Blender Git Commits

Blender Git "master" branch commits.

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Revision bc3f228 by Chris Want
August 23, 2005, 22:12 (GMT)
Variable was defined in a header file (constant_Type), resulting in
'multiply defined symbol' warning on IRIX for every file that
included that file. Moved to a C source file.
August 23, 2005, 21:49 (GMT)
help MSVC6 projects for edgehash files
August 23, 2005, 21:04 (GMT)
- more fixes for wpaint mode, need to patch mesh modifier as well
- change wpaint to flush changes during painting... can see this
is going to be a problem because will also redeform. what to
do, what to do...
August 23, 2005, 20:39 (GMT)
- disabled incremental subsurf support (during object mode) for the
time being, misses features for texture/color drawing and I don't
have time to finish at the moment. can return once UV/colors are
incorporated into subdivision.
August 23, 2005, 20:19 (GMT)
Fix for reading older files... it didn't always convert OK for the new
deformation options of Armatures, causing bones not to deform.

It was caused by using the old "boneclass" variable and SKINNABLE.
Apparently the boneclass can have any value in older files. Will be killed.

Please note; in files created after last sunday, with setting "No deform" on a
Bone, that setting has to be done again.
August 23, 2005, 20:04 (GMT)
- add option to drawMappedFaces to draw with colors (from tface or mcol)
- convert weightpaint/vertexpaint to draw using drawMappedFaces, slightly
hacky because during weightpaint mcol's get overridden in order to
have them propogate through modifiers. should work fine.
- add NULL check in shaded draw, prevents crash w/ dupliframe
August 23, 2005, 18:13 (GMT)
Bretch's patch for 2D transform. Thanks

Using new transform code to handle UV window.

With the ground work done, Transform could more easily be extended to handle IPO window now.

Tracker item: http://projects.blender.org/tracker/?func=detail&atid=127&aid=2946&group_id=9
August 23, 2005, 16:50 (GMT)
don't need Object.h
August 23, 2005, 14:13 (GMT)
Quad Adjacent edge subdivide type moved to Mesh Tools panel rather than pupmenu on all subdiv calls. This is a session value like beauty and will revert to path each time you load blender.
August 23, 2005, 13:16 (GMT)
new game-menu option 'Record Game Physics to Ipo'
including implementation. hope it works, and doesn't break to much.
it bakes physics objects transform into ipo, every frame of the running gameengine.
When you disable and run the game again, it clears the ipo's again. just for physics objects at the moment.

(perhaps some better UI in the future?)
August 23, 2005, 02:29 (GMT)
- added iterator to edgehash
- updated decimator to make edges
Revision 3c18870 by Chris Want
August 23, 2005, 02:28 (GMT)
Added (non-default) Makefile option to build blender with tweak mode.
To build with this option, set:

export NAN_TWEAK_MODE=true
August 23, 2005, 02:05 (GMT)
- subsurf getVertCos returned verts in wrong order since
shuffling of code... led to fun and crazy results (maybe
less fun for les artiste)
Revision d6b4392 by Chris Want
August 23, 2005, 01:31 (GMT)
On windows/gcc (aka. FREE_WINDOWS), build the blenderplayer whenever
blender is configured to build with the gameengine.
August 22, 2005, 21:58 (GMT)
Another painful editing issue solved!

Adding Ipos on a Constraint just was working totally insane. Here's how
it works now in the constraint Panel:

- Button "Show" will make the IpoWindow show the Constraint Ipo
(it didn't before, when IpoWindow was not set to correct mode)

- Button "Key" will insert a key point on current frame (and show it in
IpoWindow)

Note that both options will create an Action too, if not existed yet.
So, without opening an IpoWindow you can already animate Constraints.
(Todo: use the auto key option to always insert on changing slider)

And; selecting a Bone will update the Constraint IpoWindow too. Note
however, that when theres multiple Constraint Ipos on a Bone, it only
shows the first... will solve that later.
August 22, 2005, 20:25 (GMT)
- switch modifiers_isDeformedByArmature to also include
virtual modifiers
August 22, 2005, 20:24 (GMT)
- added modifiers_isDeformedByArmature function
August 22, 2005, 18:31 (GMT)
more preparation for physics recording to ipo keyframes
August 22, 2005, 18:05 (GMT)
This commit introduces 2 new filling methods for subdividing quads which have only 2 adjacent edges selected. Path, Fan and Innerverts. ATM whenever a call is made to any subdivide calling tool, you will be asked for the type by a pupmenu. This will be replaced (perhaps) by a panel setting...
August 22, 2005, 17:52 (GMT)
Three little feats;

- Vpaint and Wpaint now use our own custom cursor, this was a very old
plan anyway. It uses the 'knife' now, we need a good brush icon for it!
- On scaling bones in editmode, the deform distance info gets scaled now
too when no "Envelope" draw mode was set.
- Disabled front buffer drawing of objects with CTRL+select in Edit Mode.
Uses a regular redraw now (like for select in Object Mode btw)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021