Revision e5818d4 by Campbell Barton June 26, 2006, 10:53 (GMT) |
Made fly mode use the camera when in camera view rather then jumping out of camera view for the actua flying as it did before. |
Revision f0604cf by Peter Schlaile June 26, 2006, 09:18 (GMT) |
== FFMPEG == Made internal ffmpeg-libraries link by explicitly specifying the archive-files. (Thanks GSR for pointing this out) Otherwise, blender always links to the system-libs. |
Revision 098c73f by Ton Roosendaal June 26, 2006, 08:16 (GMT) |
Bugfix #4471 Using Weight/Vertex Paint, the current color was not reset, causing Object name or axes to draw in random colors. |
Revision 7f3ce43 by Campbell Barton June 26, 2006, 07:54 (GMT) |
removed numerious spelling mistakes |
Revision 43c5590 by Campbell Barton June 26, 2006, 06:59 (GMT) |
Change the order of "if flag" checking so that weightpaint and vertex paint modes catch the UKey for undo before face select. I was having to switch out of face select to undo then go back into face select mode. FaseSelect+WeightPaint is very usefull, while wait painting its very unlikely youd want to be UV mapping faces. Also Made all space.c's c++ comments into C style. |
Revision d5246c4 by Campbell Barton June 26, 2006, 04:26 (GMT) |
Object_join Was raising exceptions about being in background mode when it wasnt, this seems to fix it. memory corruption is an unlikely resion because its the first check. |
Revision 1e9ce63 by Campbell Barton June 26, 2006, 04:14 (GMT) |
Fixed a bug where loose edges would raise an error when the FGON value was unset. also added LOOSE to the EdgeFlags dict. |
Revision cd87c75 by Campbell Barton June 26, 2006, 03:42 (GMT) |
removing this script because editmode select group replaces it. |
Revision cbf7e5c by Alfredo de Greef June 26, 2006, 02:46 (GMT) |
...Forgot to actually draw the image when xml export was used. Another erroneous assumption based on my Ogl problems... |
Revision a6fc975 by Campbell Barton June 26, 2006, 02:43 (GMT) |
join could crash blender in background mode or if the mesh was not in the current scene. added exceptions for both and notes in the EpyDocs. |
Revision 9be8517 by Peter Schlaile June 25, 2006, 19:16 (GMT) |
== FFMPEG == Merge conflict indicators left... arghh. |
Revision 347df56 by Peter Schlaile June 25, 2006, 19:15 (GMT) |
== FFMPEG == Added Cygwin / mingw default location also |
Revision 63a1f25 by Peter Schlaile June 25, 2006, 19:02 (GMT) |
==FFMPEG== forgot to commit nan_definition changes |
Revision 3f34e2a by Peter Schlaile June 25, 2006, 18:25 (GMT) |
== FFMPEG == Added extern/ffmpeg. Gets only build on WITH_FFMPEG=true and NAN_FFMPEG = LCGDIR/ffmpeg. |
Revision f1bd792 by Ton Roosendaal June 25, 2006, 17:37 (GMT) |
Bugfix, Campbell irc report; the 'error no camera' didn't halt actual rendering completely. Making ESC (push window) work confusing or even save images in Anim (and crash). |
Revision 399e311 by Ton Roosendaal June 25, 2006, 17:31 (GMT) |
Bug 4474 When using the Object buttons (F7) menu to parent an object, a check was missing if object might have been library data. |
Revision fa8c779 by Ton Roosendaal June 25, 2006, 16:54 (GMT) |
Displacement didn't react correct for stencilling. Our confusing system has both geometry-normal displace as texture-normal displace. The first didn't get stencilled. |
Revision dd064b5 by Ton Roosendaal June 25, 2006, 15:46 (GMT) |
Patch from Ed Halley to ensure transmissivity values get the right defaults. |
Revision 1fa183c by Ton Roosendaal June 25, 2006, 15:32 (GMT) |
Fix #4472 Material option "Only shadow" didn't work 100% anymore since shadowbuffer returns 0.0 (shadow) on backfacing normals. Added extra test in code to solve this. |
Revision a966a72 by Campbell Barton June 25, 2006, 13:58 (GMT) |
Many buttons assumed G.vd existed. found all? buttons that cheashed Blender and made them test for G.vd |
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