Blender Git Commits

Blender Git "master" branch commits.

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October 6, 2005, 21:43 (GMT)
Quickly re-enabled drawing of Text object in editmode.
Simple fix... but I am in a three meeting session in Stockholm now, can
not do full tests, hope it works. :)
Revision 9b010e4 by Matt Ebb
October 5, 2005, 13:08 (GMT)
* Added a Select -> Inverse for object mode, available
in the 3d view header and toolbox.
October 4, 2005, 21:46 (GMT)


Missing file, must have slipped between 2 of the phone calls :)
October 4, 2005, 21:23 (GMT)


Beware, coded between 10 phone calls and 20 sudden surprises, but I still
hope it's somehow usable :-)

Colourpicker update:
-------------------

1) Converted numbuts to sliders and made the colourpicker wider. Sliders
are more useful for something like RGB and HSV because they're fixed
range values

2) Added a hex button for entering HTML-like color (#RRGGBB, can be
entered both with and without the hash sign).

This should completely replace the former strange NKEY functionality
in buttonswindows, and even add hex support for buttons which didn't
have it before.

Please test thoroughly, I never coded something in a hurry like this.

There are small rounding errors still... Maybe someone finds the
reason? :)
October 4, 2005, 20:39 (GMT)
added elbeem though it won't compile without modifications
thus i did not add to dependencies but still a nice reminder to build it at times
Revision 5f6dbf8 by Ken Hughes
October 4, 2005, 20:27 (GMT)
remove non-standard __FUNCTION__ use
Revision b6817b5 by Matt Ebb
October 4, 2005, 20:17 (GMT)
* Added from tuhopuu: icons in ok/confirmation popups
( http://mke3.net/blender/interface/controls/error_ok_icons.png )

A bit nicer and quick to visually recognise at a glance
October 4, 2005, 20:17 (GMT)
Drivers cannot drive channels of own Object, added error warning for it. I
might allow this once, but it's a lot of new complexities then.
It also means you cannot drive one Bone with another Bone in same Pose.
October 4, 2005, 20:07 (GMT)
adding mesh.c .h files to project
October 4, 2005, 18:50 (GMT)
Another little fix for non-prop edgeslide
October 4, 2005, 18:04 (GMT)
Added (temporal) fix for crashes with the new cool "show modifier deform in
editmode" feature. This specific fix only patches the case with armature
deformed meshes & vertex groups.

Note that while in editmode, new created vertices have no weights or
groups assigned, so the result will be unpredictable. This feature should
actually only be allowed for moving vertices around I guess...
October 4, 2005, 17:43 (GMT)
Bugfix #3188

Enter Vpaint or Wpaint did not redraw headers of all 3d windows, so the
mode menu indicator didn't update.
October 4, 2005, 17:40 (GMT)
Posemode, ALT+R,G,S didn't work always, this because SHIFT+mouse selecting
accidentally could unselect the object itself.

It can be that older saved files still show this issue, then just select
another object, and select the armature again. :)
October 4, 2005, 15:58 (GMT)
Small fix; browse Vertex Weight groups in Edit panel, didn't update display
of 3d object.
October 4, 2005, 15:30 (GMT)
Duplicate Objects updated links in drivers wrong (the new object became a
driver). Now drivers are only corrected on duplicating when the whole Ipo
got copied a well.
Revision ac668ea by Ken Hughes
October 4, 2005, 15:17 (GMT)


Added Mesh.New() method; can now create new meshes within the module

Changed Object.link() to allow link objects with both BPython-type meshes
Changed Object.getData() to allow retrieving both types of BPython-type meshes

Added new mesh types to Types module
October 4, 2005, 15:00 (GMT)
Shape Keys now can be controlled with Vertex Weight groups as well!

Just fill in the name of a Vertex group in the Shape Panel, and this
Shape will then become blended with the reference Shape.

It is useful for example for a symmetrical modeled head, make a
copy of that Shape, and use two Vertex Groups to make it asymetric.
Of course the Shapes update nicely while Weight Painting.

Also new; since the Vertex group names reside on Object level, you might
want to copy these names to the other Objects that have the same Mesh.
That's a new button "Copy to Linked" in the first Edit Panel.
October 4, 2005, 14:53 (GMT)
Thought I committed it before... this is the fix for Python API version
of "library append", which keeps the current .blend file name.
Revision 583ebd7 by Matt Ebb
October 4, 2005, 14:19 (GMT)
* Doubled the maximum shadow buffer size limit in the shading buttons.
Now, more than ever!
Revision b777b23 by Ken Hughes
October 3, 2005, 22:06 (GMT)


Bugfixes for #3102, #3104

- Fix incorrect usage of PySequence_Fast_GET_ITEM()
- make EXPP_setFloatRange() convert its argument to float instead of short
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021