Revision e294808 by Ton Roosendaal March 14, 2006, 09:54 (GMT) |
Restored syntax for function calls in sequence.c. Schlaile; do you have a weird texteditor setting or so? It breaks up function calls in a very strange way, with each argument of a call on a new line. That's not code that way, that's movie credits! :) (Check the diff below to see) |
Revision b86d85f by Ton Roosendaal March 14, 2006, 09:40 (GMT) |
Interpolated scaling for float buffers in Imbuf still went wrong... leftover bugs of first migration to floats in imbuf. :) As extra I've reshuffled the mainloops for scaling, it's now twice as fast. |
Revision ca6aca0 by Jens Ole Wund(bjornmose) March 14, 2006, 08:49 (GMT) |
restoring minimum debug build on msvc6 projects -no GE -no OpenExr / hum.. may be that's why storing a PNG does not crash |
Revision 868874b by JLuc Peuriere March 13, 2006, 18:27 (GMT) |
security patch #3910 provided by Joerg Sonnenberger on Os X file opening |
Revision 4a673d1 by Ton Roosendaal March 13, 2006, 18:16 (GMT) |
Autosmooth fix: if original Mesh has same amount of faces and vertices as the one resulting from Modifiers, it uses that data to calculate autosmooth for. This prevents weird stuff on rendering softbody for example. |
Revision f913a53 by Johnny Matthews March 13, 2006, 14:44 (GMT) |
A small alteration for C syntax, code before vars (MSVC complained about this). |
Revision 50b34df by Nathan Letwory March 13, 2006, 14:43 (GMT) |
==BPy== * move declaration to start of function. Again I repeat: these *have* to be at the start. GCC users should check themselves always, as GCC allows this kind of atrocities :) /Nathan |
Revision 16c0f8b by Nathan Letwory March 13, 2006, 13:45 (GMT) |
==SCons== * If you look quickly somewhere else, you won't notice the missing ''s |
Revision 9be2af4 by Nathan Letwory March 13, 2006, 13:42 (GMT) |
==SCons== * Begin of the week, so I wanted to fill my commit quota right off the bat. Add CC and CXX defaults for mingw, too. Unless we have invisible configs this should be the last one :S |
Revision 7f8e6aa by Nathan Letwory March 13, 2006, 12:00 (GMT) |
==SCons== * added default compilers for darwin and win32-vc. Sorry orangers :) (Note: this was not slapping opportunity related to cross-compile) /Nathan |
Revision 36a4af2 by Nathan Letwory March 13, 2006, 11:42 (GMT) |
==SCons== * These changes bring cross-compiling Blender for Windows on Linux one step closer to reality. The 'biggest' change is in makesdna SConscript to make sure a linux native makesdna is built, that can be run, too. Next to that proper checks for env['OURPLATFORM']=='linuxcross' are added in various places. Switch change in pluginapi.c was necessary, and AFAIK it should work like that also on WIN32, if not, slap me. Note: everything *compiles* now nicely, it is just that the final *linking* doesn't work (yet). Anyone who fixes this will be the hero of cross-compilers :) |
Revision 34a5739 by Ton Roosendaal March 13, 2006, 11:01 (GMT) |
Two fixes in renderpipe... - Renderwin still used a thread-unsafe malloc, in the header text print - Setting clipping flags in vertices for parts required a mutex lock after all... I thought it would go fine, but noticed on renders with small amounts of faces that sometimes faces disappear from a render. (was doing movie credits, so all faces are visible! Otherwise it would have hardly been noticable...) |
Revision 0b9c41e by Nathan Letwory March 13, 2006, 08:49 (GMT) |
==SCons== * actually add CC and CXX to option handling, so they get also read in from (platform)-config.py and user-config.py |
Revision 2dfc4b9 by JLuc Peuriere March 13, 2006, 02:22 (GMT) |
fix for bug #3930 Colour picker broken - HSV sliders Note : this part of code was quite a mess with things called twice when not needed, tests for not updating when we want to, and hsv sliders not handled properly. I tried to figure what was useful and what was not but cannot garantee i spotted everything or even fixed it the most proper way, the event callback nesting making hard to figure what really happen. However it does work again now |
Revision 3649c80 by Campbell Barton March 13, 2006, 02:02 (GMT) |
Scene unlinking didnt set the python objects scene to NULL,causing memory errors if accessing the data after the scene was unlinked. Also a few functions segfulted if scene was unlinked, added more checking. First commit from win32, hope line endings are ok. |
Revision 6c1856f by Ton Roosendaal March 12, 2006, 21:26 (GMT) |
More bugs in float imbuf scaling code... an x and y were mixed up, causing memory troubles. |
Revision bf1032a by Ton Roosendaal March 12, 2006, 19:53 (GMT) |
Scaling code in imbuf didn't like float buffers enough yet |
Revision e058a50 by Ton Roosendaal March 12, 2006, 19:48 (GMT) |
Forgot Cineon lib in Makefile :) |
Revision afc3d1a by Ton Roosendaal March 12, 2006, 19:00 (GMT) |
Sequencer now outputs float buffers to render too, when available. |
Revision 3be24f8 by Nathan Letwory March 12, 2006, 15:23 (GMT) |
==SCons== * cineon support enabled for SCons (part 2 of fix) |
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