Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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October 11, 2006, 22:53 (GMT)
softbodies
-seld collision adding fine control to UI
-cleaning up code
volatile test file again
http://www.wund.homepage.t-online.de/hidden/sb_col_must_2_0.blend
October 11, 2006, 10:33 (GMT)
BPyRender sets renderlayers right now
Object groups were get/set without user counts changeing.
October 11, 2006, 07:28 (GMT)
* remove the .Append(LIBS = ['libverse']), since it confused the build system.
* removed unused options BF_VERSE_LIBPATH, BF_VERSE, BF_VERSE_LIBS, since they are not used at all.
* some whitespace mods

There should be no more issues with "libverse.lib" not being found (or anything like
that).
October 11, 2006, 06:51 (GMT)
Added global delete, triggered with Shift+Del, this removes the object from all scenes (saves searching manually)
October 11, 2006, 03:02 (GMT)
Setting new objects scenes layers is & (1<<21)-1
the scenes active object is only unset when unlinking - if the active object is being removed.
Revision ee831a3 by Matt Ebb
October 11, 2006, 01:19 (GMT)
* Allow Shift O proportional hotkey to cycle to random mode in 3D view,
looks like I only got the image editor in previous commit.
October 10, 2006, 21:49 (GMT)
some tiny changes to the softbody system
- UI for self collision ball size definition
- edge collision mode added (almost a bug fix)
volatile test file -->
http://www.wund.homepage.t-online.de/hidden/sb_col_must_1_2.blend
Revision bba546e by Jiri Hnidek
October 10, 2006, 15:30 (GMT)


- blender should work corretly with new verse gimp plugin now
- it uses "color_r", "color_g", "color_b" and "transparency" for naming
color channels
October 10, 2006, 04:54 (GMT)
changed python scn.Layers get/set to mask off bits other then (1<<20)-1
October 10, 2006, 02:18 (GMT)
Mistake in recent schange to scn.objects.new() crashed Blender. fixed and also stopped Mesh_FromPyObject() clearning a meshes object if not called with an object.
October 9, 2006, 18:56 (GMT)
changed select grouped hooks functionality- just select the hooks that use the active object.
also speed up for select group, only find group status for unselected objects.

Updated the select group menu in 3 places, the space bar menu was out missing some other group options also.
October 9, 2006, 17:56 (GMT)
malefico's request when working with many hook objects-
Select Grouped -> Hook Siblings (Deform Same Data)
October 9, 2006, 06:19 (GMT)
Lattice.c was looping through all lattice data to check that it wasnt removed.
No other BPyModules do this and zero user lattices are kept so this check is not needed.

removed lattice.applyDeform(), this called object_apply_deform, which only gave a message to use modifiers.

changed the example in epydocs to apply the lattice using modifiers.
October 9, 2006, 04:29 (GMT)
BPyRender.imageFromObjectsOrtho's now sets all layers visible,
an error in Scene.c - scn.Layers disallowd all layer bits to be set.

made image_billboard.py rotate all images to be verticle for more efficient packing, added the option not to pack resulting images into 1.
October 8, 2006, 17:05 (GMT)

Adding a new script. heres the docstring.
________________________
Render Billboard Script
This can texture a simple billboard mesh from any number of selected objects.

Renders objects in the selection to quad faces on the active mesh.

Usage
* Light your model or enable the shadless flag so it is visible
* Make a low poly mesh out of quads with 90d corners. (this will be you billboard mesh)
* Select the model and any lamps that light it
* Select the billboard mesh so that it is active
* Run this script, Adjust settings such as image size or oversampling.
* Select a place to save the PNG image.
* Once the script has finished running return to the 3d view by pressing Shift+F5
* To see the newly applied textures change the drawtype to 'Textured Solid'
October 8, 2006, 10:51 (GMT)
removed unusued vars from Geometry.c
uv_archimap still had python based line intersect

added plane2matrix function to BPyMathutils
added an optional arg to imageFromObjectsOrtho - camera_matrix
camera_matrix can be used to define a plane in 3d space where X and Y scale is used to set the width and height of the area to render.
October 7, 2006, 11:49 (GMT)
removed some unused vars from Curve and matrix
scn.objects.new(None) - adds a new empty
- new objects are selected by default now

further stripped down the vector struct, the wrapped state was being stored and 2 places.
October 7, 2006, 04:56 (GMT)
Added python func Blender.Geometry.LineIntersect2D(v1,v2,v3,v4)
updated archimap and cookie cutter to use it, removed python version from BPyMathutils
archimap island merging is noticibly faster
October 6, 2006, 16:48 (GMT)
added comparison function to many python types so you can do == and =!
October 5, 2006, 21:30 (GMT)
removing self collision for curves
just did a few tests, with the 'surprising' result that balls are not curves ..
and i don't want to be swamped by bug reports tellling me
'it does not collide as i whised it would'
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