Revision 28f0eea by Ton Roosendaal October 10, 2005, 18:57 (GMT) |
Ack! Recently the get_ipocurve was added in the game engine, for baking physics. This creates very bad dependencies... tsk! comments indicate it though; //quick hack //todo, before 2.38/2.40 release, Erwin Hrms... :) |
Revision bbb2ab3 by Jens Ole Wund(bjornmose) October 10, 2005, 18:21 (GMT) |
added editipo_lib.c editipo_mods.c to project |
Revision 4bd9775 by Ton Roosendaal October 10, 2005, 18:05 (GMT) |
Stupid me! Committed in wrong console with wrong dir... here's the rest of all files for the Ipo/Action/NLA makeover... |
Revision 9b88685 by Joseph Gilbert October 10, 2005, 17:57 (GMT) |
-mathutils fix * cos takes -1 to +1 |
Revision 7f62678 by Ton Roosendaal October 10, 2005, 17:55 (GMT) |
Missing include file made file not compilable... ALso fixed midsing bracket. |
Revision 87365d8 by Ton Roosendaal October 10, 2005, 17:42 (GMT) |
Stage two of the giant animation recode project; Ipo/Action/NLA cleanup -> Note; added 2 new c files (split editipo.c). MSVC needs upgrade. Impatient people can check the goodies in CMS: http://www.blender3d.org/cms/Action_and_NLA_editor.706.0.html Most work was on trying to unwind the spaghetti for editing ipos. Too much history and bad design got added here. Most evident changes: - made generic 'context' for detecting which Ipo is being edited, or to assign ipos or to retrieve ipo curves. - made generic insertkey() for all ipo types, including actions - shuffled a lot of code around to make things more logical. Also made sure local functions are not exported It is far from ready... when action/nla was added in Blender, a lot of duplicate code was generated. That's for another time. Now the goodies; - made Actions to allow any Ipo type - made NLA to define active actions, for Action window too - corrected timing for active action, so it shows the 'real time', as defined in NLA editor. I did update python code, but that would require testing. Testing is needed for this commit in general, too many changes happened on all levels of the animation system. :) Will keep track of all reports this evening, hopefully it doesnt break the pre-release schedule! |
Revision ad91527 by Jens Ole Wund(bjornmose) October 10, 2005, 17:27 (GMT) |
msvc6 project file suite complete again |
Revision ee77c42 by Joseph Gilbert October 10, 2005, 15:34 (GMT) |
Projectfile update * added new file to elbeem project |
Revision ef06c33 by Joseph Gilbert October 10, 2005, 15:28 (GMT) |
Patch for mathutils * fixed another issue with anglebetweenvecs |
Revision 7095d8a by Nils Thuerey October 10, 2005, 11:31 (GMT) |
- minor solver fix for msvc compilation - added pop up menues for fluid sim bake with no fluid objects or without valid output dir settings - fixed 3d view redraw for fluidsim buttons |
Revision d3d8441 by Nils Thuerey October 10, 2005, 08:52 (GMT) |
- fixed fluidsim inflow speed init - fixed intersecting fluid objects init - added MSVC6 fixes from bjornmose (thanks!) |
Revision 328eeaf by Nils Thuerey October 10, 2005, 06:59 (GMT) |
- added option to switch off compiling elbeem to scons files (set USE_FLUIDSIM=true) in this case only the new blenderdummy.cpp and utilities.cpp have to be compiled - restructured gui: * domain options split up into 2 sections * added compressibility and refinement settings * added inflow/outflow object types - increased progress bar by 1 |
Revision 4cea576 by Daniel Dunbar October 9, 2005, 21:01 (GMT) |
- silly test inversion, thanks to Stephan Kassemeyer for noticing |
Revision 8abb59b by Daniel Dunbar October 9, 2005, 18:47 (GMT) |
- bug fix, paste clipboard on windows didn't free buffer |
Revision 7a742d9 by Daniel Dunbar October 9, 2005, 18:38 (GMT) |
- bug fix #2940, at some point assumption that mesh_get_derived_... returned NULL in editmode was invalidated which caused a crash in particles (was freeing subsurf cache). I can't remember but hope that I didn't intentionally break this assumption for some reason. :/ |
Revision 8649197 by Daniel Dunbar October 9, 2005, 18:18 (GMT) |
- bug fix for #2948, made ccgSubSurf bail (completely) when it encounters an inconsistent mesh. I would really like this to be corrected at some other stage, probably on loading, but at least things shouldn't crash now. |
Revision f105f96 by Daniel Dunbar October 9, 2005, 16:59 (GMT) |
o another warning fix for msvc |
Revision af8b623 by Daniel Dunbar October 9, 2005, 16:57 (GMT) |
o some warning fixes (compare of int to NULL, missing prototype) |
Revision b9e6e0c by Jens Ole Wund(bjornmose) October 8, 2005, 22:40 (GMT) |
make compiling with free ms vc7 toolkit easier hum .. do we need that ODBC .. looks like no |
Revision 4af7d8d by Joseph Gilbert October 7, 2005, 15:24 (GMT) |
-fix for AngleBetweenVecs * correctly finds zero length vectors now |
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