Revision f41c1f1 by Joseph Gilbert January 11, 2006, 20:48 (GMT) |
Forgot the pose file.... :p |
Revision 31518a3 by Joseph Gilbert January 11, 2006, 20:44 (GMT) |
*pose docs - some pose python documentation |
Revision 21733dc by Hans Lambermont January 11, 2006, 20:25 (GMT) |
- sanitize spacings and tabs a bit. It's still not completely clean though. |
Revision e0e54e0 by Joseph Gilbert January 11, 2006, 19:42 (GMT) |
*vc7 project file update - adds pose to python project |
Revision 6544ed3 by Joseph Gilbert January 11, 2006, 19:41 (GMT) |
Probably need these.... |
Revision 5f0232f by Joseph Gilbert January 11, 2006, 19:40 (GMT) |
*pose code for python - adds object.getPose - ability to manipulate poses /posebones - fixes a overflow bug in matrix sequence accessor - adds code to get vec/roll from mat3 - few internal fixes to NLA - ability to set bone matrices |
Revision f4de95a by Hans Lambermont January 11, 2006, 19:31 (GMT) |
At least FreeBSD needs to know where to find gl.h |
Revision b92fa41 by Ton Roosendaal January 11, 2006, 18:39 (GMT) |
Orange: more float buffer support; - Image textures use float colors now, when present. Works for mipmap too, and for AO skycolor (probes) - Backbuffer option uses float buffers too. Note that rendering OSA will resample the backbuffer, filtering it... will need to be solved with the new composit stage - LMB sampling in image window now shows float color too + bugfix in imbuf, filtering for float buffers had an error. |
Revision 0ee5c13 by Ken Hughes January 11, 2006, 18:37 (GMT) |
A few Mesh fixes: * edge and face extend() methods now add edges and faces in the order given by their parameters. Note that if duplicate edges or faces are specified, the order is preserved but the dups are removed, so indices won't match. * allow extend(), findEdges() and faces.uv to accept lists or tuples * fix bug in mesh.verts.extend() which didn't correctly check argument types |
Revision 74ed402 by Campbell Barton January 11, 2006, 16:55 (GMT) |
Exclude labels from grouping. - Clever numbuts look nicer with rounded theme. |
January 11, 2006, 14:51 (GMT) |
Orange: Added an option in View Properties panel to disable drawing of 'relationship lines' - i.e. the dashed lines that connect objects in parent/constraint/hook/IK relationships. After talking to the others I rolled the Armature-specific one into the same setting for simplicity's sake. We can see how it goes, always possible to put it back. |
January 11, 2006, 14:44 (GMT) |
Orange: Added an option in View Properties panel to disable drawing of 'relationship lines' - i.e. the dashed lines that connect objects in parent/constraint/hook/IK relationships. After talking to the others I rolled the Armature-specific one into the same setting for simplicity's sake. We can see how it goes, always possible to put it back. |
Revision 1eee258 by Ton Roosendaal January 11, 2006, 14:20 (GMT) |
Orange: ImageWindow goodies - options to show with alpha-over (checkered backdrop), only alpha (BW) and when available: the zbuffer. Note: it's icons in the header, I just re-used existing ones, no time now for fancy design. :) Also: recoded the way alpha-only draws, also in renderwindow. Mucho faster! Oh, and sampling the buffer with LMB now displays z values in float range of 0.0 to 1.0. Note that we still save signed int in files for Z... |
Revision fbc977e by Erwin Coumans January 11, 2006, 13:31 (GMT) |
attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX. |
Revision 305fdec by Ton Roosendaal January 11, 2006, 10:41 (GMT) |
Orange: tested all EXR demo images from openexr.com, found two issues; - images with a so-called "data window" (have negative start coordinate) did not read correctly - negative colors were not clamped yet in imbuf Now there's still some compliancy issues with zbuffers... you can save it either as unsigned int or as float, whilst blender renders zbuffer in signed int. :) |
Revision 8c205be by Campbell Barton January 11, 2006, 10:12 (GMT) |
Fixed a silly bug when copying images. |
Revision 664f602 by Campbell Barton January 11, 2006, 09:47 (GMT) |
update to obj export: Added options. pup_block = [ ('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'), ('Selection Only', EXPORT_SEL_ONLY, 'Only export objects in visible selection.'), ('Edges', EXPORT_EDGES, 'Edges not connected to faces.'), ('Normals', EXPORT_NORMALS, 'Export vertex normal data (Ignored on import).'), ('Materials', EXPORT_MTL, 'Write a seperate MTL file with the OBJ.'), ('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a seperate OBJ file.'), ('Animation', EXPORT_ANIMATION, 'Each frame as a seperate OBJ file.'), ('Copy Images', EXPORT_COPY_IMAGES, 'Copy image files to the export directory, never everwrite.'), ] Obj import was updated to import edges (2 vert faces), will update some more later. |
Revision 85e8dd5 by Jens Ole Wund(bjornmose) January 11, 2006, 09:13 (GMT) |
MSVC6 projects for happy GE compiling |
Revision 1332091 by Erwin Coumans January 11, 2006, 06:24 (GMT) |
bullet in the orange branch seems to be merged incorrectly. updated to the latest version |
Revision c012b94 by Campbell Barton January 11, 2006, 04:03 (GMT) |
Fixed bug in do_clever_numbuts not displaying tooltips. Comment: Clear all events so tooltips work, this is not ideal and only needed because calls from the menu still have some events left over when do_clever_numbuts is called. Calls from keyshortcuts do not have this problem. |
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