Revision 676d5d7 by Brecht Van Lommel June 27, 2006, 11:55 (GMT) |
Fix for bug #4496 - Toolbox select menu in faceselect mode was calling object mode functions. |
Revision ea993ae by Ton Roosendaal June 27, 2006, 11:35 (GMT) |
Bugfix #4491 Sequencer: Image/Movie strips were printing in a 120 byte array, whilst filepaths and names can go up to 240 now. |
Revision d87b12a by Ton Roosendaal June 27, 2006, 10:51 (GMT) |
Bugfix #4488 On file load, a Curve deformation was not initialized when it wasn't in a visible layer. |
Revision 2447ce7 by Ton Roosendaal June 27, 2006, 10:28 (GMT) |
Bugfix #4475 Sequencer effect "Glow" did not work for float images (like render result). Reason: threshold value for glow was still integer range. |
Revision f7c9c99 by Ton Roosendaal June 27, 2006, 09:48 (GMT) |
Bugfixes from own collection: - when renderwin exists, but not used for render, the ESC timer check still could return ESC event, due to missing flag clearing. (For example in sequencer, a scene strip did not update on frame advance) - option 'single layer' set in combination with render "Do Sequence" didn't free the pushed layers. |
Revision 605388b by Jiri Hnidek June 27, 2006, 09:37 (GMT) |
- Bug fix #1931 metacubes shouldn't disapear, when dx, dy, dz is too big, thanks arsouille for pointing at right part of code (it was the oldest bug in bug tracker) |
Revision ba7af68 by Ton Roosendaal June 27, 2006, 08:53 (GMT) |
Version patch for 2.41 saved files that had unsupported passes set. Settings for unsupported passes are cleared now. |
Revision b0193d3 by Campbell Barton June 27, 2006, 06:57 (GMT) |
rolling at different views would change speed because the roll detection only realy detects if we're rolling, but not by how much. Just clamped a max roll angle so you dont notice this. |
Revision 2501386 by Campbell Barton June 27, 2006, 05:56 (GMT) |
Posemode was missing a "countall" call with pose mode select/deselect all. while adding this I noticed that lattice and metaballs were also missing countall() calls. Added countall to metaball select, undo, duplicate (all the obvious places) - but its possible coultall() could be added to other functions especialy for metaballs. |
Revision e0aa1dd by Campbell Barton June 27, 2006, 04:30 (GMT) |
previous commit to editface made it impossible to leave faceSelect mode of the object was in an unseen layer. Now you can leave faceSelect/UV mode while the object is hidden but not enter it. This is how editmode works. Tweak to crease comparison. |
Revision 0a8ac15 by Campbell Barton June 27, 2006, 03:56 (GMT) |
Added select similar crease to edge select groups. Needed this recently. |
Revision be2c208 by Campbell Barton June 27, 2006, 02:49 (GMT) |
Fixed a bug where face flags could not be set because of the faces existing flags. A problem with the current flag seting in Mesh is that Mesh needs to know of all possible flags or setting a flag can raise an error from the faces own unrecognezed flag. also stopped the active face flag raising an error so pythoners can do face1.flag |= face2.flag without checking for active face flags. if the flag is a part of the arg its removed quietly. Checked Mesh flags, face modes and edge flags, should all be ok now. |
Revision 2670797 by Ton Roosendaal June 26, 2006, 17:50 (GMT) |
Plumiferos report: The new Material "LightGroups" only worked with lamps in visible layers. Now also lamps from the group that are not visible are included for rendering, ensuring that a lightgroup always works on that material, disregarding layer settings (unless lamp is type 'layer lamp'). |
Revision 1fa9af5 by Ton Roosendaal June 26, 2006, 16:57 (GMT) |
Plumiferos report: Ipo for material 'hardness' didn't go beyond 128 (Note; this value is stored in the curve when you make it, so you have to remove the curve and insert it again...) |
Revision a6d6a35 by Ton Roosendaal June 26, 2006, 14:57 (GMT) |
Bugs #4488 and #4431 Sequencer: Removing feature that allowed live updates of render progress while using scene strips. In 2.41 and older this also happens invisible, and ESC from it works now anyway. Two reasons: - it is quite annoying, especially on quit renders - new 'render to window' conflicts too much with the sequencer window option that shows previews (in code as well as functional!) |
Revision d6e7eb2 by Peter Schlaile June 26, 2006, 13:22 (GMT) |
== Frameserver == Set SO_REUSEADDR on server-socket, since otherwise, frameserver will barf on second start. |
Revision dbc7dbb by Ton Roosendaal June 26, 2006, 13:19 (GMT) |
Bugfix #4457 When faces (like in cubes) have exactly 90 degrees angles with other faces, the check for a vertex-normal flip became random, caused by the infamous bad floating point resolution. Solved with including FLT_EPSILON in the check. Also: minor optimize for readability and removed dutch function name (contrpuntnorm -> check_vnormal) |
Revision 17929dc by Campbell Barton June 26, 2006, 12:18 (GMT) |
prev commit broke canceling a fly, works again. |
Revision 1aab013 by Ton Roosendaal June 26, 2006, 11:29 (GMT) |
Bugfix #4483 Fix for bugfix! The code added to solve Driver lag should not be called when Bones in Armature are drivers (only when Objects are drivers). |
Revision 3ffdc5a by Ton Roosendaal June 26, 2006, 11:01 (GMT) |
Bugfix #4480 Material Node trees needed support in IpoWindow still, it was only showing the Ipo for the (defunct) base material. Now it follows the active Node. |
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