Blender Git Commits

Blender Git "master" branch commits.

Page: 5281 / 5574

January 11, 2006, 20:48 (GMT)
Forgot the pose file.... :p
January 11, 2006, 20:44 (GMT)
*pose docs
- some pose python documentation
January 11, 2006, 20:25 (GMT)
- sanitize spacings and tabs a bit. It's still not completely clean though.
January 11, 2006, 19:42 (GMT)
*vc7 project file update
- adds pose to python project
January 11, 2006, 19:41 (GMT)
Probably need these....
January 11, 2006, 19:40 (GMT)
*pose code for python
- adds object.getPose
- ability to manipulate poses /posebones
- fixes a overflow bug in matrix sequence accessor
- adds code to get vec/roll from mat3
- few internal fixes to NLA
- ability to set bone matrices
January 11, 2006, 19:31 (GMT)
At least FreeBSD needs to know where to find gl.h
January 11, 2006, 18:39 (GMT)
Orange: more float buffer support;

- Image textures use float colors now, when present. Works for mipmap too,
and for AO skycolor (probes)
- Backbuffer option uses float buffers too. Note that rendering OSA will
resample the backbuffer, filtering it... will need to be solved with the
new composit stage
- LMB sampling in image window now shows float color too

+ bugfix in imbuf, filtering for float buffers had an error.
Revision 0ee5c13 by Ken Hughes
January 11, 2006, 18:37 (GMT)


A few Mesh fixes:
* edge and face extend() methods now add edges and faces in the order given
by their parameters. Note that if duplicate edges or faces are specified,
the order is preserved but the dups are removed, so indices won't match.
* allow extend(), findEdges() and faces.uv to accept lists or tuples
* fix bug in mesh.verts.extend() which didn't correctly check argument types
January 11, 2006, 16:55 (GMT)
Exclude labels from grouping. - Clever numbuts look nicer with rounded theme.
Revision ebe728d by Matt Ebb
January 11, 2006, 14:51 (GMT)
Orange: Added an option in View Properties panel to disable drawing of 'relationship lines' - i.e. the dashed lines that connect objects in parent/constraint/hook/IK relationships. After talking to the others I rolled the Armature-specific one into the same setting for simplicity's sake. We can see how it goes, always possible to put it back.
Revision dac8689 by Matt Ebb
January 11, 2006, 14:44 (GMT)
Orange: Added an option in View Properties panel to disable drawing of 'relationship lines' - i.e. the dashed lines that connect objects in parent/constraint/hook/IK relationships. After talking to the others I rolled the Armature-specific one into the same setting for simplicity's sake. We can see how it goes, always possible to put it back.
January 11, 2006, 14:20 (GMT)
Orange: ImageWindow goodies

- options to show with alpha-over (checkered backdrop), only alpha (BW) and
when available: the zbuffer.
Note: it's icons in the header, I just re-used existing ones, no time now
for fancy design. :)

Also: recoded the way alpha-only draws, also in renderwindow. Mucho faster!

Oh, and sampling the buffer with LMB now displays z values in float range
of 0.0 to 1.0. Note that we still save signed int in files for Z...
January 11, 2006, 13:31 (GMT)
attempt to avoid nameclashes (although it is already in a namespace) -> extension names renamed from glXXX to blXXX.
January 11, 2006, 10:41 (GMT)
Orange: tested all EXR demo images from openexr.com, found two issues;

- images with a so-called "data window" (have negative start coordinate)
did not read correctly
- negative colors were not clamped yet in imbuf

Now there's still some compliancy issues with zbuffers... you can save
it either as unsigned int or as float, whilst blender renders zbuffer in
signed int. :)
January 11, 2006, 10:12 (GMT)
Fixed a silly bug when copying images.
January 11, 2006, 09:47 (GMT)
update to obj export:
Added options.
pup_block = [
('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),
('Selection Only', EXPORT_SEL_ONLY, 'Only export objects in visible selection.'),
('Edges', EXPORT_EDGES, 'Edges not connected to faces.'),
('Normals', EXPORT_NORMALS, 'Export vertex normal data (Ignored on import).'),
('Materials', EXPORT_MTL, 'Write a seperate MTL file with the OBJ.'),
('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a seperate OBJ file.'),
('Animation', EXPORT_ANIMATION, 'Each frame as a seperate OBJ file.'),
('Copy Images', EXPORT_COPY_IMAGES, 'Copy image files to the export directory, never everwrite.'),
]

Obj import was updated to import edges (2 vert faces), will update some more later.
January 11, 2006, 09:13 (GMT)
MSVC6 projects for happy GE compiling
January 11, 2006, 06:24 (GMT)
bullet in the orange branch seems to be merged incorrectly. updated to the latest version
January 11, 2006, 04:03 (GMT)
Fixed bug in do_clever_numbuts not displaying tooltips.
Comment:
Clear all events so tooltips work, this is not ideal and
only needed because calls from the menu still have some events
left over when do_clever_numbuts is called.
Calls from keyshortcuts do not have this problem.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021