Revision bb15d0f by Ton Roosendaal July 5, 2006, 15:47 (GMT) |
Bugfix #4609 ESC for OpenGL render (in anim) was hanging, so a 2nd anim render always returned immediately. Own bug collection: the SHIFT+NumPad-0 option didn't do an undo-push. |
Revision 54931c1 by Ton Roosendaal July 5, 2006, 13:34 (GMT) |
Protests! So, we then better live with a switch to edge-select on using the 'region to loop', and implement the notice using a non-blocking status line once. Nice proposal: http://mke3.net/blender/interface/interaction/statusline_error.png |
Revision 7032a90 by Ton Roosendaal July 5, 2006, 12:41 (GMT) |
Bugfix #3787 Option "rotate view about active object" was disabled when object was in editmode or posemode. Removed this limit so the option just always uses active object as center, disregarding mode. |
Revision b33d717 by Ton Roosendaal July 5, 2006, 12:23 (GMT) |
Testing in irc becomes more of battle in finding stupid ways to crash Blender! Nevertheless, this case was fixable, so... Bug: While rendering opengl anims, closing the output window crashes blender. |
Revision f837755 by Ton Roosendaal July 5, 2006, 12:18 (GMT) |
Minor fix: the "Region to Loop" option changes selection mode to 'edge' by default. Was already a report in tracker... I think it is nicer to notify user of such changes first. |
Revision c2a2913 by Ton Roosendaal July 5, 2006, 11:59 (GMT) |
Enabled Audio scrubbing in LMB dragging in IpoWindow and TimeLine. |
Revision 8640615 by Ton Roosendaal July 5, 2006, 11:33 (GMT) |
Bug #4616 Node Editor: selecting Material buttons in header crashed, when no buttons window was opened. Code didn't check for proper window it was called from. Also: autoname "Cyan" was spelled dutch! :) |
Revision 6f2e6f0 by Ton Roosendaal July 5, 2006, 09:35 (GMT) |
Bug #4610 Object buttons, the "Scale" constraint didn't draw a backdrop behind buttons as the others did. Fix provided by Joshua Leung. |
Revision 034c197 by Ton Roosendaal July 5, 2006, 09:20 (GMT) |
bugfix #4604 Hemi light accidentally got shadow bias applied (to hide terminator probs). This whilst this lamp type doesn't have shadow at all. |
Revision d360c4f by Campbell Barton July 5, 2006, 07:10 (GMT) |
fix for bug 4307, keyframe data was being written and that was buggy somewhere, so commented it out and it works ;) Theres some other error that only happens when exporting fairly high poly meshes, but this problem is with the old exporter also. Also added export for non mesh objects as meshes- text, metaballs etc and null material slots dont stop the script. |
Revision f3b9d38 by Campbell Barton July 5, 2006, 04:03 (GMT) |
broken noticed VecAngle3 and VecAngle2 comments wernt that helpfull. updated to make more sense. |
Revision cb8fa00 by Campbell Barton July 5, 2006, 03:51 (GMT) |
Added a note in mathutils about how line intersect works getSBEnable was removed and replaced by isSB, docs needed to be updated. |
Revision de0af9d by Ton Roosendaal July 4, 2006, 20:56 (GMT) |
Bugfix #4603 UV coordinates for plane preview (buttons) was rotated 90 degrees. |
Revision fe54be1 by Peter Schlaile July 4, 2006, 19:46 (GMT) |
== Sequencer == Bugfix: seq_cut still used short-frame numbers preventing it from working on long timelines. |
Revision 9c9f5dc by Brecht Van Lommel July 4, 2006, 19:22 (GMT) |
Fix for bug #4607: - Crash in recalc normals with vertices in infinity. |
Revision bdafdaa by Ken Hughes July 4, 2006, 16:53 (GMT) |
Bugfix #4590: typing in large translation values caused string buffer overflow. |
Revision d22e405 by Ton Roosendaal July 4, 2006, 16:14 (GMT) |
Random missed a seed per frame render. |
Revision d21207e by Ton Roosendaal July 4, 2006, 12:10 (GMT) |
Bug as reported on irc often: in default .B.blend a first opening of Outliner happened in Oops block view. I found this was caused by commit of of a new .B.blend in may 2005 (after 2.36, before 2.37). That file had already opened Oops views stored, which have to remain that way of course. A full cleanup of .B.blend i rather not do now, so I've added a patch in code that on read of the built-in .B.blend it sets all existing Oops windows to Outliner. And while working on it anyway, on first opening of a new Outliner, the current Scene level is opened, but showing objects closed. |
Revision b698421 by Ton Roosendaal July 4, 2006, 11:06 (GMT) |
Fix #4601 Buttons window "align" is being set to default on files read older than 2.30. This is giving very bad panel layouts now. |
Revision 0458c50 by Ton Roosendaal July 4, 2006, 10:19 (GMT) |
Bug #4597 More Driver fixing... Commit of over week ago to make drivers update correctly on cyclic situations, forgot to fix another driver call... which then got called always with 'current frame' set to zero. Error only happened with animated (Ipos) Object-Object driver relations. Also in this commit: when loading file, lattices with hooks were not updated correctly. |
|
|
|


Master Commits
MiikaHweb | 2003-2021