80aa6fe by Jens Ole Wund(bjornmose) October 11, 2006, 22:53 (GMT) |
softbodies -seld collision adding fine control to UI -cleaning up code volatile test file again http://www.wund.homepage.t-online.de/hidden/sb_col_must_2_0.blend |
Revision de3c545 by Campbell Barton October 11, 2006, 10:33 (GMT) |
BPyRender sets renderlayers right now Object groups were get/set without user counts changeing. |
Revision 1266234 by Nathan Letwory October 11, 2006, 07:28 (GMT) |
* remove the .Append(LIBS = ['libverse']), since it confused the build system. * removed unused options BF_VERSE_LIBPATH, BF_VERSE, BF_VERSE_LIBS, since they are not used at all. * some whitespace mods There should be no more issues with "libverse.lib" not being found (or anything like that). |
Revision 892607e by Campbell Barton October 11, 2006, 06:51 (GMT) |
Added global delete, triggered with Shift+Del, this removes the object from all scenes (saves searching manually) |
Revision 0ed327f by Campbell Barton October 11, 2006, 03:02 (GMT) |
Setting new objects scenes layers is & (1<<21)-1 the scenes active object is only unset when unlinking - if the active object is being removed. |
October 11, 2006, 01:19 (GMT) |
* Allow Shift O proportional hotkey to cycle to random mode in 3D view, looks like I only got the image editor in previous commit. |
Revision b6b5cde by Jens Ole Wund(bjornmose) October 10, 2006, 21:49 (GMT) |
some tiny changes to the softbody system - UI for self collision ball size definition - edge collision mode added (almost a bug fix) volatile test file --> http://www.wund.homepage.t-online.de/hidden/sb_col_must_1_2.blend |
Revision bba546e by Jiri Hnidek October 10, 2006, 15:30 (GMT) |
- blender should work corretly with new verse gimp plugin now - it uses "color_r", "color_g", "color_b" and "transparency" for naming color channels |
Revision e4c38c5 by Campbell Barton October 10, 2006, 04:54 (GMT) |
changed python scn.Layers get/set to mask off bits other then (1<<20)-1 |
Revision 6e61448 by Campbell Barton October 10, 2006, 02:18 (GMT) |
Mistake in recent schange to scn.objects.new() crashed Blender. fixed and also stopped Mesh_FromPyObject() clearning a meshes object if not called with an object. |
Revision 475bc90 by Campbell Barton October 9, 2006, 18:56 (GMT) |
changed select grouped hooks functionality- just select the hooks that use the active object. also speed up for select group, only find group status for unselected objects. Updated the select group menu in 3 places, the space bar menu was out missing some other group options also. |
Revision 18e3386 by Campbell Barton October 9, 2006, 17:56 (GMT) |
malefico's request when working with many hook objects- Select Grouped -> Hook Siblings (Deform Same Data) |
Revision 0933418 by Campbell Barton October 9, 2006, 06:19 (GMT) |
Lattice.c was looping through all lattice data to check that it wasnt removed. No other BPyModules do this and zero user lattices are kept so this check is not needed. removed lattice.applyDeform(), this called object_apply_deform, which only gave a message to use modifiers. changed the example in epydocs to apply the lattice using modifiers. |
Revision 27dc45b by Campbell Barton October 9, 2006, 04:29 (GMT) |
BPyRender.imageFromObjectsOrtho's now sets all layers visible, an error in Scene.c - scn.Layers disallowd all layer bits to be set. made image_billboard.py rotate all images to be verticle for more efficient packing, added the option not to pack resulting images into 1. |
Revision 74f2727 by Campbell Barton October 8, 2006, 17:05 (GMT) |
Adding a new script. heres the docstring. ________________________ Render Billboard Script This can texture a simple billboard mesh from any number of selected objects. Renders objects in the selection to quad faces on the active mesh. Usage * Light your model or enable the shadless flag so it is visible * Make a low poly mesh out of quads with 90d corners. (this will be you billboard mesh) * Select the model and any lamps that light it * Select the billboard mesh so that it is active * Run this script, Adjust settings such as image size or oversampling. * Select a place to save the PNG image. * Once the script has finished running return to the 3d view by pressing Shift+F5 * To see the newly applied textures change the drawtype to 'Textured Solid' |
Revision 29daa64 by Campbell Barton October 8, 2006, 10:51 (GMT) |
removed unusued vars from Geometry.c uv_archimap still had python based line intersect added plane2matrix function to BPyMathutils added an optional arg to imageFromObjectsOrtho - camera_matrix camera_matrix can be used to define a plane in 3d space where X and Y scale is used to set the width and height of the area to render. |
Revision b3a48fe by Campbell Barton October 7, 2006, 11:49 (GMT) |
removed some unused vars from Curve and matrix scn.objects.new(None) - adds a new empty - new objects are selected by default now further stripped down the vector struct, the wrapped state was being stored and 2 places. |
Revision 30d207e by Campbell Barton October 7, 2006, 04:56 (GMT) |
Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4) updated archimap and cookie cutter to use it, removed python version from BPyMathutils archimap island merging is noticibly faster |
Revision dda63a9 by Campbell Barton October 6, 2006, 16:48 (GMT) |
added comparison function to many python types so you can do == and =! |
Revision aaaae78 by Jens Ole Wund(bjornmose) October 5, 2006, 21:30 (GMT) |
removing self collision for curves just did a few tests, with the 'surprising' result that balls are not curves .. and i don't want to be swamped by bug reports tellling me 'it does not collide as i whised it would' |
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