Revision b9ce28f by JLuc Peuriere January 30, 2006, 00:45 (GMT) |
revert to sane defaults in sconstruct for darwin game engine and openal were disabled |
Revision b01b574 by Ton Roosendaal January 29, 2006, 23:45 (GMT) |
When using Duplicated Objects (like vertex dupli) the original isn't rendered anymore, to prevent overlapping situations. This worked before. Note; group dupli stuff will test later. :) |
Revision 38cafa3 by JLuc Peuriere January 29, 2006, 23:41 (GMT) |
adding needed entries to stubs.c after orange branch commit so that player compiles. |
Revision 07cde49 by Campbell Barton January 29, 2006, 23:28 (GMT) |
reduced dithering on sequence wave redraw. |
Revision 6dd3fd2 by Ton Roosendaal January 29, 2006, 23:01 (GMT) |
Two issues solved in render recode; - the sub-pixel masks for applying correct filters (gauss and friends) accidentally were y-flipped, causing bad looking results. - zbuffer was clipping extremely narrow, causing border pixels to miss samples, and reveiling alpha that way (was in old render a prob too) |
Revision 130c1dc by Tom Musgrove January 29, 2006, 22:58 (GMT) |
==SConscript fix for cygwin== cygwin build environ was missing the path for libtiff |
January 29, 2006, 22:25 (GMT) |
== interface == Two new mouse cursors (paintbrush and text I-bar) made by basse (he even made the patch!), inspired by Bart's page. I also changed screenmain() ever so slightly, so that the standard cursor is always used when the mouse is over a window header. |
Revision 2444690 by Brecht Van Lommel January 29, 2006, 21:29 (GMT) |
Use ALsizei/GLsizei to fix compile errors on mac / gcc 4.x. |
Revision 48fc077 by Willian Padovani Germano January 29, 2006, 21:04 (GMT) |
Scripts: Small typo (or so it seems) in bevel center, preventing it from working. |
Revision c23aadd by Martin Poirier January 29, 2006, 19:38 (GMT) |
Bug #3837 A commented if in toets.c for flipping the render buffer prevented the propagation of the keypress to handler in space.c Ton: I added a temporary check for no qualifier but it's missing a test for an opened render window. |
Revision 4b01aa7 by Willian Padovani Germano January 29, 2006, 19:17 (GMT) |
Scripts: The orange -> HEAD merge reverted some scripts to older versions. This only affected the ones that already existed before the orange branch. Minor issue, easy to fix. All in all, kudos to kaito, Hos and others for all the hard work in bringing (coding, merging) all these changes to the main branch. |
Revision 282fbcc by Ton Roosendaal January 29, 2006, 18:04 (GMT) |
Previous fix was in wrong part of code... not alpha adding was wrong, but there was an error in the zbuffer code! This should fix combinations of using Ztransp and Solid faces. |
Revision eee7393 by Jens Ole Wund(bjornmose) January 29, 2006, 17:46 (GMT) |
1. making RenderData, xrect, yrect parameters in AviCodec calls 2. fixing MSVC6 projects to build |
Revision a4f05a1 by Ton Roosendaal January 29, 2006, 17:40 (GMT) |
Accidentally mixed up addAlphaUnder and addAlphaOver in merging solid and ztransp layers, for OSA renders. :) |
Revision ef981e1 by Ken Hughes January 29, 2006, 15:23 (GMT) |
Bugfix #3797: 24-bit BMP images weren't read properly. Standard apparently assumes each raster line is padded to a multiple of 4 bytes. |
January 29, 2006, 15:15 (GMT) |
Fix some of Stealth Apprent's warnings/errors and some extra little stuff. here is a quick summary... Kent intern/bsp/intern/BSP_CSGMesh_CFIterator.h removed tri_index (unused variable) intern/bsp/intern/CSG_BooleanOps.cpp removed extra ; intern/string/intern/STR_String.cpp added <ctype.h> source/blender/blenkernel/BKE_writeavi.h moved things around so not doing forward declarations source/blender/renderconverter/intern/convertBlenderScene.c changed render.h to render_types.h source/blender/src/blenderbuttons.c source/blender/src/editgroup.c source/blender/src/meshtools.c added newline source/gameengine/Ketsji/KX_KetsjiEngine.cpp commented out include "PIL_time.h" code that requires it is commented out reading blender/src/writeavicodec.c (struct keyword to a couple of lines that needed it) and added: extern struct Render R; blender/renderconverter/intern/convertBlenderScene.c added extern Render R; added #include "rendercore.h" to get rid of undeclared shade_material_loop (Not sure if this is right but it fixes it. Did not fix this problem, is it alright to just pass NULL here or should we chan ge it to something else: init_render_materials' : too few gameengine/Physics/BlOde/OdePhysicsEnvironment.cpp removed argument to dHashSpaceCreate commented out dWorldQuickStep since it does not exist |
Revision 160239e by Campbell Barton January 29, 2006, 14:58 (GMT) |
Fixed a few problems with wave drawing- Optimized so only samples inside the screens bounds are drawn. Wave display detail is based on zoom - so you can view realy large wave files as well as indervidual samples. Changed logic so an approximation of the wave is displayed rather then just the symetrical amplitude of the sound. Triangles at start and end were annoying and obscured the start of the sound. made them alpha 0.7 for sound clips only. a whole CD of music should display well and zoom smoothly now. |
Revision 9f5a58a by Ton Roosendaal January 29, 2006, 14:37 (GMT) |
Compositing: the "RGB Curves" node now has an optional 'factor' input as well. It currently only is active when you input a mask (alpha, z). Nice to do grading on certain parts of image only :) |
Revision d334ac0 by Ton Roosendaal January 29, 2006, 13:12 (GMT) |
Fix: theme color version patching should start with 2.41 too. |
Revision e63dbac by Ton Roosendaal January 29, 2006, 13:11 (GMT) |
The preview.blend file, which is datatoc'ed in blender/src |
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