Blender Git Commits

Blender Git "master" branch commits.

Page: 5272 / 5574

January 30, 2006, 00:45 (GMT)
revert to sane defaults in sconstruct for darwin

game engine and openal were disabled
January 29, 2006, 23:45 (GMT)
When using Duplicated Objects (like vertex dupli) the original isn't
rendered anymore, to prevent overlapping situations. This worked before.

Note; group dupli stuff will test later. :)
January 29, 2006, 23:41 (GMT)
adding needed entries to stubs.c after orange branch commit
so that player compiles.
January 29, 2006, 23:28 (GMT)
reduced dithering on sequence wave redraw.
January 29, 2006, 23:01 (GMT)
Two issues solved in render recode;

- the sub-pixel masks for applying correct filters (gauss and friends)
accidentally were y-flipped, causing bad looking results.

- zbuffer was clipping extremely narrow, causing border pixels to miss
samples, and reveiling alpha that way (was in old render a prob too)
Revision 130c1dc by Tom Musgrove
January 29, 2006, 22:58 (GMT)
==SConscript fix for cygwin==

cygwin build environ was missing the path for libtiff
Revision aa3aaaa by Matt Ebb
January 29, 2006, 22:25 (GMT)
== interface ==
Two new mouse cursors (paintbrush and text I-bar) made by basse (he even made the patch!), inspired by Bart's page.

I also changed screenmain() ever so slightly, so that the standard cursor is always used when the mouse is over a window header.
January 29, 2006, 21:29 (GMT)

Use ALsizei/GLsizei to fix compile errors on mac / gcc 4.x.
January 29, 2006, 21:04 (GMT)
Scripts:

Small typo (or so it seems) in bevel center, preventing it from working.
January 29, 2006, 19:38 (GMT)
Bug #3837

A commented if in toets.c for flipping the render buffer prevented the propagation of the keypress to handler in space.c

Ton: I added a temporary check for no qualifier but it's missing a test for an opened render window.
January 29, 2006, 19:17 (GMT)
Scripts:

The orange -> HEAD merge reverted some scripts to older versions. This only
affected the ones that already existed before the orange branch.
Minor issue, easy to fix.

All in all, kudos to kaito, Hos and others for all the hard work in
bringing (coding, merging) all these changes to the main branch.
January 29, 2006, 18:04 (GMT)
Previous fix was in wrong part of code... not alpha adding was wrong, but
there was an error in the zbuffer code!

This should fix combinations of using Ztransp and Solid faces.
January 29, 2006, 17:46 (GMT)
1. making RenderData, xrect, yrect parameters in AviCodec calls
2. fixing MSVC6 projects to build
January 29, 2006, 17:40 (GMT)
Accidentally mixed up addAlphaUnder and addAlphaOver in merging solid and
ztransp layers, for OSA renders. :)
Revision ef981e1 by Ken Hughes
January 29, 2006, 15:23 (GMT)


Bugfix #3797: 24-bit BMP images weren't read properly. Standard apparently
assumes each raster line is padded to a multiple of 4 bytes.
Revision e544723 by Kent Mein
January 29, 2006, 15:15 (GMT)

Fix some of Stealth Apprent's warnings/errors and some extra little stuff.
here is a quick summary...

Kent

intern/bsp/intern/BSP_CSGMesh_CFIterator.h
removed tri_index (unused variable)

intern/bsp/intern/CSG_BooleanOps.cpp
removed extra ;

intern/string/intern/STR_String.cpp
added <ctype.h>

source/blender/blenkernel/BKE_writeavi.h
moved things around so not doing forward declarations

source/blender/renderconverter/intern/convertBlenderScene.c
changed render.h to render_types.h

source/blender/src/blenderbuttons.c
source/blender/src/editgroup.c
source/blender/src/meshtools.c
added newline

source/gameengine/Ketsji/KX_KetsjiEngine.cpp
commented out include "PIL_time.h" code that requires it is commented out

reading blender/src/writeavicodec.c
(struct keyword to a couple of lines that needed it)
and added:
extern struct Render R;

blender/renderconverter/intern/convertBlenderScene.c
added extern Render R;
added #include "rendercore.h" to get rid of undeclared shade_material_loop
(Not sure if this is right but it fixes it.
Did not fix this problem, is it alright to just pass NULL here or should we chan
ge it to something else:
init_render_materials' : too few

gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp
removed argument to dHashSpaceCreate
commented out dWorldQuickStep since it does not exist
January 29, 2006, 14:58 (GMT)
Fixed a few problems with wave drawing-
Optimized so only samples inside the screens bounds are drawn.
Wave display detail is based on zoom - so you can view realy large wave files as well as indervidual samples.
Changed logic so an approximation of the wave is displayed rather then just the symetrical amplitude of the sound.
Triangles at start and end were annoying and obscured the start of the sound. made them alpha 0.7 for sound clips only.
a whole CD of music should display well and zoom smoothly now.
January 29, 2006, 14:37 (GMT)
Compositing: the "RGB Curves" node now has an optional 'factor' input as
well. It currently only is active when you input a mask (alpha, z).
Nice to do grading on certain parts of image only :)
January 29, 2006, 13:12 (GMT)
Fix: theme color version patching should start with 2.41 too.
January 29, 2006, 13:11 (GMT)
The preview.blend file, which is datatoc'ed in blender/src
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