Revision 843ffdc by Daniel Dunbar August 6, 2005, 19:13 (GMT) |
- bug fix, extrude and duplicate automatically enter transform which may request info from the derived surface, this means we have to force a manual recalc before we enter transform... proper design of mesh data invalidation/recalc should make this unnecessary... |
Revision 28a1f55 by Daniel Dunbar August 6, 2005, 18:51 (GMT) |
- added copy button to modifier stack UI - add warning about applying decimation - some more UI tweaks (rounding of modifier pane, make toggles only in header, add object name to try to convey that modifier stack is tied to OB) - bug fix, modifier recalc wasn't done on make link - bug fix, uiBlockEndAlign didn't clear align flags with certain themes, pretty sure this wasn't intended. (TON: PLEASE CHECK) |
Revision 66dc186 by Erwin Coumans August 5, 2005, 22:10 (GMT) |
fixed sphere shape, added non-uniform scaling (making it an ellipsoid) removed bug-fixing comments |
Revision 1b0cd93 by Joilnen Leite August 5, 2005, 18:02 (GMT) |
doc to bpy TimeLine support . |
Revision d033b6d by Joilnen Leite August 5, 2005, 17:49 (GMT) |
bpy TimeLine stuff . |
Revision 4eb963a by Joilnen Leite August 5, 2005, 17:47 (GMT) |
adding TimeLine bpy support . |
Revision b6d9fbf by Erwin Coumans August 5, 2005, 17:00 (GMT) |
fixed the mouse-over sensor, added raycast support for bullet (no triangle-mesh support, soon) added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor, which makes it easy for a shootout.blend demo :) |
Revision 0f044af by Joilnen Leite August 5, 2005, 17:00 (GMT) |
added bpy TimeLine . |
Revision 32656ad7 by Johnny Matthews August 5, 2005, 15:52 (GMT) |
Now while choosing an edge in loopcut, S will toggle loopcut smooth. There is a headerprint to show current status of smooth. Also a little tweak in subd smooth. is still not perfect in full quads/tris cases |
Revision 46a8c11 by Johnny Matthews August 5, 2005, 15:08 (GMT) |
A small improvement to Subdivide multi smooth. It is not perfect yet :( but its better. BUT! Try doing a EdgeRing (CTRL-ALT-RMB in edge mode) select and a subdivide smooth multi...That works ok (read loopcut multi smooth) :) |
Revision 324c7e9 by Daniel Dunbar August 5, 2005, 01:57 (GMT) |
- bug fix, some world material map to buttons missing - bug fix, logic bool property value buttons missing |
Revision 9cebb37 by Stephen Swaney August 5, 2005, 01:41 (GMT) |
removed comma at end of enumerator list. |
Revision 3367a03 by Daniel Dunbar August 4, 2005, 22:36 (GMT) |
- added UI_EMBOSSR option (rounded emboss) - added support for vector icons, from user API side is just like using a regular icon... on icon side is defined by a function in resources.c instead of using the blenderbuttons png file. vector icons are much easier to add and scale properly. intent is that vector icons would be drawn in window coordinates which lets icon developers make the most beautiful icons, but this requires some tweaking of the interface drawing that I am not going to do atm. - changed BIF_draw_icon* to take coordinates of where to draw icon instead of using passed in raster position - switch modifier UI to using vector icons, and tweaked some position and style stuff. - replaced most uses of UI_EMBOSSX with UI_EMBOSS (do same thing, just there to confuse people I guess) After the window coordinate stuff is sorted out with vector icons it probably makes sense to move all non-photorealistic icons in blenderbuttons to vector form just so scaling goes better. |
Revision 9102983 by Johnny Matthews August 4, 2005, 19:31 (GMT) |
Make Edgeslide work with Subsurf Optimal "on cage" |
Revision 210ab53 by Erwin Coumans August 4, 2005, 19:07 (GMT) |
improved deactivation, exposed more tweakable parameters to python, fixed some copy/paste bug in inertia/inverse inertia. colors in deactivation debug |
Revision b12f801 by JLuc Peuriere August 4, 2005, 16:05 (GMT) |
updates to the OS X build system : - XCode project - Scons : scons stopped working for Os X in the last month (dont know when) : * the '.' and '..' keywords in CCPPATH are not recognized anymore for sconscripts compiling files at a sub level * when doing a scons clean, the 3 subdirs in build dir are removed and scons then fail to recreate them (exten, intern, source) this commit solve the first problem as a temp workaround for the latter simply recreate the dirs manually I will investigate that further when on vacations, which i should already be. ;( all 3 build systems are now working on Os X |
Revision cd1430d by Jens Ole Wund(bjornmose) August 4, 2005, 10:41 (GMT) |
finally have the diagonal springs in lattices too |
Revision 8319b3d by Daniel Dunbar August 4, 2005, 07:25 (GMT) |
- modifier UI update (aka, find the modifier buttons!!) - moved back to editing buttons, where life is now cramped... switched to constraint style foldout panes, still a WIP. In particular not sure what buttons should be in header (and if current toggles stay in header if they should also be in an expanded pane). Also need new icons for move up/move down (and drag and drop would of course be nice). Finally current plane is to make it so modifiers will expand out in modifier pane for horizontal orientations instead of just going down down down to goblin town. - added error field to modifiers that is displayed in UI, need to have some way for modifiers to return errors back to interface (esp. important for python) - tweaked cage determination and handling, currently the editmode cage is determined by last modifier with OnCage set that is preceeded completely by modifiers that support mapping or are disabled in editmode. it is kinda confusing, but the interface only lets you toggle OnCage for modifiers that support it - it just might not be clear all the time why you can't toggle a certain modifier OnCage. - update displistmesh_copy to only copy edges if non-NULL There is a display bug that already existed but is more obvious with new modifiers where parts of the pane get drawn in a different area after toggling editmode. It has to do with drawing parts of the interface using GL instead of 100% buttons. I try to keep my grubby little toes out of the interface code so this can wait for Ton to return. |
Revision 85704d6 by Jens Ole Wund(bjornmose) August 3, 2005, 21:38 (GMT) |
first try on lattices having springs |
Revision d5cc5bf by Alexander Ewering August 3, 2005, 21:02 (GMT) |
The famous potential SDL audio fix (setenv("SDL_AUDIODRIVER", "dma", 1))... Inside #ifdef __linux__ #ifndef __alpha__ ... Who knows, it might help :) |
|
|
|


Master Commits
MiikaHweb | 2003-2021